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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31565 times)

NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #165 on: September 24, 2019, 12:46:16 pm »

Like I said, I don't super care what it's called (so long as it changes), so I'll move my vote over to expedite things.
 
Quote from: Botevox
Design:
EPIC: (8) NUKE9.13, SC777, Happerry, Blood_Librarian, m1895, TricMagic, Jilladilla, Flabort

Renaming our Network?:
Keep the name Network, because fuck making lore comprehensible: (2) m1895, Jilladilla
The Loom: (2) Blood_Librarian, SC777
The Nexus: (1) TricMagic
The Matrix: ()
The Grid: (4) Jilladilla, Flabort, m1895, NUKE9.13
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #166 on: September 24, 2019, 08:58:12 pm »

I don't like the grid, so I am gonna be stubborn and keep my vote to the Loom.
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #167 on: September 29, 2019, 05:16:04 pm »

Evrasium Production Industrial Complex (EPIC):

The E-EPIC is based on the lifeblood and specialized resource on why this planet was very valuable to the first colonization efforts of the progenitor civilization, that of Evrasium and due to its unique properties has allowed for extraordinary manipulation of our known rules of physic, but there always has been a problem of utilizing for both military and civil applications and that is of its rarity and how we current extract and mass produce it. Therefore, we spend constructive efforts of a construction complex and facility that would allow us to gain access to more of this resource and that future applications of Evrasium will be less intensive cost-wise and for further research and design with the material to be more effective.

The facility is streamlined for its current mining network to be attached to an extensive subsurface in which all forms of drift, slope, shaft, and shrinkage slope extraction efforts all while reaching more into the deposits of valuable Evrasium with respective mining vehicles and tools, that are transferred to an automated conveyor belt to transfer to the main building on the top, that of the Main Production facility on the surface in which Evrasium can be more efficiently processed and formed from hard rocks. Automated robotic tools and the processes of crushing, smelting, and further refinement of the material is more streamlined and therefore allowing more of the Evrasium to reach our stockpiles and reserves, allowing for productions that utilize Evrasium to be more feasible and be less draining when we construct designs that have to utilize it.

Quote
Evrasium Production Industrial Complex
Difficulty: Very Hard
Roll: 2+4 - 2 = 4 Below Average

Evrasium is rare. We've always known that. You can't take two steps in the shadier portions of the Grid without stumbling into somebody trying to sell Evrasium, an Evrasium miracle device, or an entire Evrasium mine, for a "discount price". Every ad programmed to steal every piece of information on your device, of course. Some things never change.

Anyway, where were we? Ah yes, EPIC. Well, EPIC is....not really epic. It's more "acceptable" or maybe "underwhelming". It does what it's supposed to do, extracts Evrasium, but it's just so hard to get at the stuff that a single large complex is perhaps not the most efficient way to get at it. Regardless, the EPIC complex is indeed capable of extracting Evrasium in mass amounts. The problem is, much of the equipment and, crucially, the delivery trucks, are controlled via the Grid. As factions come and go, entire shipments of the stuff might wind up in various locations and in the hands of various people, most of whom will only part with their new treasure troves if paid large amounts of money. VERY large amounts of money, which pretty much offsets the savings of extracting the considerable amount of Evrasium that we do manage to extract.

A final problem comes in that since other materials are so much less valuable than Evrasium, once Evrasium is extracted from the collected material, the rest is just dumped. The pile is impressive, but could also be full of other, somewhat less valuable than Evrasium, but still valuable materials that we just don't extract right now.

Right now, we could expect to something of a discount on higher-priced equipment that uses massive amounts of Evrasium, but on the more regular stuff it won't be so noticeable. We have definitely laid the groundwork for related industrial projects, though, that much we're sure about.

It is now the Turn One Revision Phase. You have one revision. Also, as you may have noticed, your computer network is now called the "Grid". Your leader may or may not be referred to as "Clue" from now on. Anyway, does somebody feel like clarifying how you have a working government (or at least a working military) if your government is so easily (and often) replaced by a new one based on who controls the Grid? Or maybe just point out that your GM is an idiot who forgot something/overlooked something/misread something somewhere, that's fine too.

Spoiler: Side Two Tech (click to show/hide)

Spoiler: Side Two Logistics (click to show/hide)

Spoiler: Credits (click to show/hide)
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flabort

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #168 on: September 29, 2019, 08:39:02 pm »

Quote from: Lore
The Grid is a miracle network. Sturdy enough that no matter how much infrastructure is built upon it, it never seems to bog down. Of course, every single virtual square inch of it is filled with programs, viruses, or users vying for control over it, and the control that gives over every device built upon the Grid. And with power over every device, comes power over the people.

Several factions of users, hackers, politicians, and wearers of hats black, white, or grey formed as the Grid was developed, and now days that translates into many political parties. The common unaware user often votes on policies or actions as they come up on various apps built for the public, but many, if not all of these are compromised - only the skilled programmer knows how to make their vote count. Only the gifted and practiced administrator can wield several votes of the unskilled users at once. Only the strongest factions can turn the tides of an election, short though they may be.

The competition to control the populace, and the Grid, often leaves policies in deadlock, as votes are hacked and swing back and forth, as the factions and truly legendary hackers each enforce their own views on policy. And when your prowess isn't enough to achieve a consensus among the virtual polls that make up the Technate's true power behind any official "government" put in place however temporarily, money greases the wheels and can convince someone to see things your way. And the currency of choice is the EpsilonBlock.

One use of such an advanced system of computers is that almost every computer is capable of quickly computing hash values, and most devices, even ones you wouldn't expect like smart refrigerators, or Grid connected showers, have an extra processor for carrying blockchain calculations. With the shear size of the Grid, and the shear number of hashes being calculated every second, the Technate's cryptocurrency base is nigh impenetrable, with false claims being squashed by patrolling sentinel programs and the very nature of blockchain. An individual EB wallet may be compromised when an advertisement steals every datum worth having out of your phone, but even the dumbest user lets a program manage several wallets at a time at remote servers; banks were created to monitor and manage wallets, and while untraceable physical currency exists in certain black markets, even the shadiest of hackers will trust the Grid to keep their EB safe.

Money doesn't solve everything, though; some disagreements have to be discussed. In the upper echelons of skill, those referred to as the Technicians, who have entire groups of factions under their thumbs, the Grid becomes so stalemated in the battle for control that the only way to resolve matters of policy is through diplomatic talks. The Technicians are probably the truest governmental body that the Technate has, although their identities remain secret to the populace. They go by pseudonyms, and use avatars and alter-egos to communicate with each other and with their subordinate factions.

Clue is one such Technician, and arguably the most popular with the populace. Another is Mr. Grid, and the name Salamander is often whispered in dark corners. Batman may be a Technician, or may be a group of individuals all working independently; every kid tells their parents that they want to be Batman when they grow up. And Goldilocks is rumored to be the richest of the Technicians, though without the ability to trace where EB goes, most people have no idea just how rich he or she may be.
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NUKE9.13

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Re: Interplanetary Arms Race: Side Two
« Reply #169 on: September 30, 2019, 07:07:57 am »

I'm on board with Flabort's lore above. I've "edited" ChiefWaffle's lore, which I assume everyone is cool with:
Spoiler (click to show/hide)

And I wrote a short lore piece myself:

Quote
The Technate is at war. When the transmissions coming from the Network's homeworld were translated, and people realised who they were sharing their star system with, the decision was reached fairly quickly. An unstoppable horde of murderous robots would be bad enough, but the citizenry of the Technate were extra twitchy about the idea of advanced technology rising up against humanity. After all, many of them did not understand the Grid, and for all they knew, it could be vulnerable to corruption by the Network, in which case society would collapse.
Those who understood the Grid a bit more were less gung-ho about the war. They knew well enough that the Grid was a miraculous system that, whilst it could be exploited, could not be fully controlled, and that there was no real risk of the Network absorbing the Grid- at least not without long-term direct access.
But those middle-class Grid-users were overruled by the 'elite'. Why? A question with many answers, some of which are probably accurate. Perhaps those with unfettered access to the original transcripts of intercepted Network communications (which were scattered piecemeal across the Grid) saw in them signs of an expansionist mentality that could threaten the Technate. Perhaps they saw an opportunity to unite the disparate factions from across the planet with a common enemy. Maybe they owned industries that would profit from military buildup. Who can say?

It is, of course, not a simple matter for the Technate to go to war. With central government a tenuous prospect at best, who would command the fleets and armies? For that matter, who would build the ships and train the soldiers? And who, pray tell, would pay for it?
Obviously this called for a new organisation who would be in charge of military matters, a "High Command" set apart from the squabbles of everyday life. This was such an obvious answer, in fact, that several such High Commands were established in short order, by different factions. This, naturally, led to months of squabbling. Eventually, through a combination of mergers and dissolutions, the field was narrowed down to three: the Unified Planetary Techante Military, the Global Defence Org, and the Interplanetary Warfare Foundation. Though not ideal, it proved impossible to consolidate the three, as their philosophies conflicted too much... and so, in grand Planetary Technate tradition, the question of leadership was left ambiguous.
An agreement of sorts was hashed out, wherein all three would collect taxes to fund the war effort, and coordinate- to some extent- their actions. It was agreed that there would be a standardised command structure, where soldiers from the three commands would still obey the orders of officers from another... most of the time. Grand strategy would be determined democratically- ie, the three High Commands would vote on where to send fleets and armies; clearly an insane way of running a military, but what can you do?
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #170 on: October 01, 2019, 12:36:06 pm »

Closed-Visor Electronics

Our biggest weakness is our armor. Specifically, the fact that we use a clear visor that is vulnerable in comparison to other methods of shielding. BY utilizing large matrix's of tiny laser systems as well as redundant sensor systems, it is now possible to directly "beam" information onto a individuals eyeball to allow for an augmented vision scheme while simultaneously replacing the open visor system with a slab of electronics and metal sheeting, allowing for a much more protective helmet.

The Laser matrices receive visual data from onboard sensors, and the onboard computer processes it on-site into a decipherable format and then relays it to the user as well as to any command station that they are connected to through an onboard, small radio system.

While further vision augments are possible, The software package placed into the suit is designed to act as a Heads Up Display while giving its user an augmented peripheral vision and magnification system. In essence, a soldier should be much, much harder to be ambushed because their peripheral vision is expanded from ~60 degrees to 120 degrees. A single frontal camera is designed to have a zoom function, allowing every soldier to have what is essentially binoculars for spotting. (albeit not as good as a dedicated set.) the Heads Up Display currently does not display the number of bullets in one's gun, nor anything fancy, merely the properties and functions of their suit including the presumably already built-in biomonitoring capabilities in a way that the user can access and manipulate it without using a tactical screen on their forearm. (If our suits do not actually monitor the health of the user like modern-day space suits, disregard.)

Quote from: Bote Vox
Lore
The Triumvirate Military/Nukes unnamed Idea(1): Blood_Librarian
The Technicians/Flaborts unnamed idea(0):

Revision:
CVE (1): BLood_Librarian
« Last Edit: October 01, 2019, 12:39:02 pm by Blood_Librarian »
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Quote from: ChiefWaffles, MAR Discord
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #171 on: October 01, 2019, 12:44:04 pm »

Is there anything preventing both Lore from being used?

Quote
Evrasium Production Industrial Center: A huge mining and industrial complex geared only towards extracting Evrasium. A very impressive industrial project, for sure, but it has a myriad of issues that will need to be resolved before it becomes a truly practical object.

MATS: Mineral Appraisal & Transport System

An add on to EPIC, MATS is meant to better identify the excess materials brought up during mining and extracting Evrasium and determine what they are. In addition, these will be sent straight towards military projects, allowing us to build more ships to use. Evrasium is pretty rare, but all that excess material should not be put to waste once the Evrasium has been extracted.

A side project is to better devise a transport system that won't be hijacked by special interests. These Materials are important. Evrasium may run our engines, but we also need ships to make use of it at all.
« Last Edit: October 03, 2019, 04:25:05 pm by TricMagic »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #172 on: October 01, 2019, 01:31:50 pm »

Exceptionally Warlike Authoritarian Rovers (E-WAR)

E-WAR's are exceptionally militant software run on dedicated server systems for the explicit management of critical industrial systems. These are the designed "exceptions" to the grid in that their goal is not to become a pawn of anyone once they are set up.  In this case, E-Wars are deployed to allow a verifiably controlled logistical infrastructure for our Military Industrial Complex.  They are Rovers because they are equipped with threads to quickly move them form building to building on a daily basis to prevent easy sabotage.

In more simple terms, they are incredibly militant fire-wall systems designed to never take orders from anybody once set up, until it is dismantled. It is unconfigurable barring a shutdown. They can also concurrently run Grid Software, in most cases to run secure data to and from the industrial processes that have been set up and ferry them to the various PMC's and Intelligence Agencies and a myriad other military organizations for the express purpose of allowing these organizations to have the "first dibs" regarding Evrasium as well as any other resource our industries might produce.
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #173 on: October 03, 2019, 04:03:57 pm »

I'll get the voting started. MATS should give us more material to work with, yeah? Even says so.

Quote from: Votebox
MATS: (1) TricMagic
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Shadowclaw777

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #174 on: October 03, 2019, 06:02:00 pm »

Satellite Positioning Active Delivery Engineering (SPADE)

SPADE creates changes to the EPIC in the political and technical level, so that a more streamlined and efficient process of gathering large qualities of Evrasium without the political backwater. EPIC is coordinated through its own private bureaucracy and administrative to the main Grid, that automates it's own tracking routes and mining procedures so that a more centralized organization of the material is proceeded. Therefore, the back and forth of lobbying with other factions for their storage of Evrasium is entirely nil, since it's own by it's own company. Even further, each delivery truck is outfitted with a wireless barcode that continuously tracks it's position on GPS, therefore the logistics of of our transporting the material can never be lost, and we can still errors on why our income of Evrasium is having temporary problems and can be more efficiently solved.
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NUKE9.13

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #175 on: October 04, 2019, 09:17:17 am »

I have considered things.
I don't like suggestions that attempt to circumvent the issue of the Grid-based chaos by just saying "We don't use the Grid", because that's our whole thing. If we could just build a separate system, we wouldn't be in this situation in the first place.
So, I don't like SPADE, I'm dubious of MATS (it's rather short on detail, so it's unclear how it's solving the Grid issue), and EWAR sounds... incredibly silly (in addition to having the same problem as SPADE).
...
That said, I don't have any better ideas, so, whatever.

Quote from: Votebox
MATS: (2) TricMagic, NUKE9.13
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #176 on: October 04, 2019, 11:31:00 pm »

@TricMagic, I already started the votebox, you kind of missed my vote.

AnteroGrade Objectivised Normalizing cYber sortware (AGONY)

As it turns out, a series of internal re-works of the GRID allows for priority access and control of the resources that are produced monthly for the organizations that are most productive towards critical issues of our society. This is done through a clearly defined and demi-autonomous digital entity that is fed information regarding our goals and problems as well as our societal state/culture/infrastructure, It then outputs a series of "objectives" for entities to compete to complete, as well as a log on how this objective is made.

What is unique about this system is the hardware it runs; High-level super-computers that are the cutting edge of scientific societal directive computing, taken directly from a regime that failed after a gambit gone wrong. With continual maintenance and constant hardware upgrades to keep this wetted edge, personnel with non-societally imperative intentions cannot reliably outcompete and predict what our society needs before the RTS can and cheat the system through backhanded measures. Any hardware found to be more effective than the current set up in AGONY will be prioritized in an acquisition raid.

This effectively allows our society to provide for a military seamlessly and without delay as our societies shifts control from organization to organization while preserving the original framework of the GRID. It also solves the missing shipment problem, as control of the shipments is handed off to the organizations that are most likely to keep it and produce advancements as ordained by the AGONY, rather than those who would primarily use it for their own self-advancement.

While in the future, this may be geared towards societal improvement, the current goals it is fed is based on the design teams' wishes as well as the various logistics agencies that provide for our Warmachine.



Quote
CVE (1): BLood_Librarian
MATS: (2) TricMagic, NUKE9.13
AGONY: (1): Blood_librarian
« Last Edit: October 05, 2019, 09:00:36 pm by Blood_Librarian »
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #177 on: October 19, 2019, 08:38:55 pm »

MATS: Mineral Appraisal & Transport System

An add on to EPIC, MATS is meant to better identify the excess materials brought up during mining and extracting Evrasium and determine what they are. In addition, these will be sent straight towards military projects, allowing us to build more ships to use. Evrasium is pretty rare, but all that excess material should not be put to waste once the Evrasium has been extracted.

A side project is to better devise a transport system that won't be hijacked by special interests. These Materials are important. Evrasium may run our engines, but we also need ships to make use of it at all.

Quote
Mineral Appraisal & Transport System
Difficulty: Very Hard
Roll: 4+1 - 2 = 3 Buggy Mess

MATS perhaps attempted to overreach what we were capable of, but by not focusing whatsoever on the cybersecurity portion of the proposal, we managed to....well...um...we send a lot of bits of mostly worthless rock to our regular mining operations? EPIC was primarily focused on producing Evrasium, and trying to redirect it in such a short time to be capable of accepting the waste materials and attempt to sort through them in any sort of reasonable timeframe was....not a great idea. The minor amounts of metal that can be easily reclaimed from EPIC's waste piles do not represent any significant gain. A more major project that would actually set up a decent program to extract said valuables from the castoff material could conceivably make a gain, but tried now it just failed.

Cybersecurity continues to suffer, with reports of missing shipments and internecine accusations further ripping apart any potential for progress this season. In short: We believe that we overreached, and having a mediocre development season did not help the projects.

Welcome to the Turn Two Strategy Phase. Somebody keep an eye on the turn numbers, I screwed all of them up (in both threads, no less) for the last two phases.

Spoiler: Side Two Tech (click to show/hide)

Spoiler: Side Two Logistics (click to show/hide)

Spoiler: Credits (click to show/hide)
« Last Edit: October 19, 2019, 09:22:44 pm by Madman198237 »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #178 on: November 09, 2019, 11:07:08 pm »

Quote from:  Everything to G
SPP Budget: 18
maintain 3 ITCs (6 SPP)
maintain 4 Chords (12 SPP)
GPP Budget: 20
Maintain 2 Basic Military Units (4 GPP)
Maintain 4 'Elite' Basic Military Units w/ SIAERAs and Combat EVA Suits (16 GPP)

Orders
ITC #1 move to E and drops one Elite Unit onto its surface.
ITC #2 moves to E and drops one Elite Unit onto the surface.
ITC #3 moves to E, and drops the Elite unit onto the surface.
All Chords move to E.

Quote from:  Spread the Firepower
SPP Budget: 18
maintain 3 ITCs (6 SPP)
maintain 4 Chords (12 SPP)
GPP Budget: 20
Maintain 2 Basic Military Units (4 GPP)
Maintain 4 'Elite' Basic Military Units w/ SIAERAs and Combat EVA Suits (16 GPP)

Orders
ITC #1 move to E and drops one Elite Unit onto its surface.
ITC #2 moves to F and drops one Elite Unit onto the surface.
ITC #3 moves to D, and drops the Elite unit onto the surface.
2 Chords move to E, interception duty.
1 Chord moves to F, emphasis on escort duty.
1 Chord moves to D, emphasis on Escort duty

Quote
Everything to G (1): Blood_Librarian
Spread the Firepower (0): Blood_Librarian
« Last Edit: November 09, 2019, 11:08:42 pm by Blood_Librarian »
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #179 on: November 10, 2019, 04:12:49 pm »

Quote from: Calculated Split
Budget:
Maintain Everything

Orders:
ITC #1 moves to D and drops one 'Elite Unit' onto the Surface
ITC #2 and 3 moves to F and drops both of their 'Elite Units' (so 2) onto the Surface

3 Chords move to F
1 Chord moves to D

Right. As noted in the plan name, this is a calculated split.
Largely as, from what I can tell, there's 3 obvious plays:
1: All in on E (the middle and most valuable planet)
2: A split for E and F (F being the one with a lot of SPP)
3: Even dispersal between all planets

Now, why is this a calculated split?
If they dogpile E; the just committed all of their forces where we are not; largely wasting their strength advantage and concentration. If we can maintain this territory split, D and F together are more valuable than E, giving us an advantage.

If they split for E and F, it's logical to assume that they will favor E as it is more valuable. In which case, our focus on F should give us a major advantage there. And of course, our forces to D (arguably the least valuable of the 'belt' planets, it's the one with high GPP) goes completely unopposed.

If they split evenly, our forces at D should hold steady; while those at F should win. The worst case; as we would only securely hold F while they get E; but not an insurmountable hill to climb.


Of course, all of this ignores them doing something crazy like ignoring their interior planets and focusing solely on the 'belt'; but in that case they'd just flood us with numbers no matter what we did.

As always, comments, suggestions, critiques and such are appreciated.
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If you see a 'Nemonole' on the internet elsewhere, it's probably me
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