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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31531 times)

Shadowclaw777

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Re: Interplanetary Arms Race: Side Two
« Reply #105 on: July 20, 2019, 04:58:41 pm »

Quote from: Votebox
GTFO: (1) Wozzy
OKSPD: (4) Wozzy, TricMagic, Jilladilla, SC777
Cutting the Evrasium: EVA Gauntlet: (1) TricMagic
PUMP (Plastic Universal Machine Pistol): 2) Jilladilla, SC777
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TricMagic

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Re: Interplanetary Arms Race: Side Two
« Reply #106 on: July 20, 2019, 05:09:38 pm »

Quote from: Votebox
GTFO: (1) Wozzy
OKSPD: (4) Wozzy, TricMagic, Jilladilla, SC777
Cutting the Evrasium: EVA Gauntlet: (1) TricMagic
PUMP (Plastic Universal Machine Pistol): (2) Jilladilla, SC777
Study of Structure, Determining the Mechanics of Evrasium: (1) TricMagic

SC....
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Wozzy

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Re: Interplanetary Arms Race: Side Two
« Reply #107 on: July 21, 2019, 10:43:03 am »

My one concern for the PUMP was a casual mention by madman on Discord about it basically being an SMG rather than a pistol on full-auto, so I am worried it might have a higher difficulty, potentially causing it to lose its cheap tag with a poor roll. If he doesn't get back to me, I'll probably move my vote from the GTFO to the PUMP to ensure it stays ahead, because I'd rather have any cqc weapon over...anything else.
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flabort

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Re: Interplanetary Arms Race: Side Two
« Reply #108 on: July 21, 2019, 11:33:51 pm »


Quote from: Votebox
GTFO: (1) Wozzy
OKSPD: (5) Wozzy, TricMagic, Jilladilla, SC777, Flabort
Cutting the Evrasium: EVA Gauntlet: (1) TricMagic
PUMP (Plastic Universal Machine Pistol): (2) Jilladilla, SC777
Study of Structure, Determining the Mechanics of Evrasium: (1) TricMagic
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Madman198237

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Re: Interplanetary Arms Race: Side Two
« Reply #109 on: July 24, 2019, 06:49:43 pm »

Overhauled Kinetic Storage Power Drive OKSPD
Damn interns. This is what we get for trying to improve their quality of life by giving them unpaid experience. Anyways, this new batch seems much more competent, so lets try this again:
The OKSPD is basically the same thing as before, only this time we know better. With a spring that isn't as stiff, we don't have to overburden our reactor, so that should solve issues of hull breaches and fatalities. While our funders would like us to push the envelope, we really just want to make something that works, something with okay speed. Hey, that's good, write that down, we could use it for the name.

Quote
Overhauled Kinetic Storage Power Drive
Difficulty: Easy
Roll: 2+2+1 = 5 = Average

The OKSPD is a simple enough piece of equipment: Get angry rock, point laser at angry rock, angry rock punches Newton right in the apples and the ship accelerates forwards at a very respectable clip. A Speed 2 drive for interplanetary work and fairly good at producing changes in combat, OKSPD does suffer from the need to either accept the very high cost of bringing large amounts of Evrasium or the need to reduce the power of the drive to conserve the valuable fuel for later use.

Even better, we have only punched a few interns in the face and suffered only a handful of broken noses and only one case of chronic punch-induced limping.


Plastic Universal Machine Pistol
While it may bear slight resemblance to the earlier plastic pistols, the Plastic Universal Machine Pistol hopes to not only exceed the capabilities of its predecessors, but to correct its flaws. Slightly misnamed, the 'PUMP' is only partially plastic, with the stock, casing, and generally anything that isn't put under intense working conditions being made of plastic. Those bits are made of 'traditional' metal. This should prevent weapon explosions from being commonplace, or even unusual, and send the occurrence straight into 'weird and rare' territory.

The PUMP has a 30 round box magazine, and has a grip attached underneath the end of the barrel allowing a superior two handed grip be used for weapon stability while unleashing rapid-fire death. All in all, a sidearm that should compliment our long range SIAERA Rifles.

Quote
Plastic Universal Machine Pistol
Difficulty: Normal
Roll: 3+3-0 = 6 = Above Average

A well-made piece of hardware, PUMP is a variant of the Plastic Pistol that corrects all its flaws, adds an automatic fire option, and is now 99.9% less likely to suffer catastrophic failure of important hardware. It is 100% less likely to explode in the user's hands, though occasionally damage to springs will apparently cause the pistol to fire a 30-round burst on the next trigger pull. However, this pretty much never happens, ESPECIALLY when compared to the massive faults of the Plastic Pistol. The pistol does look much like a Plastic Pistol, except for the gunmetal barrel and lack of obvious manufacturing faults.

Cost: Simple enough to manufacture and produce, the PUMP has no cost.


It is now the Turn 1 Design Phase. You have ONE design.

Combat, here we come! Get your lore together, there is a substantial reward riding on it! Also remember that you *do* need a combat spaceship. A Research Credit is riding on that.



Spoiler: Side Two Tech (click to show/hide)

Spoiler: Side Two Logistics (click to show/hide)
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Shadowclaw777

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Re: Interplanetary Arms Race: Side Two
« Reply #110 on: July 24, 2019, 07:28:36 pm »

Quote from: Time For That Ship
“Chord” - Class; Multipurpose Space Fighting Spaceship Corvette:
The Chord is our first introduction into the advent of space warfare, with the utilization of all our tools that we developed into a hull that’s shaped like a triangular prism with a very minimal amount of width, with a designated amount of hull space designed into comfortable compartments for personnel usage. The engines are fed from a built-in Aggravated Evrasium Reactor that connects with advanced wiring to the ship’s fire control/command/navigation compartments, and other areas of the ship. There is electrical wiring from the AER that connects to two OKSPD come out the base of the ship, where the laser-fueled punching rock damages known rules of physics allows the ship propellant to move at an accelerated rate, where the engine technicians will manage usage of precious Evrasium.

The fire control for this ship, mounts three “hard-points” for adaptable and modular switching between light weapons got and ship and currently manages three Oculus weapon platforms, one on the very end of the front of the ship (vertex angle of the ship) and two between halfway on the “leg” sides of the ship where the 360’ Degree Oculus can fire at any angle that ships can fight with the added inclusion of the scary Z-plane. The wiring from the reactor of Evrasium allows the ship to continuously hold down three chemical laser beams and maintain its assault on enemy vessels for long periods of time before re-cooling mode starts in which radiators from the ship work in conjunction with the laser cannons to make them cool down so that they become usable again in a timely fashion, and the chemical reservoir tubes refill the chemical ammunition into the laser cannons to reload.

The command compartment of the ship, mounts a variant up-sized of the Command Radio for the entire ship, with advanced radar transmitters and long-range sensors to be able to detect ship for a reasonable period of space before the ship’s fire control “locks-on” with its computer systems and directs the weapons firepower until the ship switches targeting or stops. Finally, the ship is quite a bit bigger than the ITC as it’s about 65m in full length as it serves as our first warship. The ship is coated in a layer of armor that takes the form of a standardized composite armor for about 200mm of a composite matrix of ceramics, metal, and polymer materials thus it’s great against HEAT, explosives, and kinetic energy penetrators. But the priority is on the ship to mesh well with the engines so that the ship is at least somewhat “agile” when in combat, and can change angles and the rate of acceleration at an effective rate due to its reasonable size. Finally, all Chords are giving a Navy-blue tint with two crimson stripes going on the “legs” all-around in the isosceles triangular prism ship of a hull
« Last Edit: July 27, 2019, 01:48:00 pm by Shadowclaw777 »
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flabort

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Re: Interplanetary Arms Race: Side Two
« Reply #111 on: July 24, 2019, 09:38:30 pm »

Quote from: Another take on a ship
Homicidal Technology Type Purposed Ship:
Ignoring the bad backronym that went into the design of this ship, it's a thing of pure destructive beauty. While we don't exactly have many weapon options, we do have lots of hardpoints (about 20) over the surface on which OHMCLs can be mounted, or other weapons when we develop them later. And these hardpoints can be retracted into sealed storage bays, where the weapons can be changed out even mid-space-flight. The bay doors are armored, heavily so, even more so than the rest of the ship - which is armored and massive enough that it could impact into a small asteroid without any internal damage. Right now, we don't have any actually good armor technology other than layers upon layers, so it's pretty much shot once used to deflect something, but it is designed in replaceable plated segments, small enough (barely) to be carried up into space by an ITC for installation or replacement. The heavily armored form is, in fact, designed for ramming, with a tapered down blunt pentagonal tip and an aesthetically pleasing transition from pentagonal front to triangular back, deflecting debris from anything rammed away from vital areas in the back.

There are three main OKSPD engines in the back, providing the thrust to push the heavily armored spaceship. Outside of combat, it conserves it's Evrasium with smaller "punches", but can see some serious speed when all three are fired simultaneously at full output. There are five additional smaller OKSPDs in the pentagonal shaped area designed for turning the ship quickly in combat, while outside of combat the three main engines are fired at different strengths to turn. The ship is NOT designed for landing on a planet, it's size would entirely prevent that. It is assembled in space piece by piece shipped up into space in flat panels and modules by ITCs where it is built, and once assembled, it's bays in the back can fit two ITCs.

As a very large ship, especially one designed for ramming, it's central command center is literally right in the center. Vital systems like life support are right near the command center, and less vital areas are further away, though as systems are place further out towards the surface of the ship, more redundancies are made in case those systems get crushed by asteroids or blown to pieces.

Tactics in combat usually involve pointing the front of the ship at the enemy so the most weapons can have line-of-sight to that enemy, accelerating towards that enemy, firing until within close range, and then either retracting the weapons and ramming full force into the enemy ship, and then using repeated full strength punches to force the ship's reinforced nose to tear apart the enemy; or using it's maneuvering OKSPD to turn out of the way and it's main engines to thrust away to allow the guns to do their work going past. Ramming is preferred in one-on-one situations, while strafing in close range while the guns not facing the closest enemy watch for other threats is preferred when out-numbered.

Due to the frequent battle damage incurred from these tactics, the HTTPS has to carry several replacement armor panels in it, and repair and manufacturing facilities for new and damaged armor plates. ITCs carried aboard can get supplies closer to planets, where the gravity well is too large for the HTTPS and then the rocket shuttles used with those can deliver materials or supplies too or from the planet. This multi-stage transport system does seem like a bit much, but we are building warships. Massive, kinetic death dealing, warships.
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TricMagic

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Re: Interplanetary Arms Race: Side Two
« Reply #112 on: July 26, 2019, 09:53:27 pm »

Quote from: Vote now or Sunday Update
Chord: (1) TricMagic
HTTPSL (0)
« Last Edit: July 26, 2019, 10:14:39 pm by TricMagic »
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Shadowclaw777

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Re: Interplanetary Arms Race: Side Two
« Reply #113 on: July 26, 2019, 09:58:14 pm »

Quote from: VoteBox
Chord: (2) TricMagic, SC777
HTTPSL (1) Flabort
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Jilladilla

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Re: Interplanetary Arms Race: Side Two
« Reply #114 on: July 26, 2019, 10:14:04 pm »

Quote from: VoteBox
Chord: (3) TricMagic, SC777, Jilladilla
HTTPSL (1) Flabort
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Blood_Librarian

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Re: Interplanetary Arms Race: Side Two
« Reply #115 on: July 26, 2019, 10:15:18 pm »

Quote
Chord: (4) TricMagic, SC777, Jilladilla, Blood_librarian
HTTPSL (1) Flabort
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Happerry

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Re: Interplanetary Arms Race: Side Two
« Reply #116 on: July 26, 2019, 11:17:59 pm »

Quote
Chord: (5) TricMagic, SC777, Jilladilla, Blood_librarian, Happerry
HTTPSL (1) Flabort
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flabort

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Re: Interplanetary Arms Race: Side Two
« Reply #117 on: July 27, 2019, 12:38:47 pm »


Quote
Chord: (6) TricMagic, SC777, Jilladilla, Blood_librarian, Happerry, Flabort
HTTPS (0)
Where did that L come from?
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #118 on: July 28, 2019, 01:06:41 pm »

“Chord” - Class; Multipurpose Space Fighting Spaceship Corvette:
The Chord is our first introduction into the advent of space warfare, with the utilization of all our tools that we developed into a hull that’s shaped like a triangular prism with a very minimal amount of width, with a designated amount of hull space designed into comfortable compartments for personnel usage. The engines are fed from a built-in Aggravated Evrasium Reactor that connects with advanced wiring to the ship’s fire control/command/navigation compartment, and other areas of the tower. The tubing from the AER that connects to two OKSPD come out the base of the ship, where the laser-fueled punching rock damages known rules of physics allows the ship propellant to move at an accelerated rate, where the engine technicians will manage usage of precious Evrasium.

The fire control for this ship, mounts three “hard-points” for adaptable and modular switching between light weapons and currently manages three orbs of the Oculus weapon platform, one on the very end of the front of the ship (vertex angle of the ship) and two between halfway on the “leg” sides of the ship where the 360’ Degree Oculus can fire at any angle that ships can fight with the added inclusion of the scary Z-plane. The tubing from the reactor of Evrasium allows the ship to continuously hold down three chemical laser beams and maintain its bombarding of enemy vessels for long periods of time before re-cooling mode starts in which radiators from the ship work in conjunction with the laser cannons to make them cool down so that they become usable again in a timely fashion, and the chemical reservoir tubes in the chemical ammunition into the laser cannons to reload.

The command compartment of the ship, mounts a variant up-sized of the Command Radio for the entire ship, with advanced radar transmitters and long-range sensors to be able to detect ship for a reasonable period of space before the ship’s fire control “locks-on” with its computer systems and directs the weapons fire power until the ship switches targeting or stops. Finally, the ship is quite a bit bigger than the ITC as it’s about 65m in full length as its serves as our first warship. The ship is coated in a layer of armor that takes the form of a standardized composite armor for about 200mm of a composite matrix of ceramics, metal, and polymer materials thus it’s great against HEAT, explosives, and kinetic energy penetrators. But priority is on the ship to mesh well with the engines so that the ship is at least somewhat “agile” when in combat, and can change angles and the rate of acceleration at an effective rate due to its reasonable size. Finally all Chords are giving a Navy-blue tint with two crimson stripes going on the “legs” all-around in the isosceles triangular prism ship of a hull.

Quote
“Chord” - Class; Multipurpose Space Fighting Spaceship Corvette
Difficulty: Normal
Roll: 2+3+0 = 5 = Average

The Chord is a rather strange ship. It's much larger than it needs to be to carry three Oculus lasers, or to carry two OKSPD systems, or to use a single AER reactor. It also has no rearward firing capability (of limited import given that OKSPD engines can be swiveled easily enough to provide thrust in forwards or reverse directions without issue, though any other direction of thrust requires some finagling with only two engines).

The Chord carries a Medium scale of armor and good compartmentalization, the hull is of average durability and the ship is generally expected to be able to duel against itself for an extended period of time before the Oculus lasers finally burn through. This armor scale is much heavier than a ship of this size perhaps should carry, and slows its speed considerably.

Its sensors are similarly alright, linked to the weapons and command center to provide commanding officers with a good picture of the battlefield and enemy vessels.

Weapons are underwhelming, Oculus lasers having very low power draw and a fairly small footprint means that the ship could carry more without causing itself any problems while their fairly weak nature and need for time-on-target to deal appreciable damage reduce its ability to get quick kills. It's going to need every bit of the armor it's carrying. Directly powering them from the AER does not change the Oculus' capabilities in any way, since the chemical reaction is providing all of the laser power and all that's needed is a small spark to start the reaction.

Speed is mediocre, maneuverability however is good due to the OKSPD engines' capabilities. Having only two engines limits the directions in which the ship can accelerate and also how it turns, but it's generally not too much of a problem.

Due to the extreme armor, overly large (though not actually big) size of the ship for what it does and carries, and heavy Evrasium use of this ship, its cost is 3 SPP.


It is now the Turn 1 Revision Phase. You have ONE Revision.

Combat, here we come! Get your lore together, there is a substantial reward riding on it!



Spoiler: Side Two Tech (click to show/hide)

Spoiler: Side Two Logistics (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Interplanetary Arms Race: Side Two
« Reply #119 on: July 28, 2019, 01:27:18 pm »

Lyre - Class; Space/Air Fighter
The Lyre carries am OKSPD Engines, Storage Capacitor Banks which can be recharged by an AER Reactor or traditional, a single Oculus Laser with great range of attack in front or below it, and the cameras and life support needed for such a vessel. What makes it useful is that it small enough to be piloted by a single person, and comes with a simple cargo bay with seating and attachments for a squad to ride in and leave, or for cargo transport between ships or bases.

Their small size makes them a lot harder to hit. For light armor, they use the same material as the Chord. Comes with a Radio System for communication.

More specifically to the OKSPD alignment, they make use of an Angle Adjuster, allowing some control in a planet's gravity well via adjusting the angle of the engine. Enough to fly well enough, and somewhat smoothly. The Lrye can fit in traditional cargo holds easily, and will be able to take people down to planets, strike at ground and air targets, and generally perform well in space combat. Just note it needs some support to maintain function over long deployments.

A Lrye is 8 meters wide, 10 meters Long, and 5 meters wide. The Oculus is mounted on the underside of the nose of the ship. The OKSPD Engine is located in the center, along with the Capacitor Banks. The Cargo area is around a central pillar where the Engine is connected to. The entrance is in the back, and leads to the cockpit of the craft.
« Last Edit: July 28, 2019, 03:14:56 pm by TricMagic »
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