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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31490 times)

flabort

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Re: Interplanetary Arms Race: Side Two
« Reply #15 on: July 03, 2019, 04:42:28 pm »

(Design) Simulated Material Particle Field Projector
In space, nothing stands between you and billions of lightyears of cold, hard vacuum except what you can build. Unless a computer can create something out of practically nothing for you. A process of molecular resonance that seems like it's almost out of science fiction allows us to create a particle emitter that spreads out dense but small exotic high energy particles on precisely calculated trajectories that terminate at precisely calculated distances, practically passing right through normal matter and expanding outwards upon termination into matter and antimatter, which cancel out after only negligible moments, but have the effect of creating what is in macro effectively a force field. By putting one's hand against one, it would only feel like a hard wall, not in fact trillions and trillions of matter-antimatter reactions. With enough processing power, a SMPFP can create fields that are shaped almost any way, whether creating the wings of an airplane, or making an auxiliary cargo hold on the exterior of a space ship, a personal armored force field, or a patch for a structural hole that is capable of holding in atmosphere; and the fields can be any color, including absolute black as they can absorb light completely, or completely clear as they can allow light to pass right through. The field doesn't even need to be close to the SMPFP, as it can fire the particles up to three kilometers away before they terminate and form the force field.

Unfortunately, there are three drawbacks. The first is size - the current design is bulky, as the technology is still in the early stages and needs a lot of computational power to make a small force field, and even though it is almost 96% computers, the machine still takes up enough space to just barely fit aboard an ITC. The second is power draw - Creating a particle that can induce the creation of matter and antimatter requires a lot of energy, and even though the resulting matter-antimatter reaction at the end gives off a lot of energy, currently there is no way to harvest it; it just arrests or imparts kinetic and heat energy on nearby objects. A very powerful energy source is required to run it, and the further from the SMPFP a forcefield needs to be, the more energy it needs to run. The third issue is heat - While most harmful radiation emitted by a matter-antimatter reaction can be retained by directing it into the field, there is still heat radiation carried by particles bouncing off the field. A room made out of force fields would get very hot, very quickly. Fields made to surround a person would need to have some way of creating a lot of air flow to carry all the heat out of the field, or else the person would die of heatstroke, which means that replacing our spacesuits with these is definitely out.

Applications are endless. Armoring vehicles, or creating a solid mass and expanding it within an enemy vehicle, or practically creating an entire vehicle out of nothing but an SMPFP and a power source are all options, as is creating a domed community, or creating small scale fields to simulate equipment like weapons or handheld phones, though again more complex simulations require more computing power, which in turns means a bigger SMPFP device and more power draw. However, it does not create matter out of nothing, and can't be used to create a breathable atmosphere, or to create a power source for itself - the laws of thermodynamics still apply even if you can predictably compute atomic movements.

Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Zhentarim (1): ShadowClaw777
Planetary Governmental Council (1): DoubloonSeven
Mereth Planetary Settlement Force: (1) Flabort

Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777
Union's/People's Representative Democracy: (1) Flabort

Design
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
 Simulated Material Particle Field Projector: (1) Flabort
« Last Edit: July 03, 2019, 04:57:22 pm by flabort »
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TricMagic

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Re: Interplanetary Arms Race: Side Two
« Reply #16 on: July 03, 2019, 05:11:49 pm »


Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Zhentarim (1): ShadowClaw777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) Flabort

Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777
Union's/People's Representative Democracy: (2) TricMagic, Flabort

Design
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
 Simulated Material Particle Field Projector: (1) Flabort
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Madman198237

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Re: Interplanetary Arms Race: Side Two
« Reply #17 on: July 03, 2019, 05:21:49 pm »

Please remember you have TWO designs to choose this phase.
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m1895

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Re: Interplanetary Arms Race: Side Two
« Reply #18 on: July 03, 2019, 05:25:34 pm »

Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Zhentarim (1): ShadowClaw777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (2) Flabort, m1895

Type of Government
Technocratic Meritocracy (3): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort

Design
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
 Simulated Material Particle Field Projector: (1) Flabort
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Madman198237

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Re: Interplanetary Arms Race: Side Two
« Reply #19 on: July 03, 2019, 05:27:19 pm »

I forgot to say it here, but I mentioned in Discord that flabort's proposal is impossible. The goal (Force fields, specifically something like hard-light shields) is possible, but not in the early game unless somebody justifies it really well.
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Shadowclaw777

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Re: Interplanetary Arms Race: Side Two
« Reply #20 on: July 03, 2019, 05:28:05 pm »

Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) Flabort, m1895

Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort

Design Choice 1:
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic
 Simulated Material Particle Field Projector: (1) Flabort

Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Simulated Material Particle Field Projector: (1) Flabort

There I simplified it, happy?
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TricMagic

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Re: Interplanetary Arms Race: Side Two
« Reply #21 on: July 03, 2019, 06:21:22 pm »

Electromagnetic Charged Field Barrier System

Taking two sides, one negatively charged, and one positively charged, and then shoving a lot of electricity between them. Once it calms down after 3 seconds, a charged field allows electricity to pass between the two sides in the form of electromagnetism.

This effectively creates a field that repels anything that tries to pass through it. Anything hitting it is barraged with a combination of positive and negative charges, not only robbing it of momentum, but also breaking apart and/or repelling most energy types before they can reach. A lightning bolt meanwhile, if it can actually hit the shield, will simply be absorbed into it.

This is an effective shield against space debris, and perhaps most importantly, most conventional weapons. It's only real downside is it takes a lot of power to start it up, and quite a bit to keep it cycling, since it still loses some energy in it's electromagnetic state.
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flabort

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Re: Interplanetary Arms Race: Side Two
« Reply #22 on: July 03, 2019, 06:31:25 pm »

OK, so the force fields (as written) are out due to [Impossible], and Madman has said we are disappointing him with unoriginality in discord.

Technorganic Construction
Why 3D print things out of flimsy plastic, when we can grow them out of bones as strong as iron, spin threads as strong as steel, and make computers more advanced than anything printed on circuits of copper and silicon? We have bio-engineered an organism that can be "fed" off of batteries, deriving energy required to live not from the breaking down of organic chemicals into simpler organic chemicals, but from electricity itself, and allowing it to use the old fashioned method of organic chemistry to store that energy for later. Actual growth, the expansion of the lifeform, does require raw materials, which means that we have to have a way for it to consume materials, but unlike us flimsy humans, it does not need to eat to survive, just grow. By building it into a monitoring station, we can control how fast it grows, cull unwanted growths, and using CRISPR to modify it's genetic data and affect it's growth, engineer new organs to perform certain functions or induce reproduction to clone off new bits to set up new growth stations elsewhere, or make devices out of life.

Currently, we havefour major focuses to engineer in the technorganism, with more to follow as the needs arise:
  • Digestive Sac: The digestive sac allows the lifeform to break down raw materials, such as coal, iron, wood, unfortunate interns, recycled materials, or pretty much anything else, and use them as raw material to grow as we design it.
  • Structural Bones: Bone is superior to wood in many ways, and by growing a dense, metal rich bone, horn, tusk or tooth to large proportions, we can even replace metals in certain circumstances as our primary construction material for building with. After being cut off the technorganism, bone pretty much stops growing, and dries out a bit. By cutting it into planks and discarding the marrow (recycling it in the digestive sac or distributing it as a food source), we avoid any messy decaying smells from the dead material.
  • Spinnerets: We used spider genes to create spinnerets capable of producing strands of silk several times stronger than the proportionate mass of steel. We then reinforced the silk with metals in the technorganism's diet, and modified it's muscle structure around a cluster of the spinnerets to be able to weave variable thicknesses of strings, ropes, or structural cables out of the strands, depending on growth.
  • Musculature: While we haven't designed anything from it's muscles we can use yet, the technorganism should have robust muscles, capable of flexibility and strength. It's probable that we will make living machines out of the technorganism later, such as cranes for construction, and guns or crossbows or something; the specifics can be decided on later, but in anticipation of this need, a strong muscle is needed.

Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) Flabort, m1895

Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort

Design Choice 1:
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic

Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
“Incorporeal Material Engine” MPDE: (1) SC777
Technorganic Construction: (1) Flabort
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Madman198237

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Re: Interplanetary Arms Race: Side Two
« Reply #23 on: July 03, 2019, 10:48:52 pm »

Now that is a little more interesting, though it's definitely trying to overachieve what is actually possible for you. You could likely achieve one of those proposed materials at a time, the first one being Hard or Very Hard depending on the details, the remainder growing steadily less difficult as you become more adept at modifying something to produce such materials.

I will tell you that those things are going to be expensive, at least at first. You're talking about biomodification on an unprecedented scale, after all. However the materials you produce will certainly be or become (Depending on die rolls and the effort you invest) better than conventional materials.


Tric, I can't make sense out of this new force field, either. It sounds like you're trying to argue that once you start electrical charge flowing across a gap it will...keep flowing across that gap and somehow make enough of an electrical and/or magnetic field to repel projectiles that enter the field, none of which makes sense.
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NUKE9.13

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Re: Interplanetary Arms Race: Side Two
« Reply #24 on: July 04, 2019, 05:03:56 am »

I like the idea of using biotech, but we need to focus on getting stuff that works (sort of) before the first strategy phase. Doubloon's reactor is good, although it has a good chance of requiring two designs to make work- which it makes up for by being revisionable into an engine, which would otherwise be a design.
Assuming we budget two designs for the... EU-100, that leaves us with three designs. We still need ship weapons, infantry weapons, and to actually put all the ship tech together into a cohesive whole. Right now, I suggest we work on ship weapons. Perhaps some rudimentary missiles? Not the most effective, but should be fairly easy to put together.
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Shadowclaw777

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Re: Interplanetary Arms Race: Side Two
« Reply #25 on: July 04, 2019, 06:35:58 am »

Quote
“Eyebite” - MCLC - Modular Chemical Laser Cannon:
The Eyebite is a modularly designed cannon that can be placed upon a spaceship or really any mobile platform that can utilize a cannon, that starts with our first array into beam-based technology for our first deployed weapon. The cannon is a directed-energy weapon that deploys a deuterium-fluoride laser of the IF spectrum that due to speed of light and the weapon sensors connected to a ship’s fire control, should be able to continuously bombard a target from faraway that delivers its radiative damage. (especially in terms of space warfare engagements), melting the armor and more weaker substances as it continuously shoots a wavelength of heat against the material and overcooks it. The cannon comes with an inbuilt heavy-duty battery that allows it to continuous beam a target for a lengthened period of consecutively cooking/melting a desired target before overheating and than let the barrels of the chemical laser cannon re-cool and than start its shooting again. The cannon has an internal auto-loader that reloads the gas discharge tube of deuterium-fluoride and recharges itself for another blast of chemical laser power. The mobile location and efficient battery design eliminates most weight, size and power restrictions especially due to being a chemical laser, and is designed to be modular for the first combat ship that we deploy.

Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Governmental Council (1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1) Flabort, m1895

Type of Government
Technocratic Meritocracy (2): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort

Design Choice 1:
MIF//EU-100 (4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic

Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (1) SC777
Technorganic Construction: (1) Flabort
« Last Edit: July 07, 2019, 02:51:58 am by Shadowclaw777 »
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Doubloon-Seven

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Re: Interplanetary Arms Race: Side Two
« Reply #26 on: July 04, 2019, 10:05:02 am »

I would like to note that "Social Democracy of Eidolons" and "Celestial Democracy of the People's Republic" are both utter nonsense word salads, and that "Mereth Planetary Settlement Force" makes no sense given the fact this this is hard science fiction.
Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(1): DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (2) Flabort, m1895

Type of Government
Technocratic Meritocracy (3): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort

Design Choice 1:
MIF//EU-100 "Longarm Reactor"(4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic

Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (2,) SC777, DoubloonSeven
Technorganic Construction: (1) Flabort
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flabort

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Re: Interplanetary Arms Race: Side Two
« Reply #27 on: July 04, 2019, 11:59:54 am »

I would like to note that "Social Democracy of Eidolons" and "Celestial Democracy of the People's Republic" are both utter nonsense word salads, and that "Mereth Planetary Settlement Force" makes no sense given the fact this this is hard science fiction.
Fine, fine. I still don't like the idea of a Meritocracy for our team, but I will tentatively move my vote for team name.


Now that is a little more interesting, though it's definitely trying to overachieve what is actually possible for you. You could likely achieve one of those proposed materials at a time, the first one being Hard or Very Hard depending on the details, the remainder growing steadily less difficult as you become more adept at modifying something to produce such materials.

I will tell you that those things are going to be expensive, at least at first. You're talking about biomodification on an unprecedented scale, after all. However the materials you produce will certainly be or become (Depending on die rolls and the effort you invest) better than conventional materials.
So would doing all of the ones I have right now be Ludicrous or Impossible? I have to say, this is far less than my original ambitions, I was originally planning on making a whole spaceship in the design :P

If it's just Ludicrous, I'd like to bank on the hard odds and try for it. If it's Impossible, I'll settle and write up a bioengineering lab that could lead to it, but I am starting to see that it's actually pretty important to have a weapon right now, so I'm going to leave the design in the votebox, but move my vote off of it for now.
Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(2): Flabort, DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1)  m1895

Type of Government
Technocratic Meritocracy (3): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort

Design Choice 1:
MIF//EU-100 "Longarm Reactor"(4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic

Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (3) SC777, DoubloonSeven, Flabort
Technorganic Construction: (0)
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TricMagic

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Re: Interplanetary Arms Race: Side Two
« Reply #28 on: July 04, 2019, 12:44:35 pm »

I'd be fine if you did write up such a lab design. Save the laser for when we can power it with a fusion generator..
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flabort

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Re: Interplanetary Arms Race: Side Two
« Reply #29 on: July 04, 2019, 02:43:35 pm »

Genetic and Biotech Advancement Laboratory
The Genetic and Biotech Advancement Laboratory is a modular set of equipment which can be set up in almost any building. There is a portable generator with it's own fuel supply, and the generator can be hooked up to each other station making up the laboratory to share power and fuel. Stations requiring fuel, such as those with Bunsen burners, also come equipped with refillable fuel bottles for when they are set up too far from the generator. Each station can be folded down into it's counter top and compacted into a small space, or at least as small as delicate scientific equipment will go, with space for samples and ongoing projects that need to be stored long term while a lab is being redeployed elsewhere

The primary purpose of the Genetic and Biotech Advancement Laboratory is to advance our knowledge of the genetic makeup of specimens alien and those we (may have) brought with us from earth, and the secondary purpose is to modify lifeforms into those more suited to our purposes. By utilizing custom built equipment, and utilizing CRISPR and other techniques for examination, insertion, deletion, or otherwise modification of genetic codes, in live specimens or in embryos, we can create a database of genetic code and Genetically Modified Organisms adapted to native environments, primarily food crops for the time being.

The tertiary goal is to find and research ways of integrating technology into lifeforms without implant rejection, to find ways of controlling the growth or actions of organisms created in GBALs, or enhance organisms beyond their biological limit. The scientists who are to be deployed with GBAL modules to operate them are excited to eventual revolutionize the field of biology to bioengineer new solutions to our problems, though these will take time, and more research. The GBAL Infrastructure will be easy to spread to every corner of the solar system that we visit, advancing our knowledge and speeding our research of biology greatly.

By having our labs be modular and mobile, we are able to set up as many as needed, and keep them on the forefront of our expansion, keeping our databases updated instantly as we encounter new life, and allowing us to train new biologists in the field. Being able to observe lifeforms in their native habitats, or infiltrating into an alien habitat, from close by allows our scientists to learn more about them before taking them apart. Further, we don't have to wait for military assets to deliver specimens back to a stationary, or deliver our research to where it can be useful - it can be deployed immediately as it's researched.

(Alternative)
The Genetic and Biotech Advancement Laboratory is a large facility we have built in the center of our colony, with two stories filled with multiple research stations and storage facilities, plus containment zones with life support geared to support captured life forms to be researched.

The primary purpose of the Genetic and Biotech Advancement Laboratory is to advance our knowledge of the genetic makeup of specimens alien and those we (may have) brought with us from earth, and the secondary purpose is to modify lifeforms into those more suited to our purposes. By utilizing custom built equipment, and utilizing CRISPR and other techniques for examination, insertion, deletion, or otherwise modification of genetic codes, in live specimens or in embryos, we can create a database of genetic code and Genetically Modified Organisms adapted to native environments, primarily food crops for the time being.

The tertiary goal is to find and research ways of integrating technology into lifeforms without implant rejection, to find ways of controlling the growth or actions of organisms created in GBALs, or enhance organisms beyond their biological limit. The scientists who are to be deployed to operate the facility are excited to eventual revolutionize the field of biology to bioengineer new solutions to our problems, though these will take time, and more research. The GBAL Infrastructure will require samples and specimens from other planets to be shipped to the facility, but will allow us to stay on top of research, forging our way into the forefront of biology research.
Quote from: Lore & Design
Team Name
Social Democracy of Eidolons (1): SC777
Planetary Technate(2): Flabort, DoubloonSeven
Celestial Democracy of the People's Republic (1): TricMagic
Mereth Planetary Settlement Force: (1)  m1895

Type of Government
Technocratic Meritocracy (3): DoubloonSeven, SC777, m1895
Union's/People's Representative Democracy: (2) TricMagic, Flabort

Design Choice 1:
MIF//EU-100 "Longarm Reactor"(4): DoubloonSeven, TricMagic, SC777, Flabort
Metal Printing (1): TricMagic

Design Choice 2:
MIF//EU-100 (X):
Metal Printing (1): TricMagic
”Eyebite” - MCLC: (2) SC777, DoubloonSeven
Technorganic Construction: (0)
Genetic and Biotech Advancement Laboratory: (1) Flabort
GBAL Alternative: (0)

Edit: Justified modular nature and created an alternative version for those who wish for a static facility that will be easier to build.
« Last Edit: July 04, 2019, 03:35:03 pm by flabort »
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