Starfire Revision: Magneto-hydrodynamicsWe are just going to work to get the Starfire power plants done, and improve containment as a side project, so at least this project will finally allow additional resources to be put to other things. Like ships that don't blow themselves apart. The Magneto-hydrodynamics generators were never actually completed, so the reactor's output isn't high enough to justify it's costs. And the Balor never fixed that, despite that part being key to Direct Fusion Drives. If you can't gather energy from the output, you can't manage containment in a Direct Fusion Drive, resulting in the ship constantly needing maintenance. Hopefully this run of bad luck ends.
Focus: SPPAnalogous Interstellar Transport Craft(AITC)The AITC is focused around one thing, Cost reduction. Effectively, the question became, what if we split it into 2 ships. The AITC was designed to be a 2 TC Carrier, far smaller than the original. In exchange, it is also faster and has a smaller profile. One can buy 2 AITC instead of 1 ITC, meaning troops and gear now have a more diverse method of transport. Separating the transports also means they are less likely to all be destroyed as well, and can escape more easily. Another is the shuttles can carry 2 TC worth of gear, meaning troops and their gear can go down together, or just things like tanks and other 2 TC items. Overall, it greatly simplifies transport across the planets, and is fast enough to disengage.
Calculation Engineered Advanced Shot Entrapment Fire Interception Ram Engine, otherwise known as CEASEFIRECEASEFIRE is a modification to the Amalogus Carrier's systems, involving FROGI and improved components able to model trajectories through the camera system, and determine the best way for it's lasers to track targets above it's hull, intercepting their flight paths before closing in and tearing said ships apart. As well as a lot of RAM(Random-access Memory) and code to make it's processing speed very quick. An improved network system and short range broadcast ability also incorporates the shuttles into this pattern and improves communication between shooters both operating onboard and nearby ships. Working together, an AC is no base target, for anything our enemy uses that battles above it's hull must deal with Bullet Hell. This also helps it with taking down other targets as well. At the least missiles are not going to be of any effect at all against it.
Starfire Revision: Magneto-hydrodynamics: (1) TricMagic
AITC: ()
CEASEFIRE: (1) TricMagic
Credit the CEASEFIRE: (1) TricMagic
No OVERAMBITIONS. Let's just get something working maybe?
Well, an AC is also needed as our best transport ship too. 0 TC items and a Slaughterfield. 10 GPP, which we have. And we can make one if we scrap the ITC. CEASEFIRE is likely to be used later on, but right now it's a focus on a ship that has plenty of resources.
The credit is to make the system change effective, and hopefully the experiance be used in future ship designs.
Plan: Finishing Blow Building OrdersDecommission ITC #1.
Build AC # 2: [Name needed]
Build Slaughterfield Squadren-3.
2 H-VOC MGs commissioned.
1 CEVAS and 1 SIAERA commissioned.
SPP: 4+2-6 SPP=0 SPP.
GPP: 14-4-2-2-1-1=4 GPP.
[Additional Note if 2 SPP freed. 1 BMU produced, 1 CEVAS/SIAERA set produced. Cost 4 GPP, so everything becomes 0.]
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AC#2 Loading/Delivery OrdersAC #2 loaded with Slaughterfield Squadren-3(4 TC) 2 H-VOC MG(0 TC), 1 CEVAS(0 TC), 1 SIAERA(0 TC). CEVAS/SIAERA/H-VOC MG set to be delivered as a Set to BMU-2 'Basic' via the 3TC shuttles. Other H-VOS MGs to be delivered to BMU-3 'Elite' when possible, but not priority.
Note: BMUs on Planet G to be Named 'Elite', with a loadout of CEVES/SIAERA/H-VOC-MG. All other BMUs using CEVES/SIAERA alone are to be renamed to Standard.Note: Above is Productions, below is Combat/Movement Plans.Degree #1 to retreat back to our Homeworld for repairs through I.
AC Kaden's Bravery to go into Orbit to hunt enemy ITCs and act as a defensive shield for other ships.
ITCs #2 and #3 to continue providing shuttle support to ground forces, as well as acting as shields for combat ships(Other than AC) as needed. They can take a hit more than the damaged ones, which make them valid options. Note that damage is irrelevant, all that matters is the destruction of enemy ships.
Chord #3, Degree # 3. Use AC and ITCs to hunt enemies in Orbit, with a focus on ITCs. Remain out of enemy range or near ACor ITCs. Damage to Enemy ships is the priority. Destroy if possible, cripple if not.
AC#2 will arrive at G through I late in the season. Slaughterfield-3 Squadron is to be unloaded and given free rein to hunt ITCs, Crippled Ships or assist ground forces. Equipment is to be deployed Planetside, then all remaining Non-Crippled ships are to band together to destroy any enemy ships remaining.
Important NoticeIf Enemy Ships disengage, focus on the destruction of loaded ITCs, followed by unloaded. Do not pursue if they make it out of system, however if heading to I or H, all ships are to follow them. If the enemy splits between I and H, go through I's route.
If AC#2 ends up encountering them en route, throw everything to enemy ITC's destruction included Slautherfield Squadron, with Crippling enemy ships as a secondary. After these tasks are completed, AC#2 is to continue to G to complete unloading.
If enemy ships disengaged, or moved to I or H and all enemy ITCs have been destroyed and other ships Crippled, Chords and Degrees are to return to Homeworld afterward for repairs.
Main focus for this Space Combat is the destruction of enemy ITCs, followed by Crippling enemy ships.Ground Combat on GBMU without equipment is to focus as support and ambush, rather than running in without the same gear as others. Stay fresh, for new gear is arriving.
BMU with equipment is to hold the line. Do not let them disrupt supply by taking over too much of the planet. Support is coming.
Focus on Defense this Ground Combat, BMUs. So long as we control most of the planet, we can simply kill them off after the new equipment and Slaughterfield arrives.