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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31489 times)

Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #360 on: June 24, 2020, 04:19:45 pm »

Changed Neon Pink Chuffer to Turquoise Sword.

Quote from: Votebox
Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (3) TricMagic, Blood_Librarian, auzewasright

Quote from: Naming Vote
Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

  FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette (MC) MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]


Quote from: Dark Side of Voting Lore
Turing Reconstruction Concern: (2) TricMagic, auzewasright
[/quote]
« Last Edit: June 24, 2020, 04:45:16 pm by Blood_Librarian »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #361 on: June 24, 2020, 04:37:18 pm »

Doesn't change the fact your classification is wrong. That and it might be better not to have such classifications be necessary, since I for one don't particularly have the knowledge to class such things. Which makes classing new ships and giving them names far more difficult for those who don't know such things.

I mean, the classification is my main issue with the names, given they are already Chords, Degrees, and such.
That and already having names for them for far longer. The other names got in on 1 vote, your own.
« Last Edit: June 24, 2020, 04:39:21 pm by TricMagic »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #362 on: June 24, 2020, 04:50:25 pm »

I fixed the classifications to accurately describe them. The design is named Chord, Degree, etc does not give me an at-a-glance knowledge of what the craft in question is, especially when one is fighting against another. I had a hard time following what was happening with enemy ships. As for classifying new ships, I had reasons as to why I classified ships.

the Degree is a Missile Corvette. Why? It fires missiles, and it is the smallest ship considered to be a proper military ship.

The Chord is a Fast Response Frigate. Why? It is a fast ship that is larger than a corvette. We can also come up with our own ship classification schema, but I used those two because they are familiar to me.

That and already having names for them for far longer. The other names got in on 1 vote, your own.

Your ship names also have one vote, your own. I don't particularly see why you state this.
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #363 on: June 24, 2020, 05:08:18 pm »

Note the first half. That is why I state this. Not an argument, but an idea for why I feel like I do about the names. Having new names swoop in when you could have named them when you named the others we built irks me.

I would like more votes in general on the naming too.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #364 on: June 24, 2020, 07:25:25 pm »

Quote from: A Spacers Angst

In the Technate, a spacer culture has come to be. We've always had a feeble presence among the stars throughout colonization,  men, and women who lived in the void their entire lives. Most of the dockyard workers who build ships are the descendants of these brave few. The satellites that spin across our world to keep the network up are ours. The little stations that criss-cross orbits, allowing interplanetary material to be processed on the ground and in orbit so as to form the backbone of an economy that can both fight the Network and provide the Technate with all the little luxuries exist because the Spacers worked to make it happen.

The Dirt Eaters take us for granted. Every single ship that flys out of our dockyards are crewed with our people, to be thrown into a stellar grinder that leaves broken hulks that our people will ultimately graveyard and cut up. Beyond that, the Dirt Eaters are crude and dirty. they have no appreciation for how serious it is to fly a ship into combat, thinking it is as easy as it is to march onto a ground the very same machine menace on the ground. It's not. They are far crueler in the void, especially in comparison to the dull systems that march upon soil.

Why should we listen to them?


Spacers are the people who are born in space, and typically spend their entire lives staying in space as much as they can, with the exception of the minimum period to develop without defects from microgravity. They abhor both people who live on the ground and those live there due to a variety of reasons, starting out from a perceived slight of dismissal and it grew from there.

Quote from: Votebox
Quote from: Vote, Defend, Return, Upgrade, Attack.
Plan Settlement: (3) TricMagic, Blood_Librarian, auzewasright

Quote from: Naming Vote
Degree Names:
Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

  FRF Rouge Baron[#1], FRF X-Ray Wraith[#2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette (MC) MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions: (1) Blood_Librarian
LF | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]


Quote from: Dark Side of Voting Lore
Turing Reconstruction Concern: (3) TricMagic, auzewasright, Blood_Librarian
A Spacers Angst: (1) Blood_Librarian
[/quote]
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #365 on: July 09, 2020, 05:02:10 pm »

Turn 7 Combat Phase: Planetary Technate

Sorry about the contest, C5 just went above and beyond. Anyway, now for your side of this report.

Military Report

Our ITC #3 and Kaden's Bravery reach F unmolested and deploy two units of Slaughterfields...only for no enemies to show up. They've thrown their entire force towards G, or at least everything you've seen.

ITC #1 reaches the homeworld just fine, of course.

Soldiers clamor for transportation, armored vehicles, actual real protective equipment instead of bulky spacesuits that just happen to be bullet resistant, air support, and artillery. Everything, really. Including squad-level weaponry to add firepower like machineguns, recoilless rifles, rocket launchers, mortars and whatnot. Even when we've got things that fit the bill in our arsenal the soldiers for some reason really want them to be present in their battles instead of...y'know, not present.

Space forces beg for upgrades to their ships and their weapons, despite having two classes of ship we've built ships that are pretty bad at fighting the opponents' ships. Missile ships against ships armed with railguns was never going to work great and with their updated targeting and our absurdly slow rate of missile launches (and expensive missiles and lack of any tricks like decoy missiles or even simply superior sensors/EWAR capability) our Degrees are nearly useless against any appreciable number of hostile vessels, serving mostly to distract them from firing at friendly ships. Useful, but not ideal if we have no laser-armed vessels. The Chord is still a relatively slow, ungainly, and large ship that doesn't carry enough lasers for its size and power but isn't armored well enough to fight off hostile ships. The Amalogous is a merely a very rough middle ground between ITC and combat ship and while it's going to be very hard to kill its weapons are not protected by armor and no amount of armor can prevent all damage. It is not a true warship and it shows.

All is not terrible, as even TDC Logos are still vulnerable to weapons fire and our Chords are impressive at soaking up damage, and Degrees can always run away, particularly from the heavier, armored Logos ships. Their curious ability to regenerate is unfortunate, as well, but limited particularly when laser fire is the means of causing damage. They have vast numbers of ships but seem to have less transport capability, and our Slaughterfield fighter squadrons are begging to be let off the leash and sent after hostile spacecraft.

Finally, a huge number of resources (12 GPP) have just become available again after the relevant units and equipment were lost. Employ them well. And employ them quickly, because if we are pushed back any further on G we will lose the resources from it (i.e., don't go below 5 control, which will happen unless something changes next turn).


The Home Front
The demands of wartime have begun to calcify our upper levels of government much more than typical Grid control tends to go. People don't want to hinder the people making the decisions when it's necessary to make them, since the alternative is to see armies of robots landed on our planet. The problem is that this is giving ammunition to the TRC group that wants to see the entire Grid system replaced by meritocracy and no more chaotic backstabbing. People are increasingly starting to agree with them, and they're unbalancing the Grid's operations in certain sectors with their increased cyberwarfare and direct physical attacks. The military arm (that is, you) sees this as unnecessary distraction, while the ruling political faction is increasingly worried that they'll be toppled and be unable to rise again, since if the TRC takes control it won't be long before typical Grid means of gaining power would become useless.

The recent losses in the field are worrying the populace and increasingly weakening our stand against the TRC, who suggest that if we were meritocratic instead of power-grabbing we would be winning. This is absurd, of course, but it's harder to argue given the losses.

On the other front, the spacer groups are actually becoming weaker as former "dirtsiders" transfer to the space forces to replace the many losses suffered in spacecraft and crews during engagements.

----
It is now the design phase and as ever you have 2 designs, lots of GPP, and an urgent need to fix this situation in space and on the ground posthaste.
----
 


Spoiler: Map (click to show/hide)


Spoiler: Credits (click to show/hide)
« Last Edit: July 11, 2020, 12:31:30 am by Madman198237 »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #366 on: July 09, 2020, 05:27:05 pm »

Quote
Quill Light Laser Anti Armor Weapon
 
The Quill is designed as a direct-fire anti-armor weapon, directly inspired by old-world designs of a similar design once used by special forces to sink floating ships without planting explosives or utilizing torpedos due to the active sensors on their hulls. it is a man portable weapon designed to fire a series of nanosecond pulses of energy towards a target. The tightly focussed pulses some-what defeat laser defenses and is almost three times as lethal compared to traditional laser systems, at the expense of having 36 times less range than an equivalent laser weapon. The weapon fires its series of pulses such that the next beam will fire just when the plasma dispurses from the previous shot, blasting deeper and deeper into the target as the hole is made deeper by the material vaporizing into plasma.

Many sacrifices are made to make this weapon man-portable, but powerful enough to threaten enemy vehicles. The weapons cooling systems, laser generation medium, and batteries are engineered to be disposable, fired once before being recycled. The liquid medium that catches the heat during the laser generation is vented through the front and back of the weapon, such that the lens is not obscured during venting. this is similar to a recoilless rifles front and black blast. Two variants are made, a 5lb ultra-light anti-personnel variant and a 20lb anti-aircraft/vehicular system.

The laser fires at a frequency that is not harmful to the human eye.

Quote
High-Velocity Ordinance  Caseless Machine Gun (H-VOC Machine Gun
The H-VOC Machine gun is a belt-fed heavy machinegun designed for emplacement onto vehicles and fixed positions. It is technically man-portable, weighing in at just under 32 kilograms or 70 pounds: Best Practice is ot not issue it to infantry that is expected to assault a fixed position. The furniture, tri-pod, elements of the casing, and liquid-cooling shroud/radiator for the barrel are made out of modern composites and plastics to reduce weight. the Action is made out of ceramic materials that quickly wick heat off into the metal barrel and its cooling shroud, while the propellant of the rounds is made out of a non-crystalline powder with a higher ignition point to prevent premature detonation. the rounds are large but not as large as original proposal specs due to little-to-no expected enemy armor. It is designed to fight infantry, light vehicles and low flying aircraft.

To that end, it almost mimics the ballistic profile and energy of the .50 BMG of old earth, with a reduction of energy to 9,000 and 13,500 foot-pounds force (12200~ and 18300 J) from 10,000 and 15,000 foot-pounds force (14,000 and 20,000 J). It fires caseless telescoped munitions.

In atmospheric operations, the liquid cooling shroud can be replaced with an air-cooled barrel that is just as effective at radiating heat while reducing the system's base weight to 28 kilograms. While the weapon is not as light as it could be compared to a traditional cased weapon, The weight from replacing a brass cartridge with an outer layer of solidified propellant allows for twice as many rounds to be carried in 60% of the volume and 50% of the weight. Combined with its recoil-operated open-bolt (open bolt reduces accuracy but reduces heat concerns) feed system, it is able to fire 1000 rounds a minute.


Quote
Sheared Intelligent Light Knitted Geneginnered Fabric (SILK)
The next generation of body armor will be sheared off dinnerplate sized bugs. Thanks to the maturation of our genetic engineering research into a burgeoning field, we have been able to splice the DNA of earth-spiders into critters of our new home. The ProtoSpider, as it is called in the lab, survives mostly on carrion and fungi from the caves it makes its home in. With an equivalent substrate, they are mostly docile. While in the wild their genetic ancestors grow long hair-like barbs designed to dissuade local predators, genetic engineering has replaced these barbs with long, almost beautiful manes of silky threading that can grow to almost 2 feet long before it it has consequences for the animal's health.

Ballistic padding created from SILK is significantly more effective then petroleum-based kevlar and kevlar products in protecting from projectiles, while also being slightly resistant against flame. In addition to replacing the ballistic weaves of the combat spacesuit, it is weaved into plates that are encased in hard shell polymer cases and able to be used as body armor and in helmets, providing protection without requiring the incredible bulk of a spacesuit. The forces returning from tour always look so dull, maybe they would cheer up after receiving the best armor known to mankind.

Quote
150mm self-driven Assault Artillery "Ares"

ARES Artillery is a 150 millimeter designed to be assembled on aside. Despite the extreme weight sensitivity our people face in bringing the fight to the enemy, the Ares is an exception to some of the doctrine in lightening the burdens for our craft: The rifled barrel is ridiculously long for our shuttles that it must be shipped separately to the vehicle. It is a breechloader system that requires a crew of 2 to operate spotter, loader), though some compromises are made so that an electric autoloader could be mounted on each unit in the future. each one is issued a cybernetic interface that allows operators to fire non-guided projectiles accurately at long distances. pneumatic bolts stabilize the vehicle to the ground when it prepares to the fire, while also providing a handy way to get out of rough conditions by allowing selective lifting parts of the vehicle off the ground. The drive system is powered by a down-scaled kinetic storage drive and should be able to power all systems while allowing for a brisque 35 mph speed on Terran standard conditions. The vehicle is armored to resist low caliber small arms fire, which should reduce lethality to crew members in the event of hostilities. The barrel is locked to pointing at the front of the vehicle, but it is casemated to be able to point at almost 90 degrees upwards.  A pintle mount ready for a SIERRA is available in case of dire events. The vehicle can be sealed, and an airlock could be welded on to the side hatch to allow for space operations to be unimpeded.

the Artillery gun has three round types deployed, two of which can be used in space environments.
The first 150mm round developed is an high explosive weapon with a heavy casing designed to enhance the shrapnel effect that artillery is known for: it is an anti-personnel weapon. (Fragmentation)
The second 150mm round developed is designed to deliver a projectile that pierces light armor before detonating and sending shrapnel into whatever compartment it detonated in. (High Explosive Dual Purpose)
The third 150mm round developed is designed to deliver the most potent incendiary payload available to us and disperse it in a wide area When impacting near the base of a unsealed building, it can deplete the oxygen of the area and kill personnel inside the building through carbon monoxide poisoning. (Incendiary)



Technate entries in the contest written by me.

Quote from: Turing Reconstruction Concern
The Technates Technological Meritocracy is a system. Not a system that necessarily works, but it is better than the alternatives. Each day, a hundred thousand organizations spear each other over control of the network on any particular day. Base industries are only barely protected as the base level functions are not usually changed by the network controllers as they acclimatize themselves to the situation at hand before really enacting change or being replaced. In a sense, the ineffective higher organizational structure allows for a burgeoning middle-man infrastructure to bloom, and all things considered, it works well most of the time, or at least well enough to get guns to the infantry.

On the other hand, there has recently been an uptick in terrorist bombings, attacks on critical infrastructure, and assassinations. Rumors abound to their origin, up until a group purporting the dissolving the technocracy’s meritocratic elements in favor of a solidified republic esque structure underneath the/a council of eidolons be created, abolishing the cyclic nature of the meritocratic replacement of officials in our society.This groups name is the Turing Reconstruction Concern, more commonly referred to as the TRC. They believe that the loss of life and ruthlessness that is favored by the meritocracy must be removed at all costs, and have taken to extreme methods to doing so. However, their most striking claim to legitimacy is that our current government is not wholly sanctioned by the founders. That the ruthless on-the-wire Network where resources are efficiently allocated at the moment they are needed has lost the human element it should have had, and that some or maybe even all of the founders had envisioned something else when the landers had fallen.

They want to bring down the Network by regimenting and isolating sectors of the industry, economy, and other sections with physical hard mounts, thus limiting its influence politically. Understandably, quite a few sections of our society wish for this to not happen.


Quote from: A Spacers Angst
In the Technate, a spacer culture has come to be. We've always had a feeble presence among the stars throughout colonization,  men, and women who lived in the void their entire lives. Most of the dockyard workers who build ships are the descendants of these brave few. The satellites that spin across our world to keep the network up are ours. The little stations that criss-cross orbits, allowing interplanetary material to be processed on the ground and in orbit so as to form the backbone of an economy that can both fight the Network and provide the Technate with all the little luxuries exist because the Spacers worked to make it happen.

The Dirt Eaters take us for granted. Every single ship that flys out of our dockyards are crewed with our people, to be thrown into a stellar grinder that leaves broken hulks that our people will ultimately graveyard and cut up. Beyond that, the Dirt Eaters are crude and dirty. they have no appreciation for how serious it is to fly a ship into combat, thinking it is as easy as it is to march onto a ground the very same machine menace on the ground. It's not. They are far crueler in the void, especially in comparison to the dull systems that march upon soil.

Why should we listen to them?



Spacers are the people who are born in space, and typically spend their entire lives staying in space as much as they can, with the exception of the minimum period to develop without defects from microgravity. They abhor both people who live on the ground and those live there due to a variety of reasons, starting out from a perceived slight of dismissal and it grew from there.

« Last Edit: July 17, 2020, 11:09:51 am by Blood_Librarian »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #367 on: July 09, 2020, 06:06:06 pm »

Right. Not going to propose anything this turn. Mostly cause I cannot handle anymore stress.

I'd ask what counts as ground equipment that will automatically be sent to the field. Can we upgrade our troops directly and the BMU will become the new troop? Can we create FROGI Power Armor and that will appear on the front lines?

Secondly, can the slaughterfields be reloaded, brought to G, then unloaded, all while combat occurs?
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Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #368 on: July 09, 2020, 06:46:17 pm »

Alright, so, I see the problem and will work on fixing that shortly. I've got relatives over so it might take a few hours to do properly.

For future reference: For the love of goodness keep your movement orders with your movement orders section and not with your tactics section. Don't make interpreting the plan and making sure everything works harder than necessary.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #369 on: July 17, 2020, 11:13:19 am »

Quote from: Vote Box
Quill LLAAW (0):
H-VOC (1):Blood_Librarian
SILK (0):
Ares (1):Blood_Librarian
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auzewasright

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #370 on: July 17, 2020, 12:27:37 pm »

Quote from: Vote Box
Quill LLAAW (0):
H-VOC (1):Blood_Librarian, auzewasright
SILK (0):
Ares (1):Blood_Librarian, auzewasright
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #371 on: July 17, 2020, 01:12:28 pm »

Looking at things, we should be able to deploy an AC by mothball/upgrading the homeworld one, as well as supply a Slaughterfield to cause some havoc. This may not be the best option compared to a new ship type.


Babel-class EWAR/Survey Ship

The Babel class is built with light armor and small size, resembling a octagonal tower, with only a single OKSPD engine. Overall, it's a very cheap spaceship meant for scouting, and very quick as well.

It's main role however, means that it's size does not equate to it's danger level. It uses the power generated by the engine for it's huge communications array and uses it to hack enemy ships and interface with allies. Through the use of FROGI's advancement, the system can be linked, controlled, and modified far more directly, allowing the best of our hackers to use the LOG(Linked Octagonal Grid). The LOG allows simultaneous actions to be done, and multiple operators to enter a type of virtual space representation of what they are linked to. Processing and action speed have never been higher. These hackers aboard the Babel can use this and work together to completely wreck enemy systems, and it's range is great enough to operate within whatever planetary system it's in while staying out of reach of all but the fastest ships. Multiple Babel can also link together to pool their abilities through that same broadcast. Other than the light armor and LOG, Babel also use LADAR to see ahead of them and around, which helps with LOG targeting and avoiding others. These ships are the EWAR masters, serve as a method to monitor planetary systems for a low cost, and can act to maintain a communication network.

Overall, for this project, the creation of the Wave-Broadcast and LOG are the main parts, followed by the electronics. Babel is also light enough to launch from a planet to orbit, and land on planet if needed. However, this last function is not how Babel was ever intended, going planetside should only be done if impossible to evade the enemy, as Babel can serve to communicate with the ground just fine from orbit.


Spoiler (click to show/hide)


'The Punch' Arty Cannon

Comprised of a Evrasium/iron/copper alloy plate, a laser, and a railed barrel, the Punch is deceptively simple in make. However, the  alloy allows an interesting interaction. When light hits the plate, force is applied to send the plate flying in the direction the laserlight is traveling. This effect caused said plate to get stuck in the wall during testing.

The Punch is comprised of the circular plate, the barrel having a lip to prevent the plate from flying out the end, and the ammo can be anything we need to send very far. Cheap, easy to assemble in the field, and effective at sending ammo far away in an arc, it's comes with bars and structures to create a easy to assemble and aim structure. Ammo comes in high explosive fragment, incendiary, and Evrasium shell based off the design of a RAKE warhead to trigger on impact with the ground, all 3 being 22 inches.


Basic Appraised Munitions, 2.0
Take an a orbic shell of steel, electronics/fuse, add Composition B explosives, and seal. There are definitely ways in which the original BAM can be improved upon, one should not take failure as a sign to give up.
BAM grenades were intended to be cheap and simple, a complement to the PUMP as standard armament for all forces. Sadly due supply chain issues and variable yields, they were but a whimper, and never shipped. The electronic fuse was supposed to be adjustable, and could be set to detonate immediately upon triggering, or up to several minutes later. These things never happened, and the design was left to sit.
However, the basic idea is still sound, and surely there are ways to focus on improving the BAM beyond it's lackluster start. The Tripwires could certainly be improved to be less visible, and the BAM more reliable. At the least, they would give more options than simply rushing to one's death in the face of railgun fire.


IDEALS- Implacable & Decisive Elusive Armed League of Soldiers

The IDEALS are the result of new methods of training our basic soldiers. Primers on battlefield tactics, guerrilla warfare and psychological attack, physical training to be fast and accurate, as well as exercises to increase their endurance, along with general strategy, planning, and critical thinking. You must be Implacable in your movements, Decisive when you make a decision, Elusive to your enemies, and above all never go in outgunned. More firepower is always a good thing. In cases you are at the disadvantage, make a plan of action where you don't have to fight directly. When you have the advantage, make sure the enemy can't turn the tide.

Overall, we expect the IDEALS to be a massive success, and a turning point for the war as a whole.



Quote from: Vote Box
Quill LLAAW (0):
H-VOC (1):Blood_Librarian, auzewasright
SILK (0):
Ares (1):Blood_Librarian, auzewasright
BAM 2.0: (1) TricMagic
IDEALS: (1) TricMagic

BAM gives us a trap that shouldn't cost space. IDEALS give us soldiers who can make use of what we have.



Just setting these up. Not having names is kinda sad.
Report is that Lunar Watch and Star Inviction were lost in the fight. A moment of calm for their deaths.

...

Quote from: Naming Vote
Degree Names:
Sky's Eye[#1], Lunar Watch[[Lost in Battle, #2], Star's Flight[#3]: (1) TricMagic
Names are based upon [Celestial Object | Word that fits a name] Example: Earth's Conviction, Solar Instinct, Nova's Flare

  FRF Rouge Baron[#1], FRF X-Ray Wraith[Lost in Battle, #2], FRF Turqoise Sword[#3]: (1) Blood_Librarian
FRF | [Name pattern [COLOR] | [OBJECT]]

ITC Names:
Ruby's Ascent[#1], Sapphire Drop[#2], Emerald Expanse[#3]: (1) TricMagic
Names are based upon [Gems | Word that fits a name]

Interplanetary Transport Craft Oberon[#1], Hygeia[#2], Mars-Trojan[#3] (purposely named after the trojan bodies of Mars.): (1) Blood_Librarian
ITC | Name Pattern [small celestial bodies of the Sol System


Chord Names:
Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Lost in Battle, Chord #4]: (1) TricMagic
Names are based upon [Phrases]

Missile Corvette (MC) MC Unsinkable 2[LOST in Battle, Chord #1], MC Eye See You[Lost in Battle, Chord #2, MC Ranch Boondoggle[Chord #3], MC Fairlight Ambitions[Lost in Battle, Chord #4]: (1) Blood_Librarian
LF | [Name based upon Phrases]


Amalogus Carrier Name: Kaden's Bravery[AC #1, already named]
Named are based upon [A Person's Name | A quality of a person, Bravery, Intellect, Kindness, and such.]




Quote from: Madman on Discord
> " Upgrades to preexisting equipment (that doesn't change the cost) will be automagically deployed to ground troops. Same deal with Cheap equipment."
SIAERA and CEVAS are, IIRC, not Cheap
Therefore they must be shipped to the front

Nice as the equipment is... How do we ship it? Right now we have an ITC that will take most of the season to get there. An AC would have the same issue.

Training, while it seems boring, would be effective and free, and so effective immediately.. Same with anything revised that doesn't change cost. In Babel's Case, it gives us a Cost 1 SPP countermeasure to their electronics. If the Starfire gets fixed, we can make one and an AC and Slaughterfield. This would allow us to wreck the remaining forces in space, and then go to deal with the troops on the ground.

Or we can go the easy option with a BAM update, 0 size means they can be shipped with the Slaughterfield to ground forces.
« Last Edit: July 17, 2020, 06:57:21 pm by TricMagic »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #372 on: July 17, 2020, 03:51:13 pm »

Quote
Cybernetic Overwatch Differential Electro-Optronics (CODEO)
Second Generation Electronic systems as well as the maturation of man-machine interfaces allow for the introduction of systemic changes to our modus operandi that allow for these systems to be fielded when they have logistical and combat applications on planetary operations.

Cybernetic prosthesis, addons, and interfaces are being designed for implantation into our forces. A standard set of internal hardware, designed to interface with an external computer interface with semi-explosive dead-bolts as well as manual disconnect systems to mitigate Electromagnetic pulses will be the most common implant, as it allows for interfacing with computer elements normally impossible outside of unique circumstances. Internal router hardware or the machinery that connects the human brain to external prostheses are electromagnetically hardened to prevent damage from electromagnetic discharges as well as unintended signal interference. The external computers are largely left unshielded outside of bulky external casings given when specially requested by fielded forces to lower overall mass sent up and out. The external computers are where the magic happens, outside of a few cases (replacements for natural body organs and limbs, usually), and are standardized with removable antennae (Hardening external computers is more difficult when an antenna is attached), communication software, and expansion module slots for managing external hardware. This also allows for our forces to communicate with one another on a tactical level.

All logistical facets of our military organization have been streamlined through the usage of best practice CODE systems. Medical technology has reached new heights with remote-controlled cybernetic surgeons and cybernetically augmented surgeon drone control systems. Our forces can recover from the loss of limbs and eyes through the usage of (basic) replacement prosthesis. in the field, these cybernetic systems allow for externally connected sensor suites, digital scopes, as well as communicate with command through encrypted radio waves.

Communications will evolve with these cybernetic systems:  increased range through digital encoding as well as increased cooperation between ground and orbital assets means that our forces can organize themselves from long distances, along with working together and planning with other units.

A re-organization from the B.M.U standard is required, such that an entirely new unit base is made. While the BMU does receive some of the less intensive improvements that went into the new unit template, Tier One Augmented Division (T.O.A.D), all the bells and whistles are organized into the new standard.


I think we should only produce 2 Slaughterfield units and then 2 units of artillery if we have them since it is gonna be expensive to keep ourselves combat effective in more than one world with 2-3 units per planet we have an active conflict in.

Note, I left my two votes on HVOC and ARES as im gonna change it depending on how votes come in shortly.
Quote
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: (1) TricMagic
CODEO: (1): Blood_Librarian
« Last Edit: July 17, 2020, 03:56:17 pm by Blood_Librarian »
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #373 on: July 17, 2020, 03:54:46 pm »

Slaughtfields need 4 TC to carry. We would need to produce ITCs, but the forces at G means that there is no guarantee they would reach at the moment. G space needs an AC/SF infusion to finish off the forces there.

Apparently IDEALS isn't valid.



Starfire Part 3: The Great Firing

Fusion has been laden with difficulties in it's development cycle. No more! Through the use of a new discovery, Reactor parts using evrasium can now be manufactured to the proper tolerances. No more faulty parts, difficulty of manufacture, or subpar containment. What is this miracle you ask? Supriisingly it is through nickel in the manufacturing gear. Evrasium has a strange reaction to nickel in that the structure of material changes. Nickel plates and shapes when pressed against it will cause Evrasium to change, the structure shifting away from the nickel. This can leave the Evrasium structure the same as a larger piece even after being cut, or can be used to force specific reactions when triggered, such as shifting the structure further to one side, causing more of the force to be released on that end.

Another advancement is the magnetohydrodynamics actually working properly. These two together mean that the Starfire Reactors are now producing superior power to the old AER reactors.

Granted, this is good. But it was simply a matter of finding a way to machine the parts cheaply and have the power generation working properly. The main benefit is undoubtably the ease of changing  the reactor size at this point. Enough to make a Direct Fusion Drive in fact.

The Starfire DFD is something we do have scientists to explain. But as a simplification, fusion is acheived, fuel fused, and the superheated reaction mass is slung out the back, no electricity needed to produce thrust. We can also extract electricity from it as well, meaning that our ships are very well powered. And our work in shaping the charge means a  magnetic nozzle for it to act as an ion drive. We expect great results from this.
« Last Edit: July 17, 2020, 07:01:36 pm by TricMagic »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #374 on: July 17, 2020, 05:47:40 pm »

Quote from: 4 TC Votebox Limit
Quill LLAAW (0):
H-VOC (2): auzewasright, Blood_Librarian
SILK (0):
Ares (2): auzewasright, Blood_Librarian
BAM 2.0: (1) TricMagic
IDEALS: ()
CODEO: (1): Blood_Librarian,
Starfire Part 3: (1) TricMagic
Babel: (1) TricMagic

I would suggest removing the BMO recieves some, and just focus entirely on the new unit.

Starfire and Babel. Starfire means we can get there halfway through the season(SPD3), and should give us at least 1 more SPP. Babel gives us EWAR ability for cheap, which means that auto-aim will be a thing of the past for our foes. Which means they need to try and hit our missiles normally. Not counting if their fire control of fire ability get hacked. Maybe mess with the engines? The AC/SF and Babel will come in, and then. Then it's time for their fall.

Prelim Plan: And so Babel fell upon them.
Mothball ITC#1, use points to build AC, Name: Ruby's Resolve(or another suitable name.)
Build Slaughterfield and any other items on the list if ITC #1 could be left.
Build Babel #1, Name: Code of Ruin.

All forces at G are to practice a mix of defense and offense. If possible, take out ITCs, if not, maintain a scattered orbit to prevent the enemy from attacking. Our ITCs are to also practice the evasion aspect of this if needed, including Kaden's Bravery.

Halfway into the season, Ruby's Resolve, Code of Ruin, and the SF will arrive. SF is to serve as an ITC hunter, focused around using Kaden's Bravery as it's shield. Code of Ruin is to initiate EWAR protocols and take out the healthier Logos ships auto-aim function, one by one. Once it has started, all battle ships, including the healthy Ruby's Resolve, are to initiate a purge of the planetary system. Wipe them all out.

SF is to take shots of opportunity if it sees it, otherwise if all enemy ITCs are dealt with, descend planet-side to help out ground forces, destroying enemy strongpoints.
« Last Edit: July 17, 2020, 06:06:18 pm by TricMagic »
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