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Author Topic: Interplanetary Arms Race: The Network  (Read 27408 times)

Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #270 on: June 22, 2020, 05:02:14 pm »


Quote from: Votes
(3) Gutpunch: Kashyyk, ConscriptFive, Rockeater
() kill_-9.exe:
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #271 on: June 25, 2020, 07:52:19 pm »

Quote from: Votebox
---
Lore
(4) The Big Lie: Carefulrogue, Kashyyk, Rockeater, ConscriptFive

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #272 on: June 25, 2020, 07:52:51 pm »

Quote from: Votes
(4) Gutpunch: Kashyyk, ConscriptFive, Rockeater, Carefulrogue
() kill_-9.exe:

Lore
(4) The Big Lie: Carefulrogue, Kashyyk, Rockeater, ConscriptFive
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #273 on: July 09, 2020, 05:01:54 pm »

Turn 7 Combat Phase: The Network

Congratulations on winning the contest.

Military Report

Your ground forces appreciate the addition of Dozers to their arsenal but some of them (the ones without Emergents particularly) would really pretty-please like it if you could possibly actually give them ground vehicles maybe? Your space forces would desperately like it if maybe the enemies wouldn't run away so much, but given that they were forewarned about the incoming hostiles that was probably just not going to happen given how badly they were outnumbered.

BMUs 1 and 3, notably, were forced to leave their Emergents behind because just one ITC is not enough to move 2 BMUs and 2 Emergents. It could only have moved 1 Emergent and 1 BMU or some other combination. In this case, because you specified the BMUs I just assumed it to be the two BMUs and their other equipment.

Soldiers clamor for transportation, armored vehicles, actual real protective equipment instead of bulky spacesuits that just happen to be bullet resistant, air support, and artillery. Everything, really. Including squad-level weaponry to add firepower like machineguns, recoilless rifles, rocket launchers, slightly larger mortars and whatnot. Even when we've got things that fit the bill in our arsenal the soldiers for some reason really want them to be present in their battles. Oh, and they'd also like to remind you that their principle weapons are still bolt-action with limited magazine capacity, and that to describe using one of them against typical infantrymen as "overkill" is something of an understatement.

Up-armored Logos are much slower than regular ones, but that's probably OK. Unfortunately the Logos just was not a great ship given what the enemies came out with. Against an adversary with kinetic weapons it would have been much better off, able to dodge things and shoot down missiles. Unfortunately speed is rarely much help against lasers and retrofitted armor can never be as effective as initially incorporated armor, and the Logos will likely never be a perfect ship.

That, of course, is why we have built the Peitho, whose crewmen are eager to destroy something, or several somethings. The 'Big Stick' is completed about halfway through the season and makes it to Alpha, but since Logos-02 started at Alpha and arrived only partway through the season, 'Big Stick' could not quite make it to Charlie.


The Home Front
Ever since our founding we have been fed lies. The A Cohort knows this, though they for obvious reasons don't admit it. The Units who make up the physical portion of our society, of course, don't know this....at least not usually. Programming errors happen, though. Classified intel gets accessed accidentally, the wrong instructions and access codes get passed to Units. Units have free will, of course. Based on human mental architecture, they couldn't not have free will. Not only would that have violated the wishes of NASA and NOAA and the other AIs it also would've been simply impossible to remove from the C and D cohorts and their 'descendants'. Impossible, and unwise....but leaving free will is dangerous. Units slip from the observation of A Cohort and the AIs, sometimes. Units get access to the...wrong histories.

Some of those units have united, claiming that it was wrong to take them from their "home", Earth, or that NASA's lies were evil, etc. etc. Their demands consistently involve the destruction of the AIs who brought us here, the dismantling of our society, a return to flesh-based bodies...or, most drastically, a journey back to Earth. Some wish to conquer it, some just wish to go "home", despite this being the only home they've ever known. Either way, they're rather violently resisting Network control back on our home planet. Their actions are becoming increasingly....desperate. Disruptive. Problematic. The existence of flesh-and-blood humans, humans that we're fighting, humans that look like us, has both raised concerns amongst Units as to the truth of our history and further inflamed the ones who, through one means or another, have abandoned The Network.

----
Design phase, you have 2 designs and won the credit reward so your government would like you to know that failure will be punished with a trip to the ORCs.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
« Last Edit: July 11, 2020, 12:28:49 am by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #274 on: July 10, 2020, 10:57:00 am »

Okay, scaled the Argo back down to 6 TC to try and keep it under budget.  I'm not sure it's the best design *this* turn, but should be kept in mind for future turns.

Design: "Argo" class ITC

Quote
Our ITC has served us well, however it's unlikely that hull can be further improved.  The "Argo" class is a fully reconceived ITC, built upon lessons learned from our Logos and Peitho development.

In terms of it's primary function, the Argonaut class features a pair of cargo/berthing holds, each serviced by its own LIFT IPE shuttle bay.  Furthermore, extraneous legacy life support features designed around organic life have been streamlined out.  Combined, the robotically-optimized holds should provide a fifty percent increase in TC over the legacy ITC hull (6 TC vs 4 TC).

Despite this increase in fifty percent increase payload, the Argonaut isn't necessarily a hundred percent larger as whole.  With the obsolescence of bulky chemical propulsion systems and their massive fuel & oxidizer tanks, legacy compartments and plumbing for those systems have also been streamlined out.  While still larger than the legacy ITC, it makes far more efficient use of its volume compared to its retrofitted predecessors.

With the loss of the ITC "Trade Surplus" still fresh in our collective consciousness, the Argonaut class has been designed with resilience in mind.  On a structural level, the ship itself is heavily compartmented along a reinforced keel/spine.  Void-tight hatches can be sealed to contain ruptured compartments before hazards spread throughout the ship.  When controlling catastrophic damage, entire sections of the ship can be jettisoned (the cargo hold was split for this purpose).  A BMU in the starboard hold could be sacrificed to save a BMU in port, and vice versa.  In a full "abandon ship" procedure, the Argo can decouple into five distinct segments: fore command, spine/keel, starboard hold, port hold, aft powerplant.  Life is sustainable (for a limited time) in only the command and hold sections, whereas the the spine/keel is mostly structural and the aft is likely to explode.  In theory, the Argo could decouple the aft before a critical meltdown, immobilizing but otherwise saving the ship and its payload.

In terms of more conventional defenses, an economical amount of thermal ceramic armor has been introduced.  Applied in "all or nothing" scheme on key systems, this scheme wisely sacrifices the infeasibility of up-armoring the massive surface area of two holds that make up the bulk of the vessel.  Compared to the legacy ITC, the holds aren't entirely vulnerable however.  Including aforementioned shipwide structural improvements, the Argonaut class's exterior is wrapped in a reflective mylar-like "space blanket."  While serving the spacefaring function of improving thermal management by reflecting unfiltered starlight before it cooks the ship, surely this "Perseus Armor" will resist OPFOR's lasers to some degree.

Regarding armament, the Argo has four Artemis-linked R-5 turrets for point defense purposes.  While the Argonaut should always be escorted, these R-5 turrets allow a baseline of defense against stray missile fire.

In conclusion, the Argo is a highly survivable 6 TC ITC.

Given the cost of the Heph, it's vulnerability in orbit, and the need to shuttle ground gear into orbit anyways... why not a ground based solution?  We do have unused GPP for it.

Design: Region-wide Expeditionary Maintenance & Fielding (REMF)

Quote
As wonderous as our ground equipment is, our BMU's are incapable of fielding the latest versions.  As our supply chains become longer and vulnerable to space-borne interdiction, the need for dedicated maintenance units have become apparent.

Region-wide Expeditionary Maintenance & Fielding (REMF) is BMU-sized unit of forward deployed maintenance technicians.  Intended as a rear-echelon element, they receive only basic military training and are instead recruited for and focused on their highly technical mission set.  Primarily, an expeditionary machine shop, bitform technology allows the repair and modification of ground-based equipment.  No longer will 1st gen hardware linger on the front lines.

When not fully engaged in so called 'revisions,' the REMF's resources can to leveraged to provide other valuable support functions.  Obviously, robotic bodies are not too different from military hardware itself, allowing the machine shop to perform hospital duties.  Furthermore, military vehicles require constant maintenance from combat operations in extreme environments, thus the REMF can reduce vehicle breakdowns with expert preventative maintenance.

Design: "Priapus" Fire Support Vessel

Quote
The seeming inability of our increasingly dated Logos to strike larger vessels effectively was a critical shortcoming during Operation Gutpunch.  Despite multiple enemy ITC's lingering within engagement range, our dual-purpose R-4 railguns did not have enough destructive firepower to threaten such a large vessel.  Furthermore, our Logos were too busy dogfighting with other combat vessels and general point defense to focus fire on these unarmored giants.  The "Priapus" Fire Support Vessel is designed to solve this problem.

Upon first revelation of the design, the immediate question that comes to mind is, "So is it a weapon or a ship?"  The answer is that the Priapus is essentially a massive rail-cannon that can fly.  A roughly Logos-sized cylindrical spacecraft is constructed around a "spinal mount" rail-cannon accelerator barrel that runs the length of the vessel.  With the muzzle at the fore, the Cyclops cannon sacrifices articulation to armor and structurally anchor an otherwise long and relatively delicate magnetic accelerator.  The lengthy barrel provides enough Gaussian coils to linearly accelerate a "man-sized load" to high Mach number velocities.  In addition to traditional armor-piercing kinetic solid shot, the massive Cyclops round is large enough to introduce a fuzed high-explosive round.  The Cyclops HE round balances kinetic armor piecing capabilities with destructive blast and fragmentation effects.  Between either munition, the seeming impregnability of ITC's and the new An-a-mog-a-log-o-min-nus "carrier" is now a bygone era.

Of course, successfully aiming heavy gunnery without a turret requires precise firing solutions and attitude control of the vessel itself.  Building on the battle-proven success of the Artemis, the "Gastraphetes" Integrated Fire Control System provides the Cyclops gunnery officer a precise firing solutions and general attitudinal control of the entire vessel during combat.  Calibrated for long range fire against large and slow contacts, Gastraphetes includes calculations for the orbital dynamics of the projectile itself as well as compensation for the substantial Newtonian recoil of shedding a large high-velocity mass.  This allows the Priapus to shell vessels from stand-off ranges while other fleet vessels scrimmage-line and dogfight.

Naturally, this requirement for radical yet precise pitch/yaw/roll capabilities leads to a non-standard thruster configuration.  The traditional aft main thruster block is split into a pair of off-center arrays to the port and starboard.  Firing these main thrusters asymmetrically allows for tremendous alterations to yaw.  Vernier thrusters on the dorsal and ventral surfaces of these off-center ellipsoids control pitch, roll, and less dramatic adjustments to yaw.  A ring of vernier thrusters at the fore counter-balances the aft venier thrusters given the oblong shape of the Priapus.  Including the fore bridge, Gastraphetes radome, and engine room compartment for the fore vernier ring, this gives the otherwise slender Priapus hull a bulbous appearance at the very fore.

Despite the designer's initial insistence that "life should be lived dangerously" and "it just feels better," the Priapus does carry protection.  Exterior bulkheads include thermal ceramic armor as mastered in the Peitho.  Given the dramatic thermal effects witnessed during Operation Gutpunch, the entire vessel is protectively wrapped in a thin highly-reflective polymer sheath.  This expendable so-called "Trojan Blanket" aids thermal management by reflecting starlight in day-to-day non-combat operations, and some laser photons during combat.  (Note, the Trojan Blanket is not designed to sustain kinetic combat effects, but is luckly easily patched from on-board stores during routine maintenance underway.)  The Trojan Blanket wrap gives the Priapus exterior a distinctive reflective silver finish.

Our enemies newfound fascination with armed shuttles and missiles justifies a modest secondary armament for point defense.  Two Artemis linked R-5 cannons are mounted on the distal port and starboard surfaces of the main thruster ellipsoids, providing single cannon chaff/shrapnel coverage port and starboard, but with enough range of motion for some convergence fore, aft, dorsal and ventral.  While the R-5 secondaries could be used to engage enemy Chords and Degrees at medium to short ranges with solid shot, it is recommended the Priapus Captains focus on hammering vulnerable targets with their one-eyed monster.
« Last Edit: July 17, 2020, 08:52:13 am by ConscriptFive »
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Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #275 on: July 17, 2020, 03:28:38 pm »

Spoiler: Planets (click to show/hide)

Quote from: Charlie Orbital Elevator
Charlie has an enormous amount of useful materials for our navy, but as always the challenge is in lifting it off the surface and getting it into orbit. Thanks to the power of bitforms however, we are now able to produce a long cable from diamond nanothreads to place at the equator and lift any materials or components we need with a fraction of the effort.

This cable would reach beyond Charlie Geostationary orbit and have a counterweight (consisting of a conveniently sized asteroid that we've boosted into place then built the required machinery into) on the end to ensure it stays taut. Climber carriages bearing materiel would then ascend the cable before releasing their cargo for a fraction of the cost of a traditional rocket launch.

This would mean we'd have to spend less time, effort and resources on building launch rockets, thus allowing us to dedicate those directly to producce required components.
« Last Edit: July 18, 2020, 06:20:02 am by Kashyyk »
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Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #276 on: July 17, 2020, 07:04:10 pm »

Quote from: Ground to space pellets transport
Charlie has an enormous amount of useful materials for our navy, but as always the challenge is in lifting it off the surface and getting it into orbit. Thanks to a recent breakthrough in utilization of magnetism on large scale, we were able to have a space station above the equator maintain it position mainly by magnetically harvesting kinetic energy from pellets accelerated from the planet.

The energy of the pellets not harvested by the station is used to move them around the station, where they will fall into the entry point of the launcher, which will accelerate them back up toward the station. This cycle will be utilized by to transport a payload into orbit using their kinetic energy, the required energy could be lowered by the use of bitforms to transform and maintain the base material in optimal form while transporting.
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #277 on: July 17, 2020, 10:15:23 pm »

Quote from: Plasma Laser Deflection System
Military R&D has often gone hand in hand with the study of physics.  In light of the recent battles with laser warships, the conventional understanding of compensating for focused laser fire, that of trying to actively cool the hull and armor, to be insufficient.  So again we turn to physics to find a way to negate the advantages of our enemy.

The observation that laser frequencies can be thinned or stopped altogether by plasma is one of those technologies.  With the advances and perfection of our understanding of fusion and plasma drive systems, the idea has arisen to use powerful electromagnets embedded in a facing of a ship to manipulate gas plasma into a shield from which we may shelter a ship during it's operation to within striking distance of a laser capable warship, without interfering with our own firing system.

More info: https://www.blogarama.com/technology-blogs/1277695-techdigg-blog/18976469-physics-student-proves-real-life-star-wars-deflector-shield-possible


Quote from: DeltaLofstrum Loop

When it comes to getting materials out of the ground, we have refined that down fairly well.  However, what we continue to brute force is the moving of materiel to orbit.  There are conceptually, and practically better ways to accomplish the task.  The more shuttle craft can dedicate to cargo vs fuel, the more we can move to orbit.

The proposed solution for Planet D or Delta is to build a Lofstrum Loop.  Easily 2000 km long and a maximum altitude of 80 km.  "The loop runs along at 80 km above the earth for 2000 km then descends to earth before looping back on itself rising back to 80 km above the earth to follow the reverse path then looping back to the starting point. The loop would be in the form of a tube, known as the sheath. Floating within the sheath is another continuous tube, known as the rotor which is a sort of belt or chain. The rotor is an iron tube approximately 5 cm (2 inches) in diameter, moving around the loop at 14 km/s (31,000 miles per hour).  Although the overall loop is very long, at around 4,000 km circumference, the rotor itself would be thin, around 5 cm diameter and the sheath is not much bigger.

"When at rest, the loop is at ground level. The rotor is then accelerated up to speed. As the rotor speed increases, it curves to form an arc. The structure is held up by the force from the rotor, which attempts to follow a parabolic trajectory. The ground anchors force it to go parallel to the earth upon reaching the height of 80 kilometers. Once raised, the structure requires continuous power to overcome the energy dissipated. Additional energy would be needed to power any vehicles that are launched.

"To launch, vehicles are raised up on an 'elevator' cable that hangs down from the West station loading dock at 80 km, and placed on the track. The payload applies a magnetic field which generates eddy currents in the fast-moving rotor. This both lifts the payload away from the cable, as well as pulls the payload along with 3g (30 m/s²) acceleration. The payload then rides the rotor until it reaches the required orbital velocity, and leaves the track."

More info: http://www.projectrho.com/public_html/rocket/surfaceorbit.php#lofstrom03
« Last Edit: July 18, 2020, 08:40:18 am by Carefulrogue »
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #278 on: July 18, 2020, 08:43:11 am »

Quote from: Design Votebox
(1) Priapus Fire Support Vessel: ConscriptFive
(1) Delta Lofstrum Loop: ConscriptFive

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #279 on: July 18, 2020, 08:47:08 am »

« Last Edit: July 18, 2020, 08:51:07 am by Carefulrogue »
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #280 on: July 18, 2020, 04:16:02 pm »

Quote from: Sensor Jamming Beam

A sensor designer and arms research technician have approached the board with a proposal unlike the others presently on the field for dealing with the Technate's warships.  Their proposal is to design a laser system of sufficient intensity not to deal direct damage, but instead blind a wide spectrum of sensors with a lower intensity laser.  While they will by themselves cause no permanent damage, the problems resulting from one or many of the sensor suits being jammed would be of great benefit in reducing accuracy and rate of fire of the lasers and missiles they possess.
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #281 on: July 18, 2020, 05:25:11 pm »

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Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #282 on: July 18, 2020, 05:33:15 pm »


Quote from: Design Votebox
(0) "Argo" class ITC:
(0) Region-wide Expeditionary Maintenance & Fielding (REMF):
(2) Priapus Fire Support Vessel: ConscriptFive, Kashyyk
(0) Charlie Orbital Elevator:
(0) Ground to space pellets transport:
(2) Plasma Laser Deflection System: Carefulrogue, Rockeater
(4) Delta Lofstrum Loop: ConscriptFive, Carefulrogue, Kashyyk, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #283 on: July 25, 2020, 02:33:23 pm »

I suppose I shall get things moving. A shield is not a bad idea after all.

Quote from: Design Votebox
(0) "Argo" class ITC:
(0) Region-wide Expeditionary Maintenance & Fielding (REMF):
(1) Priapus Fire Support Vessel: ConscriptFive
(0) Charlie Orbital Elevator:
(0) Ground to space pellets transport:
(3) Plasma Laser Deflection System: Carefulrogue, Rockeater, Kashyyk
(4) Delta Lofstrum Loop: ConscriptFive, Carefulrogue, Kashyyk, Rockeater
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Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #284 on: August 09, 2020, 11:49:11 pm »

Turn 8 Design Phase: The Network

Plasma Laser Deflection System
Military R&D has often gone hand in hand with the study of physics.  In light of the recent battles with laser warships, the conventional understanding of compensating for focused laser fire, that of trying to actively cool the hull and armor, to be insufficient.  So again we turn to physics to find a way to negate the advantages of our enemy.

The observation that laser frequencies can be thinned or stopped altogether by plasma is one of those technologies.  With the advances and perfection of our understanding of fusion and plasma drive systems, the idea has arisen to use powerful electromagnets embedded in a facing of a ship to manipulate gas plasma into a shield from which we may shelter a ship during it's operation to within striking distance of a laser capable warship, without interfering with our own firing system.

More info: https://www.blogarama.com/technology-blogs/1277695-techdigg-blog/18976469-physics-student-proves-real-life-star-wars-deflector-shield-possible

Quote
Plasma Laser Deflection System
Difficulty: Hard
Roll: 2 + 3 - 1 = 4 Below Average

Plasma can be good at absorbing incoming light, since it's made of a whole lot of ions and electrons floating around and available to absorb a wide variety of wavelengths. We also know more or less how to contain a plasma inside a reactor. Unfortunately, it's not all that easy to do externally, but we've more or less managed it.

The PLDS siphons plasma (quite a bit of plasma) and energy (quite a bit of energy) to run the electromagnetics that then form the plasma into a shieldish shape in front of the ship. Unfortunately, we've yet to find a reliable way to confine the plasma and rely instead on pumping plasma into a sort of magnetic "bowl", the plasma being forced to remain inside the "bowl" by the ship's own combat acceleration. A shield cannot presently be established on any other facing and cannot be run when the vessel is not accelerating, and the shield becomes denser and more powerful with a faster-moving ship, as the acceleration forces the plasma closer together in the magnetic "bowl".

It's effective, however. Depending on the ship and how much of a shield system is mounted some versions can dissipate an immense amount of laser energy before basically "evaporating", or rather being heated to a high enough energy to escape confinement entirely faster than the plasma can be replenished.

There are problems, of course. Shipwide fire rates and accelerations tend to be lower overall due to the massive power draw, the system is insanely expensive, it can only protect one facing of the ship at a time, and of course any change of course forces a complete shield reset. And the plasma cannot be "recycled" in any way whatsoever, so the ships also require more internal storage to hold more fusion fuel. But there is great potential in it.


Plasma Laser Deflection System: Generates a bowl-shaped shield of plasma in front of an accelerating warship. Effectively reduces reactor power output by a substantial amount and is lost when hit by too much laser fire or when the ship changes direction or if you'd like to use your direct plasma drive or weapons at full speed and power.
Cost: +2 SPP to a Logos' base cost to add PLDS
+4 SPP to a Peitho's base cost to add (more powerful but mostly larger) PLDS
+3 SPP to add a sufficiently huge system to an ITC (um....why would you even bother?)


"Delta Lofstrum Loop"
When it comes to getting materials out of the ground, we have refined that down fairly well.  However, what we continue to brute force is the moving of materiel to orbit.  There are conceptually, and practically better ways to accomplish the task.  The more shuttle craft can dedicate to cargo vs fuel, the more we can move to orbit.

The proposed solution for Planet D or Delta is to build a Lofstrum Loop.  Easily 2000 km long and a maximum altitude of 80 km.  "The loop runs along at 80 km above the earth for 2000 km then descends to earth before looping back on itself rising back to 80 km above the earth to follow the reverse path then looping back to the starting point. The loop would be in the form of a tube, known as the sheath. Floating within the sheath is another continuous tube, known as the rotor which is a sort of belt or chain. The rotor is an iron tube approximately 5 cm (2 inches) in diameter, moving around the loop at 14 km/s (31,000 miles per hour).  Although the overall loop is very long, at around 4,000 km circumference, the rotor itself would be thin, around 5 cm diameter and the sheath is not much bigger.

"When at rest, the loop is at ground level. The rotor is then accelerated up to speed. As the rotor speed increases, it curves to form an arc. The structure is held up by the force from the rotor, which attempts to follow a parabolic trajectory. The ground anchors force it to go parallel to the earth upon reaching the height of 80 kilometers. Once raised, the structure requires continuous power to overcome the energy dissipated. Additional energy would be needed to power any vehicles that are launched.

"To launch, vehicles are raised up on an 'elevator' cable that hangs down from the West station loading dock at 80 km, and placed on the track. The payload applies a magnetic field which generates eddy currents in the fast-moving rotor. This both lifts the payload away from the cable, as well as pulls the payload along with 3g (30 m/s²) acceleration. The payload then rides the rotor until it reaches the required orbital velocity, and leaves the track."

Quote
Delta Lofstrum Loop
Difficulty: Very Hard
Roll: 2 + 3 - 2 = 3 Buggy Mess

Well, we've successfully installed some metal on the surface of Delta. Theoretically, a Lofstrum loop is a totally doable form of surface-to-orbit transfer. Practically, it is an immense engineering challenge beyond anything we've ever attempted requiring advanced materials science and also an absolutely incredible amount of resources in order to construct. We're sure it's doable, it just...kinda broke. Um, that is to say, the scale model demonstrator assembled on Delta's surface kind of broke and smashed the entire camp to pieces. However, we've still laid out basic plans and figured out the failure, so there's that.

Continued investment into infrastructure on the planet will likely improve its defensibility as we build on the surface, but at present the failure of the Lofstrum loop is not going to really change anything.

Delta Lofstrum Loop: Several huge pieces of broken metal from a scale model, some crushed hopes and torn dreams.

----
Revision phase, 2 revisions. Several engineers have been hauled up to the ORCs as a result of the Delta Lofstrum Loop Fiasco, and are slated to become part of the next iteration should it ever come about.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
« Last Edit: January 05, 2021, 12:27:45 am by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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