Turn 4
As the civilized peoples of the world grow ever stronger, Root God of Foraging grows with them...
Swollen with power, Root again casts his blessings over the world! The bright-glittering river Zeme soon carves its way through the jungles of D-4, and the hills of B-5 grow richer still with multifarious foodstuffs-- a veritable Eden of delectable delight!
The river Zeme has appeared! D-5 has become a Notable Tile! (-5 FP)
B-5 has gained the modifier: Abundant Food. B-5 has reached maximum food density! (-2 FP)Interested in Root's dealings with the Confederation of Deer, and pleased with their doings upon his hills, Aroth Rimtar decides to provide them a little something more of his own. With a swift and steady hand he sculpts the void into substance, raising good ground where before there was none. Upon this land Aroth sets a plant of his own design, tall and round and strong, perfect for the making of things.
A Bamboo Forest has appeared at B-5. (-3 FP)As the gods of civilized doings go about their philanthropies, Pyro realizes that his own people are languishing. He therefore elects to create for them a land somewhat less forbidding in appearance, if still a bit warmer than average.
A Hot Steppe has appeared at D-4.
In the deep waters of E-3, the
Federate of Om holds its first councils.
2 workers set out to forage the wide ocean, seeking the green kelp Om folk hold so dear. The workers return with a respectable 6 food units, well enough to see the budding civilization through. (
Root gains 1 FP.)
The remaining 3 workers, anxious to provide for future cycles, spend the cycle in close study of the reproduction and propagation of their food source. They come eventually to the realization that they could spark this process artificially... if they could only keep the sporelings close to the sun somehow!
+1 to completion of the Kelp Farming tech. Further research locked. Needs prerequisite: Weaving. Needs resource: Wood. Igwam TribeA grand miracle indeed, deep in the jungles of the Igwam! A river, a mighty river flows now through their homeland, and the trees sing with its power!
2 workers forage for food in the D-5 jungle. Slow and frail as they are, they find only 4 units of food, though the river Zeme be strong.
2 workers, intrigued by this new phenomenon made manifest unto them, continue to muse upon the nature of their god... and be means both logical and mystic, one of them hits at last upon enlightenment!
+4 towards completion of the Improved Prayer tech. Research complete!One of your workers has become a Shaman of Root! Shamans are even worse at most tasks than other Igwams, but gods gain twice the usual FP from the prayers and rituals of their shamans. A shaman may train a new shaman if both shaman and apprentice shaman spend three turns in training.
(
Root gains 3 FP.)
A child is born in one of the huts. As is the nature of Igwam, the mother studies her young closely as it matures to adulthood.
+3 to completion of the Procreation tech. Olan RegTimes are grim indeed for the golems of the volcano. They send but 1 worker to forage the berries of the D-3 fields, and that worker is unlucky-- it finds but a single food-unit's worth of fireberries.
3 of your workers will starve to death at the end of next turn if food is not provided them! Some workers place their hope in prayer. 2 workers offer supplication unto
Pyro, seeking blessings to save their people.
Pyro gains 2 FP.
Other workers place their hope rather in innovation. 1 worker, determined to finish what it has started, labors unceasingly with stone, with hard-edged flint gathered from the D-4 steppes. Carefully the golem works, and after some time... it has a blade.
Aspect triggered! +2 towards completion of the Primitive Toolmaking tech... research complete! 1 worker, determined to wrest *something* from the works of Flare, returns to the E-3 waters to try and catch one of the swimming things it saw there. The worker flounders about rather uselessly in the shallows; what few fish come near simply slip through its heavy fingers.
+1 towards completion of the Fishing tech. Further research locked. Needs prerequisite: Wood Gathering. Needs prerequisite: Boat Making.(
Flare is amused, and gains 1 FP.)
Dog EmpireA blessing, a blessing from Flare! The sparks dance in a dogling's eyes; the water moves with him! 2 workers offer thanksgiving unto
Flare;
Flare gains 2 FP.
1 worker, heretical in his imaginings, offers his prayers rather to
Gilbert, Lord of Cats!
Gilbert gains 1 FP.
As her brethren dance about their huts, the blessed dogling, posessing perhaps some inkling of Flare's intentions for her kind, sets out to gather of the few trees her island has to offer. She manages to break a small bough or two-- but without tool nor flame, finds the true felling of trees beyond her.
+1 towards completion of the Wood Gathering tech. Further research locked. Needs prerequisite: Fire. Needs prerequisite: Primitive Toolmaking. Not all research fares so ill. 1 final dogling, laboring with far greater care than before, masters the art of stone-knapping!
Aspect triggered! +1 towards completion of the Primitive Toolmaking tech-- research complete! Confederation of DeerThe hills of B-4 seem verily to glow with Root's blessings, and the Confederation is quick to take advantage of it-- 2 workers set out to forage, and gather an astounding 14 units of food! Two deerchildren are born some time after the rejoicings, fat and strong from the glut. (
Root gains 3 FP.)
With the bounty of their homeland ever-richer, 2 workers wonder how they might gather more from it still. They begin therefore to taste of foods hitherto unknown to them, hoping by careful taste to determine which new things are worth eating and which are not.
+3 towards completion of the Improved Foraging tech.1 worker, meanwhile, gives thanks unto
Root for the feastings.
Root gains 1 FP.
+14 food; -5 food for upkeep; -6 food for procreation. Total: +2
Confederation of Deer - Aspect: Science - Boon: High Intelligence - Bane: Bad at Swimming
Workers: 7
Food: 16
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: B-4, Rolling Hills
Research Pending Completion
Farming (1/?)
Improved Foraging (3/6)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the sticks and debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
Primitive Toolmaking: You can now expend 1 worker action to create a hand axe. Hand axes improve your workers' ability to forage and fight, and open various gathering and crafting possibilities to you.
+0 food; -5 food for upkeep. Total: -5
Dog Empire- Aspect: Warrior
Workers: 5
Food: 5
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: C-3, Large Island
Research Pending Completion:
Wood Gathering (1/?)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the sticks and debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
Primitive Toolmaking: You can now expend 1 worker action to create a hand axe. Hand axes improve your workers' ability to forage and fight, and open various gathering and crafting possibilities to you.
+6 food; -5 food for upkeep. Total: +1
Federation of Om- Aspect: Farming- Boon: Amphibious- Bane- Strictly Herbivorous
Workers: 5
Food: 11
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: E-3, Ocean
Research Pending Completion:
Kelp Farming (1/?)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
+4 food; -5 food for upkeep; -3 food for procreation. Total: -4
Igwam Tribe- Aspect: Engineering - Boon: Super Genius - Bane: Completely Inept
Workers: 5
Shamans: 1
Food: 7
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: D-5, Rainforest
Research Pending Completion:
Improved Procreation: (3/9)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the sticks and debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
Improved Foraging: Your workers have found various unusual rainforest foodstuffs to be edible! Each worker will now find 1 extra unit of food while foraging.
Shamans: These specialized workers dedicate their lives to a single god, allowing your civilization a more direct connection with that god. Shamans are worse at most tasks than their fellow workers, but gods gain twice the usual FP from the prayers and rituals of their shamans. A shaman may train a new shaman if both shaman and apprentice shaman spend three turns in training.
+1 food; -5 food for upkeep. Total: -4
Olan Reg- Aspect: Stone
Workers: 5
Food: 2
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: D-3, Volcanic Field
Research Pending Completion:
Fishing (1/?)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the sticks and debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
Primitive Toolmaking: You can now expend 1 worker action to create a hand axe. Hand axes improve your workers' ability to forage and fight, and open various gathering and crafting possibilities to you.
Aroth Rimtar, God of Construction: 1 FP
Flare, God of Water: 4 FP
Gilbert, God of Cats: 5 FP
Pyro, God of Fire: 3 FP
Root, God of Foraging: 14 FP
A-1: Tundra
B-4: Rolling Hills (Abundant Food) [settlement]
B-5: Bamboo Forest
C-3: Large Island (Abundant Food) [settlement]
D-3: Volcanic Field (Abundant Food) (dormant) [settlement]
D-4: Hot Steppe
E-3: Ocean
E-5: Scorched Desert
D-5: Forever touched by the divine, this holy rainforest serves as the homeland of the Igwam Trive. The bright river Zeme flows through it, keeping it forever lush and pure, overflowing with good things for whosoever should forage there.