Turn 3
As Root lavishes his blessings upon the green places of the world, Flare and Pyro, antithetical to each other, compete to make their presences known amongst mortal kind...Recognizing the needs of his worshippers,
Pyro fashions marvellous berries of incandescent fire, scattering them over the barren fields of D-3. He then raises a sun-scorched desert at E-5, thereby establishing himself in the lands of the Igwam Tribe.
D-3 has gained the modifer: Abundant Food.Flare, disgruntled at Pyro's disruption of her ocean, decides to flank his volcanic waste with good clean water, creating an expanse of ocean at E-3. Then, keen to the needs of her worshippers, Flare bestows an abundance of food upon their homeland at C-3; the island trembles as a wave of succulent, salt-tinged growth washes over it! Truly, the doglings shall eat well in years to come!
C-3 has gained the modifer: Abundant Food.Less competitive than his fellow deities, benevolent
Root seeks only to aid those mortals who need it most. With carefree cheer he casts his blessings over the land-- a fruit tree here, a berry bush there-- and by the time he's through, the lands of B-4 and D-5 are looking greener and healthier than ever before! Root smiles, and leaves the mortals to their doings.
The tiles B-4 and D-5 have gained the modifer: Abundant Food. D-5 has reached maximum food density! See below for details.The Abundant Food modifier increases the Lushness of a tile, making foraging in that area more profitable. Multiple Abundant Food modifiers can be stacked on the same tile.
If a tile is already especially lush when modified, or if multiple Abundant Food modifiers have already been stacked on that tile, the tile may reach maximum food density. Should a tile reach maximum food density, further applications of the Abundant Food modifier will simply refresh old Abundant Food modifiers and, to some extent, replenish the food reserves of the island.
Olan Reg A worker sets out to search for whatever sparse vegetation it might find, and discovers tight-clinging bushes of fiery red berries, scattered across the C-3 fields! With great rejoicing the worker sets out to gather the blessings of its god; it proudly returns with 2 food units' worth of berries.
A second worker decides to try its luck in the waters of D-3. It quickly learns two things: it cannot safely travel deep enough to gather from the ocean floor, and it hasn't the first idea how fishing works. Disgruntled, the worker returns to C-3 to help pick berries; less competent than its fellow, it only manages to gather a single food unit's worth.
Water tiles cannot be traversed without special tech or a dedicated boon. A third worker, observing the sharp edges of the volcanic stone surrounding it, wonders if it might be worked into more useful forms. Taking up two nicely sized chunks of rock, the worker begins to experiment...
Aspect triggered! +2 towards completion of the Primitive Toolmaking tech. Two final workers, concerned for the future of their people, pray to
Pyro for further aid.
Pyro gains 2 FP.
Dog EmpireA miracle! The island is lush with growth from the sea, strange fruits touched with salt! 2 workers set out to gather, but luck is against them; they bring back only 3 units of food.
1 worker, eager to put his opposable thumbs to good use, grabs a couple convenient chunks of rock and begins smashing 'em together! He's just having fun at the moment, but he's casting off some rather nice rock shards in the process...
Aspect triggered! +2 towards completion of the Primitive Toolmaking tech. 1 worker prays to
Flare for guidance.
Flare gains 1 FP.
1 worker does... absolutely nothing.
You only posted actions for 4 of your workers!Confederation of Deer2 workers, more fortunate than those of their fellow civs, forage at B-4 and find 7 units of food! (
Root gains 2 FP.)
3 further workers, eager to expand upon their previous agricultural research, begin to experiment with the knapping of rock. Working together, they soon devise a usable tool!
+4 towards completion of the Primitive Toolmaking tech. Research complete!You can now fashion handaxes! Creation of a handaxe requires a worker action, and must be done in a region containing loose rock. Handaxes provide a bonus in combat, a bonus to foraging, allow you to gather various interesting resources, and serve as a prerequisite to other, more advanced technologies. Chop chop!
Root gains 1 FP for the completion of this intriguing foraging tool.
Igwam TribeThe rainforest of D-5 was lush before, but now it bursts with fruit in a way no mortal land ever could! 2 Igwam workers stagger into the woods, to try and gather of the bounty... and return home with 8 units of food, enough for the cycle and more! (
Root gains 2 FP.)
Realizing the value of deific aid, an Igwam worker sets about offering proper thanksgiving to its benefactor,
Root.
Root gains 1 FP.
Hearing the crude attempts of its fellow, an Igwam worker decides to devise a more eloquent sort of prayer...
+3 towards completion of the Improved Prayer tech. A lone Igwam worker thinks long and hard on its findings of the past cycle, sorting and re-sorting in its mind the various plants it has studied...
+3 towards completion of the Improved Foraging tech. Research complete!You have learned of various plants nobody else had thought edible! You now find additional food when foraging.
Tech unlocked: Improved Foraging II. Improved Foraging II is dangerous to research-- be wary!Root gains 3 FP.
+7 food; -5 food for upkeep. Total: +2
Confederation of Deer - Aspect: Science - Boon: High Intelligence - Bane: Bad at Swimming
Workers: 5
Food: 13
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: B-4, Rolling Hills
Research Pending Completion
Farming (1/?)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the sticks and debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
Primitive Toolmaking: You can now expend 1 worker action to create a hand axe. Hand axes improve your workers' ability to forage and fight, and open various gathering and crafting possibilities to you.
+3 food; -5 food for upkeep. Total: -2
Dog Empire- Aspect: Warrior
Workers: 5
Food: 10
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: C-3, Large Island
Research Pending Completion:
Primitive Toolmaking (2/3)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the sticks and debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
+8 food; -5 food for upkeep. Total: +3
Igwam Tribe- Aspect: Engineering - Boon: Super Genius - Bane: Completely Inept
Workers: 5
Food: 11
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: D-5, Rainforest
Research Pending Completion:
Improved Prayer (3/6)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the sticks and debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
Improved Foraging: Your workers have found various unusual rainforest foodstuffs to be edible! Each worker will now find 1 extra unit of food while foraging.
+3 food; -5 food for upkeep. Total: -2
Olan Reg- Aspect: Stone
Workers: 5
Food: 6
Logistics: 5
House Limit: 10/10
Primitive Houses: 10
Location: D-3, Volcanic Field
Research Pending Completion:
Primitive Toolmaking (2/3)
Techs
Primitive House Creation: For the price of 1 worker action each, you can build and repair Primitive Houses from the sticks and debris available to you. Primitive Houses require no resources to build, but only house 1 worker apiece.
Aroth Rimtar, God of Construction: 3 FP
Flare, God of Water: 2 FP
Gilbert, God of Cats: 3 FP
Pyro, God of Fire: 3 FP
Root, God of Foraging: 12 FP
A-1: Tundra
C-3: Large Island (Abundant Food) [settlement]
D-3: Volcanic Field (Abundant Food) (dormant) [settlement]
B-4: Rolling Hills (Abundant Food) [settlement]
D-5: Rainforest (Abundant Food) [settlement]
E-3: Ocean
E-5: Scorched Desert
Annd... done. I think. Please point out any discrepancies if you see them-- among other things, I suspect I may have misgendered a god or two? Gripe as necessary.
So... that took me like five or six hours to do. Things should be somewhat easier now I've figured out some of the necessary rule structure, but still... I'm gonna have to cut back somehow. Probably I'll be more perfunctory with the action reports in future.