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Author Topic: Time Before Time: A Gridhood Game (Turn 4)  (Read 11342 times)

Superdorf

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Re: Gridhood: Let's try this again (5/5 gods, 5/5 civs)
« Reply #30 on: July 04, 2019, 08:31:50 pm »

Alright then.
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Falling angel met the rising ape, and the sound it made was

klonk
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Superdorf

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Re: Gridhood: Let's try this again (Awaiting finalization!)
« Reply #31 on: July 06, 2019, 02:20:56 pm »

Welp, it's been a couple days. I'm gonna send KittyTac a quick PM so we can get this game rolling...
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Falling angel met the rising ape, and the sound it made was

klonk
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KittyTac

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Re: Gridhood: Let's try this again (Awaiting finalization!)
« Reply #32 on: July 07, 2019, 02:46:30 am »

Something for a change...

Pyro the god of Fire comes into existence, with the aspect, of, obviously, Fire.

He creates a Volcanic Field at D3.
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Superdorf

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Re: Gridhood: It begins! (Turn 1)
« Reply #33 on: July 07, 2019, 08:16:25 am »

Turn 1
---------------------------------------


And behold, gods came forth from the empty corners of the void, bestowing life and form upon it!
---------------------------------------
Flare, God of Water emerges, and creates a Large Island at C-3.
Gilbert, God of Cats emerges, and creates a Tundra at A-1.
Root, God of Foraging emerges, and creates a Rainforest at D-5.
Aroth Rimtar, God of Construction emerges, and creates Rolling Hills at B-4.
Pyro, God of Fire emerges, and creates a Volcanic Field at D-3. The volcano is dormant... for now.
---------------------------------------
Spoiler: Gods (click to show/hide)
Spoiler: Tiles (click to show/hide)
---------------------------------------
Hooray, it begins! A couple things to keep in mind:

- I am human, and therefore fallible. If you see something that looks off for whatever reason, show me! I can fix it!
- Roleplay is encouraged! Tales of struggling civs, intricate rivalries between gods-- from these things a great Gridhood game is made!
- Finally: Actions must have the name of the acting god or civ above them to be valid, preferably in a single post. Format matters, kids! :))
« Last Edit: July 07, 2019, 04:52:57 pm by Superdorf »
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Falling angel met the rising ape, and the sound it made was

klonk
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TricMagic

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Re: Gridhood: It begins! (Turn 1)
« Reply #34 on: July 07, 2019, 08:39:59 am »

Flare, God of Water glowers at Pyro, God of Fire, messing up her plans for an ocean. And generally being the other half of life.

She then waits for worshipers. Can't make an artifact if she doesn't have at least 3.
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Naturegirl1999

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Re: Gridhood: It begins! (Turn 1)
« Reply #35 on: July 07, 2019, 09:06:50 am »

Olan Reg
Color: Gray
Aspect: Stone

Settle at D3
3 Workers pray to Pyro
2 workers forage on D3
« Last Edit: July 07, 2019, 02:44:07 pm by Naturegirl1999 »
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Screech9791

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Re: Gridhood: It begins! (Turn 1)
« Reply #36 on: July 07, 2019, 09:49:57 am »

Gilbert waits for FP.
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it's over

Kakaluncha

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Re: Gridhood: It begins! (Turn 1)
« Reply #37 on: July 07, 2019, 09:55:55 am »

Are god spots still open?
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Roll to Hunger Games teached me one thing, to have initiative.
Roll to Planet teached me that writing and developing original ideas is really fun.
Roll to Heist is a game that has teached me one single thing:

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Superdorf

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Re: Gridhood: It begins! (Turn 1)
« Reply #38 on: July 07, 2019, 10:14:19 am »

Are god spots still open?

'Fraid not. I'll put you on the waitlist; if a slot of some kind opens, I'll let you know.

Welcome to the forums! :)
« Last Edit: July 07, 2019, 10:32:15 am by Superdorf »
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Kakaluncha

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Re: Gridhood: It begins! (Turn 1)
« Reply #39 on: July 07, 2019, 10:28:08 am »

Quote
Welcome to the forums!

Thanks!
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Roll to Hunger Games teached me one thing, to have initiative.
Roll to Planet teached me that writing and developing original ideas is really fun.
Roll to Heist is a game that has teached me one single thing:

Time Travel. Is. Pain.

Superdorf

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Re: Gridhood: It begins! (Turn 1)
« Reply #40 on: July 07, 2019, 10:32:25 am »

'Ey, TricMagic, is there something I can read to find rules for foraging and whatnot? I'll make something up if I have to, but it'd be nice to see how such things were handled in past games.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Talion

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Re: Gridhood: It begins! (Turn 1)
« Reply #41 on: July 07, 2019, 11:01:29 am »

Aroth Rimtar, waits. Patiently planning his next act.
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Supernerd

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Re: Gridhood: It begins! (Turn 1)
« Reply #42 on: July 07, 2019, 01:14:45 pm »

The Igwam Tribe emerges at D5
Color: Dark Goldenrod
Aspect: Engineering
Boon: Super Genius
Bane: Completely Inept

The intellectual prowess of the Igwams make other civilizations appear like dumb animals by comparison. However, living in this early era is a completely bad match for them. They freeze up when creatures attack them, the slightest chill causes them to catch cold. Enemy blows are devestating to them. They stumble a lot. For the Igwam Tribe, every day is a struggle just to keep moving.

Igwam Tribe

Settle at D5
2 workers forage for food at D5
3 workers begin research on Food Foraging
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TheRedwolf

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Re: Gridhood: It begins! (Turn 1)
« Reply #43 on: July 07, 2019, 03:56:42 pm »

The Dog empire
Aspect: Warrior
2 worker forages C3
3 workers pray to Flare
« Last Edit: July 07, 2019, 06:21:35 pm by TheRedwolf »
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TricMagic

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Re: Gridhood: It begins! (Turn 1)
« Reply #44 on: July 07, 2019, 04:07:55 pm »

Flare, God of Water is slightly annoyed at the 1 FP still needed for an artifact.
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