I decided to get it cause it's not like I have principles or anything.
ehhhhhh. I dunno. Kind of intriguing, I like the investigation in principle, big open city, finding clues and piecing them together from multiple locations, at least in theory a good
node-based mystery which is the best way to do a mystery plot.
In practice, the investigation feels weak. Your character has postcognition and uses it when he's gotten a few clues from the scene. With the exception of the intro case, so far these have all basically boiled down to "walk into an area, pick up a couple random clues, then use psychic powers to put everything together in a way that's not really implied by the information the game gives you"
For example, one of the early scenes you have to check out a ship and its captain. The evidence you find is two dead bodies, a table with lots of beer, and witness testimony that one guy ran away from the scene. From there you use postcognition to decide that everyone went insane and chased the captain away from the boat, and that he's wounded and headed to the hospital. In retrospect, makes sense, but the game doesn't bother to let you piece that together yourself.
That's frustrating. It simultaneously holds your hand and also denies the information you would need to come to conclusions on your own.
The combat is also bad, at least so far. Guns are floaty, damage is low, insanity mechanics feel pretty lame so far, looking at a body killed by natural violence causes the same types of hysteria as seeing a horrible monster.
I'm still playing, cause I want to see if it gets more interesting further on, but right now it really just makes me want to play tabletop call of cthulhu, where I can moderate the inherent lameness of Lovecraft-imitation. I know that sounds silly coming from the guy named Cthulhu, but it really is lame. It's possible to do Lovecraftian stuff well, Lovecraft did it after all, but most of what came afterward is just aping the aesthetic without any of the oomph. Sanity stuff is almost always lame, the writing always reads like a mad libs, tentacles, it's all boring.
It did give me an idea for a Call of Cthulhu adventure, too bad I'm already DMing D&D. Massive hurricane hits Louisiana and just stays there, held in place by some improbable weather pattern, millionaire hires a private rescue team to get his daughter who's living in a backwater parish, they find that the hurricane isn't natural and Things are coming up out of the flood. Riding their boat through the flood and seeing some massive shape gliding through the water, trying to rescue the lady from innsmouth-syndrome maniacs, some climactic scene in a crashed tanker ship with an elder deep one trying to get them, hmm...