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Author Topic: The Sinking City -- lovecraftian horror game  (Read 3168 times)

nenjin

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Re: The Sinking City -- lovecraftian horror game
« Reply #30 on: August 02, 2019, 04:35:47 pm »

I guess I can't really call it scary. Macabre, sure. But at no point do I feel the tension that comes with scary/horror stuff. Even the ship combat is so slow and methodical that it doesn't have the immediacy that creates anxiety and tension, like you'd expect with a horror game.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Cthulhu

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Re: The Sinking City -- lovecraftian horror game
« Reply #31 on: August 02, 2019, 09:05:55 pm »

I like sunless sea but in my opinion it veers too far out of reality to really be horror.  It's why you rarely see medieval or fantasy horror.  Sci-Fi works when it's restrained cause it's close enough, but I think proper horror is best with a strong connection to reality.
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nenjin

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Re: The Sinking City -- lovecraftian horror game
« Reply #32 on: August 02, 2019, 10:04:25 pm »

I guess I should make a correction: Sunless Sea does have anxiety, but it's in the beginning where you don't know where your next paycheck will come from until you figure things out. (I like SS as well, in case it seems like I'm dogging on it.)
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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