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Author Topic: SquadCraft: Roguelike Turn-based Strategy  (Read 13369 times)

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #120 on: July 17, 2019, 03:26:08 pm »

It's too damned quiet... ... ...
... ... ...

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)

I have decided to return summons to the end. Summoning at the beginning allowed them to hit the ground running, but proved unintuitive and conflicted with my plans for mercenaries, so it is back at the end.

Phase Order:
1. Stationary Attack*
2. Movement
3. (*or) Arrival Attack
4. Income
5. Summoning
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #121 on: July 17, 2019, 05:00:02 pm »

.
« Last Edit: July 17, 2019, 11:11:35 pm by roseheart »
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Tyrant Leviathan

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #122 on: July 17, 2019, 11:10:48 pm »

Spoiler (click to show/hide)

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #123 on: July 17, 2019, 11:14:12 pm »

Spoiler: Tyrant (click to show/hide)
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #124 on: July 18, 2019, 02:34:35 pm »

Despite not taking an action for a few days. Wolf is active elsewhere... so it seems they informally dropped out. All you Fox.

With this and really any other game, please let the host know if you don't want to play. It is nice.
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #125 on: July 18, 2019, 06:54:19 pm »

(Sorry for being cranky. Just could use the distraction I thought this would be..)
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Tyrant Leviathan

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #126 on: July 18, 2019, 08:13:30 pm »

I know the frustration of a slow game. But man your the GM. Like a fudge pool tile that doubles or triples fudge resource. Or something.

Like how in Blizzard Games there are multiple node/resources.

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #127 on: July 18, 2019, 08:34:04 pm »

I know the frustration of a slow game. But man your the GM. Like a fudge pool tile that doubles or triples fudge resource. Or something.

Like how in Blizzard Games there are multiple node/resources.
Maybe but, if people just take turns, the 48 is a limit, not a recommendation. These battles are already balanced short.

Eventually I'll just mash you and KitRougard together. Unless Failbird105 picks up the pace. Since you both have been keeping up.
« Last Edit: July 18, 2019, 09:15:35 pm by roseheart »
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #128 on: July 19, 2019, 05:35:58 pm »

(Failbird105 skipped, 48 hour limit reached)

It's too damned quiet... ... ...
... ... ...
... ... ...

Spoiler: Tyrant Leviathan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)

KitRougard,

I am sorry we don't have an opponent for you to play against.

We will figure something out soon.

For rapid testing I have opened discord sessions.

TheFantasticMrFox, if you're still interested:
Watchu need me to do?
Just continue where Wolf left off.
In a spoiler choose where to put your portal and 3 barriers

As for all current matches, I have listened to Tyrant Leviathan's feedback and will be increasing the income of fudge by double.
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K

Failbird105

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #129 on: July 19, 2019, 06:58:10 pm »

Spoiler: Whoops (click to show/hide)

Though, I do feel like it may be a better idea to increase the number of rows(and thus the number of pools) instead of just increasing the points each pool gives. Just increasing fudge gain per pool only makes it easier for one team to snowball and steamroll over the enemy.
I'm not saying to make the map massive, just, like, two extra rows(because you can't really do just one extra row with hex grids)
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Tyrant Leviathan

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #130 on: July 19, 2019, 08:19:14 pm »

Err I am patient as fuck, but yeah this system is great for randomized battles, just at a slower pace. Plus I need to go back to my own. Should be focusing on that stuff again as I got to update Tomb Space, Ruins and the WW2 Supernatural Thing.

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #131 on: July 20, 2019, 12:29:27 am »

Err I am patient as fuck, but yeah this system is great for randomized battles, just at a slower pace. Plus I need to go back to my own. Should be focusing on that stuff again as I got to update Tomb Space, Ruins and the WW2 Supernatural Thing.
Are you dropping out, or not? If not post an action.

If you want to wait, just say wait in a spoiler... that way your opponent doesn't know, and you don't waste time.
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #132 on: July 20, 2019, 12:04:32 pm »

Alright. I am going to call the KitRougard vs TheRedwolf and Tyrant Leviathan vs Failbird105 matches, concluded. Thanks so much for helping me test, I am grateful we had 1 quick match to show the early game and the last 2 matches served to show the fudge income needed to be increased, and the setup shortened.

I know several of you are also playing or running other games, thank you for taking a chance on my little unknown game in a sea of others, instead of something more familiar and established.
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RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #133 on: July 20, 2019, 12:12:42 pm »


♪ Sky Command

Host/Artist
roseheart

Players/Unit Designs
Failbird105
Tyrant Leviathan
TheRedwolf
KitRougard


SquadCraft
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Confidence doesn't come from success, it comes from surviving failure. —Dr. K

RoseHeart

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Re: SquadCraft: Roguelike Turn-based Strategy
« Reply #134 on: July 21, 2019, 02:12:39 pm »


♪ True Survivor

SquadCraft is an RTS inspired forum game.

This is a game where you design your own units and capture the enemy hex. The information is spoilered and you have a fog of war.

Battles last about a month.

Rules:
1. Post your actions in a spoiler, do not look at your opponent's spoilers until after the match.
2. If you do not have any actions to perform, do not just wait for time to expire... post "wait" in a spoiler.
3. If you become unable or do not wish to continue, do not just leave... say that you are dropping out.


2 Player Competitive
24 hours skip
48 hours removed
Weekends excluded
Waitlist and King of the Hill


PLAYER MANUAL:
Spoiler: Basics (click to show/hide)
Spoiler: Army Submission (click to show/hide)
Spoiler: Lyrics (click to show/hide)
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May your dreams be everlasting and golden.
Confidence doesn't come from success, it comes from surviving failure. —Dr. K
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