Army: Your available units.
Squad: Your active units on the map.
Unit: ( ͡° ͜ʖ ͡°)
Upgrades:
At the start of each match you may choose 1 permanent upgrade.
A. (Cookie Jar Upgrade) Your barriers make an alert noise when an enemy is near. Indicating which barrier.
B. (Top Shelf Upgrade) Barriers can be switched at the start of each turn between retracted into the ground or raised back up.
C. (Graham Cracker Upgrade) You can build an extra 2 barriers.
D. (Heigh-Ho Upgrade) Workers gain +1 resource collection but sing when collecting, leave a trail of crumbs when moving, and are blind to their surroundings.
Starting Area (Construction Zone): The top or bottom two rows of hexes that you happen to start on. Fudge Pools in this zone are called "local", and you will know where they are.
Portal: Where you summon your units. If a portal is captured (moved onto) when the owner has either no fudge pools or active units, they lose.
Phase Order:
1. Stationary Action*
2. Movement
3. (*or) Arrival Action
4. Income
5. Summoning
Worker: You can summon a worker for free. 1 per turn.
♥ Dies from any attack.
→ Move 1 space.
★ Melee attack for 0 damage.
★ Build a barrier or a unit with no movement options in your construction zone, on a nearby space.
Barriers (Walls): Cost 3 fudge. A structure that blocks movement. You can build up to 3 in your construction zone, they do not need to connect.
Fudge Pool: Move onto a fudge pool(brown spot) to capture it. This increases your unit cap by 2, and generates 2 fudge each turn.
Countdown Clock: The game will end if no one captures a fudge pool for 10 turns. This reset countdown will be displayed when all pools are owned.
Fudge Cost: Your units will be assigned a fudge cost, and can be summoned on your portal space. You can unsummon them to free your food limit, but do not regain fudge.
Cue (Build Order): you will build things in your cue as soon as you can afford them, unless you adjust or remove items beforehand.
Mercenaries: Cheap units that either side can recruit. When you own atleast 1 the opponent cannot buy that unit, until all are eliminated. 2 available from the start.
Rouges: Rouges hide in the unseen corners of battle, scout them out for powerful allies. Dies from any attack while disguised.
Fudge:
Ingredients
• 3 cups semisweet chocolate chips
• 1 (14 ounce) can sweetened condensed milk
• 1/4 cup butter
• 1 cup chopped walnuts (optional)
Directions
1) Place chocolate chips, sweetened condensed milk, and butter or margarine in large microwaveable bowl.
2) Zap in microwave on medium until chips are melted, about 3-5 minute, stirring once or twice during cooking. Stir in nuts, if desired.
3) Pour into well-greased 8x8-inch glass baking dish. Refrigerate until set.