The game starts now. Do not look at your opponent's spoilers until after the match.
Heads up to those thinking about joining. IF we keep getting players and interest, I think I will reduce it from 5 unique units to 3. This is to possibly use those slots for things like unique bases, workers, or possibly, terrain. We'll see.
War has changed.♪ Blood DragonVETERAN unit prefix means you reused it. 10% discount.
ELITE unit prefix means you reused their whole squad. 20% discount.
ROGUE unit prefix means you reused someone else's unit. 5% discount.
• These units will randomly appear on the map from now on, on spaces unseen by both sides.
• They hide their identity under a cloak and die from any attack until recruited. Move next to them and pay their fee (visible above them) to recruit them.
• Usually high value.
• Appear more often later on.
MERCENARY unit prefix means you reused their whole squad from someone else. 15% discount.
• These units will now be sold during the match.
• Usually low value.
• Available from the start to both sides.
These titles will be visible to the enemy. You can request that these titles (and benefits) be removed. If any titles are present then this squad configuration can't be referenced, if new, in the future. Discounts are rounded down, and may not benefit very low cost units.
UNITS
REDEMPTION CULT
ELITE CRAZY ZEALOT
♥ When summoned normally, summon 1 Crazy Zealot on random nearby empty space.
♥ 2 hit points.
♥ Ignore 3 damage from each attack.
★ Move up to 3 spaces.
★ 3 damage ranged attack up to 2 spaces.
ELITE SQUIRE
Knights to be, maintaining their gear, study and fierce body training. In combat actually wear families honored power suit.
♥ 4 hit points.
♥ Ignore 3 damage from each attack.
★ Move up to 4 spaces.
★ 5 damage melee attack. Powered Weapon: Ignore defenses.
ELITE ORGANOID
Synthetic life forms. Look like human sized dinobots, just instead of dinosaur it’s a dino human build.
♥ 6 hit points.
♥ Ignore 5 damage from each attack.
★ Move up to 7 spaces.
★ 8 damage ranged attack up to 4 spaces.
★ Evolve: Kill 3 enemies. You then may become a cocoon with the only attribute being 1 hit point. You may gain 1 attack range, 1 damage prevention, or 1 movement each turn. When you are done choose 1 ability to replace Evolve:
-Dread Wing: Can move through enemy units.
-Arsenal Rex: Can now perform 1 attack on each visible enemy in range.
-Wrecker: Double all cocoon stat gains.
ELITE GOLEM
Gigantic Heavy Support, a Combat Bot With Pilot inside controlling it with body rig.
♥ 9 hit points.
♥ Ignore 10 damage from each attack.
★ Move up to 2 spaces.
★ 14 damage melee attack.
★ Boost: Move 2 more spaces but do half damage.
ELITE REDEEMER
Church based hero with prayer magic to fry the enemies of the lord.
♥ When summoned normally, 1/6 chance to summon 2 Crazy Zealots on random nearby empty spaces.
♥ 6 hit points.
♥ Ignore 7 damage from each attack.
★ Move up to 5 spaces.
★ 9 damage ranged attack up to 3 spaces.
★ Prayer: Unit can't be used next turn after casting a spell.
-Inspire: All nearby allies get a +1 for next three turns in all their stats.
-Heal: Heal 1 hit point to a nearby ally.
-Smite: Range of 5 and ignore defenses.
DARK DECEPTIONS
CLOWN GREMLIN
Wretched little things, strength in numbers is all they have. Their sense of humor is horrendous too.
♥ When summoned normally, summon 1 Clown Gremlin on random nearby empty space.
♥ 1 hit point.
★ Move up to 2 spaces.
★ 1 damage melee attack.
MURDER MONKEY
What is it with animatronics and going crazy? And who gave them knives for hands!? Remember, complementary breakfast and murder every morning.
♥ 3 hit points.
★ Move up to 2 spaces per turn.
★ 2 damage melee attack.
DREAD DUCKY
Most people eat duck. These oversized toys would rather eat you.
♥ 1 hit point.
★ Move up to 1 space per turn.
★ 3 damage melee attack.
★ Can spawn a decoy-duckie on a nearby free space. Looks identical to a Dread Ducky, but doesn't do anything. Can't spawn more decoys than total Dread Duckies. Vanishes if over limit (oldest first), or attacked or moved through.
GOLDEN WATCHER
Be careful, these posh golden statues can be... very lifelike.
♥ 4 hit points.
★ Move up to 3 spaces if it doesn't start within the enemy's field of view.
★ 4 damage melee attack.
CHARLOTTE
Ah children, always so eager to meet new people. She seems very eager to meet with your insides in particular.
♥ Limit 1 at a time.
♥ 6 hit points.
★ Move up to 2 spaces per turn. Teleport: Instead jump directly to a visible space.
★ 5 damage melee attack.
If there is nothing egregiously wrong
and you think you can work with these please accept your units.
Be sure not to accidentally quote this post as you will see everything.
Edit: Some unit name changes for originality.