Yara takes a step forward, unsheathing her knife. The safe is surrounded on every side by broken furniture and thousands upon thousands of interlocking webs - there is no way for her to avoid crushing several as she approaches the safe.
Red-hot needles dig into her ankles, and Yara leaps backwards. Several large black spiders go flying as her foot kicks into the air, leaving angry red marks where they'd bitten her through her clothes.
Evidently they do not take kindly to the destruction of their webs.
Burt looks through the furniture for anything notable, but sees nothing of interest. Perhaps he could get a better look if he dared the webs, but it doesn't look hopeful.
Dominic quietly steps out of the room, climbs back up the elevator shaft, and as he walks back to the dirt mounds unfolds the new map. It depicts quite a large area - he guesses that one would need to drive for two weeks to move from the left side to the right. Scattered around the map are copper-coloured squares of various sizes that no doubt correspond to ruins and other abandoned structures. Each is labelled with a short line of black glyphs, but the ancient Arasti text is foreign to him.
A sudden realization dawns on Dominic - the pattern of forest and shrubland in the lower left is familiar to him. He'd driven through it himself on his way here. That puts their current location...
here, marked by a small brown square. And Spiketown, the nearest city, must be that large square six inches to the left. But how does this map, hundreds of years old, show the current terrain when it changes every year?
Dominic folds it back up in order to crawl into the dirt mound and climb down the drain. He feels a bit...strange. The rungs in front of him seem less distinct than they should, their edges faintly blurry against the stone wall behind them. His limbs feel lighter than usual, but his chest heavier. The effects are subtle, however, and seem to be fading as he descends.
############################################################################
Healthy
Ψ Exposure: 2/100
Modifications:
Embedded Hotwire
Inventory:
Fragmentation Grenade x2
Incendiary Grenade x2
Flashbang Grenade x2
High Explosive Grenade x2
Backpack
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife(95% Accuracy within melee range)
Tissue Repair Injections x5
Roll of bandages
Day's worth of travelling rations x7
Aluminum Can x3
Roll of string
Tube of Adhesive
Healthy
Modifications:
Arasti Monocle(+5% Accuracy)
Inventory:
Semi-Auto Rifle(90%/M-Range)
Flashlight
Headlamp
Backpack
60 Platinum chips(Currency)
Hunting knife
Tissue Repair Injections x5
Roll of bandages
Day's worth of travelling rations x7
Rifle Cartridges x58
Healthy
Modifications:
Gray Walker's Eye
Inventory:
Flechette Rifle(95%/M-Range)
Backpack
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife
Tissue Repair Injections x4
Roll of bandages
Day's worth of travelling rations x7
Flechettes x47
Healthy
Modifications:
Prosthetic Leg
Inventory:
Double-barrel Shotgun(90%/S-Range)
Backpack
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife
Tissue Repair Injections x5
Roll of bandages
Day's worth of travelling rations x7
Shotgun Shells x59
Spark Plug