Dominic ponders the messages for a moment. Then he transmits his reply through the wire.
Activate emergency generators. Open entry doors. Command accepted. Rebooting generators.
The ground begins to vibrate again. The faint sputtering of a generator can be heard faintly, settling into a dull but steady hum.
Command accepted. Entry doors repowered. Entry doors online. Opening entry doors.
With the ear-piercing shriek of metal sliding on an ungreased track, the jammed door slowly rolls open. The other door opens to Dominic's left, a larger opening wide enough to pass a truck.
The other side of the door is pitch-black - quite literally, as in the light of Dominic's flashlight he can see a pool of black liquid covering the floor. The room is smaller than the last, but not by much. A series of large metal jacks are lined up against the right wall - several of them still hold the rusting shells of ancient vehicles. Carts, empty boxes, and small machines corroded beyond recognition emerge like islands from the oily sea, scattered at random intervals and untouched for centuries. The ceiling is lined with bar-shaped lamp, most of which are damaged to varying extent. On the left side of the room, a row of workbenches are topped with various tools and oddly-shaped metal pieces. A metal door is placed in the wall near one - held shut by a substantial-looking lock. At the far end of the room, a wide stairway leads downwards next to an empty elevator shaft.
Turbo speeds past Dominic on the magbike, riding in through the larger door. Two wheels spin atop the oil, and unable to gain traction on the fluid Turbo is forced to a stop mere feet past the door.
##################################
Burt crawls into the mound and shines his light around the edges of the grate, inspecting the rusted metal. It seems to be locked in place, but the rusting is extensive. Taking hold of a metal strut for balance, he kicks the grate as hard as he possibly can. The metal trembles, flaking chips of rust. Another kick, and the iron bars bend. One final strike, and the entire grate tumbles into the hole. It bangs against the walls and rungs as it falls, causing quite the ruckus until no less than two seconds later it strikes bottom.
Burt takes out his headlamp, straps it on, and begins his descent. Yara dismounts her bike, slings her weapon over her shoulder, and follows soon after.
##################################
Burt's feet splash down into ankle-deep water. He finds himself in a round concrete tunnel, barely tall enough to stand in and smelling strongly of mold. Green and brown growths sprout from cracks in the wall, along with the occasional mushroom. Looking ahead down the tunnel, Burt can see that it ends a mere thirty feet ahead intersecting with another vertical shaft in a sideways T shape. If they continue to the end of this tunnel He and Yara are faced with a choice: Back upwards into the facility or even deeper into the earth.
############################################################################
Left leg lightly wounded(Healing).
Modifications:
Embedded Hotwire
Inventory:
Fragmentation Grenade x2
Incendiary Grenade x2
Flashbang Grenade x2
High Explosive Grenade x2
Backpack
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife(95% Accuracy within melee range)
Tissue Repair Injections x5
Roll of bandages
Day's worth of travelling rations x7
Aluminum Can x3
Roll of string
Healthy
Modifications:
Arasti Monocle(+5% Accuracy)
Inventory:
Semi-Auto Rifle(90%/M-Range)
Flashlight
Headlamp
Backpack
60 Platinum chips(Currency)
Hunting knife
Tissue Repair Injections x5
Roll of bandages
Day's worth of travelling rations x7
Rifle Cartridges x58
Healthy
Modifications:
Gray Walker's Eye
Inventory:
Flechette Rifle(95%/M-Range)
Backpack
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife
Tissue Repair Injections x4
Roll of bandages
Day's worth of travelling rations x7
Flechettes x47
Healthy
Modifications:
Prosthetic Leg
Inventory:
Double-barrel Shotgun(90%/S-Range)
Backpack
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife
Tissue Repair Injections x5
Roll of bandages
Day's worth of travelling rations x7
Shotgun Shells x59