Dominic takes down his furniture ladder and reassembles it over top of the sealed safe. Taking a high-explosive grenade and the vial of adhesive out of his pack, he climbs up to the ceiling. This puts him face-to-face with the barrel of the turret - which he can now see beyond any doubt is, indeed, a gun. He smears some of the adhesive onto the weapon - it's extremely sticky - and attaches the grenade. He waits a moment to ensure the glue holds, and then cuts off a long length of string which he attaches to the ignition mechanism of the grenade. Taking a deep breath, he lights the end of the fuse and quickly leaves the area. Yara takes the cue to also flee the room and waits with Dominic outside of the blast radius.
Akkad descends the stairs, and quickly steps into another large room. This one is filled with dust and the ruins of furniture, arranged into a strange ring like a nest. At the far side lie two huge, inhuman corpses. One of the bodies is missing its skin, head, and several organs. A balding man with a rifle slung over his shoulder is working on the other corpse, seemingly working on decapitating the thing. The man looks up as Akkad enters the room, blood still dripping from the knife in his hand.
Step. Clink. Step. Clink. Step. Clink.Footsteps coming down the stairs. Burt looks up as a dark-haired, bearded man appears, holding a submachine gun. He's missing a leg, replaced by a prosthesis not unlike the one Turbo had had.
Boom. An explosion shakes the ground, causing Akkad to stumble. A blast from nearby, likely the floor directly beneath the one on which he stands. The balding man seems unsurprised.
When the dust has settled, Yara and Dominic re-enter the room. There's nothing left of the turret on the roof - just a smoking crater and shards of broken metal scattered on the floor. Dominic plugs into a nearby port on the wall and restarts the generator, while Yara swipes her keycard on the safe. A brief pause, and then a series of metallic noises as the locks disengage. Yara takes hold of the handle and opens the safe.
Inside the safe is a number of objects. First, a small metal lockbox complete with key. Inside the box, packed carefully in foam padding, are two cylindrical plastic containers. Neither Yara nor Dominic can read the lettering that covers their surface, but it looks a lot like warnings.
Second, a six-cylinder revolver loaded with pistol cartridges. A device is mounted on top of the weapon; some sort of sight perhaps? A box of ammunition for the weapon is placed nearby.
Third, an extremely thin device of no discernible purpose packed with tubes and wiring which seem to lead nowhere. A series of small polymer slats on the outside appear to open or close like window blinds.
Finally, a pouch containing thirty round silver coins. Arasti currency - not commonly used nowadays, but by no means worthless.
############################################################################
Healthy
Modifications:
Embedded Hotwire
Inventory:
Double-barrel Shotgun(90%/S-Range)
Fragmentation Grenade x2
Incendiary Grenade x2
Flashbang Grenade x1
High Explosive Grenade x1
Backpack
Shotgun Shells x59
120 Platinum chips(Currency)
Flashlight x2
Headlamp x2
Hunting knife x2
Tissue Repair Injections x10
Roll of bandages x2
Day's worth of travelling rations x14
Roll of string
Dirt-filled Aluminum Can x4
Prosthetic Leg
Healthy
Modifications:
Arasti Monocle(+5% Accuracy)
Inventory:
Semi-Auto Rifle(90%/M-Range)
Mutated Wolf Hide
Backpack
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife
Tissue Repair Injections x5
Roll of bandages
Day's worth of travelling rations x7
Rifle Cartridges x54
Healthy
Modifications:
Gray Walker's Eye
Inventory:
Flechette Rifle(95%/M-Range)
Skull of Mutated Wolf Meat
Backpack
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife
Tissue Repair Injections x3
Roll of bandages
Day's worth of travelling rations x7
Flechettes x44
Healthy
Modifications:
Prosthetic Leg
Inventory:
Sub-machine Gun(90%/S-Range/Automatic/Multi-target)
Backpack:
60 Platinum chips(Currency)
Flashlight
Headlamp
Hunting knife
Tissue Repair Injections x5
Roll of bandages
Day's worth of travelling rations x7
Pistol Cartridges x200