The state of the most recent completed turn. I am sorry zi made the world complicated. I can quote the turn here
(Sorry for the delay. +2 bonus to player rolls)
Name: Bowser
Description (Incase you don’t know already): Large, bipedal, Fire-breathing tortoise complete with claws on his fingers and toes, and spikes on his shell, and some red hair between two horns on his head. Yellow-orange skin, green shell.
(Currently possesses magical abilities)
Starting location: My freaking castle. There’s a lot of lava here too, so it’s like a hell-equivalent area
Goal: Conquer the world!! Crud maybe I will even build my own galaxy hahahahaha!
Owned vehicle: A clown copter with a built in cannon in the “mouth”
Current army: 1 pilot from Tokyo (equipment: poison resistant armor and proton ray), some cultists and military
Inventory: Hypnosis ray, and blueprints for: animal translator, Romania translator, magic detector, and a rocket (size not determined, blueprint damaged)
Order my remaining ships to turn and fight the uninvited attackers
Remotely and quickly rotate the clowncopter upside down and dump Kenneth onto the ground
Inhale like a super vacuum to consume Kenneth’s tanks and Kenneth himself, making them shrink as they get closer, and crushing them between my teeth
6+2=8 v 4, 1+2=3 v 4+2=6, 1+2=3 v 2+2=4
You manage to destroy lots of the ships, however, some of your troops accidentally shoot at each other due to them using the same types of ships. Your troops' ships start to self destruct. Your pilot tells you that he feels lots of minds entering his body. He seems to have scond thoughts about attacking Kenneth, but doesn't act on them because he says those thoughts aren't his. You turn the clowncopter, but Kenneth continues to latch on, almost like he is stuck to it. Because Kenneth is stuck to the copter, he doesn't get vaccumed, but you do crush the tanks, which kept shooting at you even as they got smaller. Your clowncopter has been shot! (odds for left, evens for right: 3) You can no longer turn left because that side has a large hole in it due to the torpedo. You are also falling and will hit the ground in (6-3=3) turns unless repairs can be done.
Continue firing torpedoes at stolen imperial ships
Techmarine connects to enemy ships machine spirits and forces them to self destruct their ships with plasma reactor overload
Shoot down clown copter with laser lance accurate shot
Librarian casts mental confusion to start rebellion inside bowsers forces
3+2=5 v 4, 3+2=5 v 6, 4+2=6 v 1+2=3, 2+2=4 v 4
You manage to shoot the ships, who shoot themselves too mistaking them for yours. The remaining stolen ships self destruct, but you feel as though the souls of the inhabitants aren't dead, their bodies are, though.
You shoot the clowncopter, causing it to no longer be able to turn left because of a dent in its left side. The wills of the remainng troops are strong enough to withstand the confusion.
Kenneth shall finish off the koopa-king with his pile-driver attack! Meanwhile tanks just keep tanking it up
Mercilous Richard decides to take the slime-cannon up onto the top of his castle to shoot at a town he has a particular grudge with. See, there was this antique shop there that sold him a rare ancient arrow from a local native tribe. But upon further research...IT WASN'T EVEN FROM THE SAME CONTINENT! Now as his first act of revenge, he shall blow up Gravity Falls! Also, its about time for his posse to get back from terrorizing the non-rockmanian countryside. Man, that deal with that crazy guy was the best ever, giving him a hideout for his gang to continue their daring life of crime.
2+2=4 v 6, 5 v 3+2=5, 6
Your hands were stuck to the clowncopter so you weren't fliipped off. You tried slamming against it to go deeper into the ship, though it doesn't seem to do damage, at least you are not hurt. You are stuck to the clowncopter, which is lucky, since because you were stuck, you didn't suffer the same fate as your tanks, who were vaccuumed up and shrunk. They continued shooting until the end. Merciless Richard destroys Gravity Falls. He feels like some sort of spell has been broken...
Enter the throne room; hopefully I'll find Merciless Richard there.
Prepare my rocket pistol in the case of ambush.
3, 6
Merciless Richard doesn't seem to be here, but you do find a servant, who tells you he is in the storage room. You hear the sound of a cannon being fired from the storage room. You ready your rocket pistol and shoot at the servant, thinking he might be part of an ambush. You have it ready now, just in case you aren't wrong next time.
Bill's powers translate Scotty's reptillian thoughts into words.
"Another Tyrannosaur please. Don't know. You seemed dangerous."
Name:Scotty
Description:The ghost of a Tyrannosaurus rex, augmented by Bill Cipher's powers.
Starting Location:A field near the town.
Goal:Eat food.
6+2=8
"Yeah, I guess I can be. That's a side effect of having lots of power, it can go haywire."
Bill and you start searching and eventually find a Trex. Bill uss his powers to not only place you in its body, but also make its/your scales resistant to explosions. Bill enters your body and takes both of you to the present, where Gravity Falls is, or was. You look around and notice that there is lots of slime everywhere, and there are no creatures around. "Well, it wasn't like this before, I never did aything with slime. Something else happened here. The spell that kept me here is gone now so yay"
"Okay bus where do you want to go?"
Try to communicate with the bus and see what happens.
Name: King Zultan
Description: A three headed rat in kingly attire with one crown shared by all three heads, he's slightly shorter than the average human.
Starting Location: In the back room of an abandoned Blockbuster video store.
Goal: To rule over my own kingdom.
Inventory:
Bus
Key Snake
Knife
Crowbar
Zultan's Party: Everyone has a knife and a crowbar, but Melanie who only has a knife.
Tweedledee Zombie rat has ghost
Tweedledum Zombie rat has ghost
Reginald Rat
Jane Human
Ajohn Human
Melanie Human
Tazz 1 Human has ghost
Tazz 2 Human has ghost
Tazz 3 Human has ghost
6 Rats
4+2=6
You try talking with the bus, it sends you a message in your thoughts. It sounds like a girl. You can feel that something else hears this too.
"I don't know what I am, I can sense another like me, it can fly somehow. I need to find him. Maybe I can learn what happened. I wasn't always a bus. Hopefully he hears this."
Steam Engine Train (giant, a building can fit in the wagons) (indestructible) (flying, can leave atmosphere) (air bubble around the train, prevents wind and pressure to enter the train) (forcefield that bounces attacks back to attacker) (George can see from the windows and probably the headlamp)(makes "Reality Rails" behind which reinforces reality in the area)
Water sourced from Eikþyrnir antlers (extra water leaves the train as a permanent river at the back of the train)
Heat source from a small sun in boiler.
Gardens in the roofs of the wagons (some flying dirt too)(Gravity in wagons affected so the floor is always down and other prevent other inconveniences from being in a flying train) (Firebird feathers helping the plants in the gardens grow)
-Wagon 1 and 2 has too much plants.
-Wagons 3 to 12 posses only dirt.
-Wagon 3 has a flower garden on top.
-Wagon 5 has a Japanese garden on top (and always is 5ft over the ground at minimum)
-Wagon 7 has Snowflakes frozen in the air (They are not affected by gravity and each snowflake is separated from each other)
-Wagon 8 has a football/soccer field on top
-Wagon 9 has a forest with animals on top of it.
-Wagon 11 has a beach on top, twisted space to be bigger than it should be
Travel to the abandoned amusement park.
6
As you fly to the amusement park, you hear a voice in your head. You also sense a faraway presence.
"I don't know what I am, I can sense another like me, it can fly somehow. I need to find him. Maybe I can learn what happened. I wasn't always a bus. Hopefully he hears this."
You find a Ferris wheel, a ride that looks like a long pole with a small room attached to it, a ride that looks like a sideways Ferris wheel, an old ticket booth, and an old sign that says [glowcolor=yellow]AdventureLand[/glow]
(I'm trying to make a yellow outline with red fond, I've seen others use glow before, but I'm doing something incorrectly)
go down the tunnel
attempt to reestablish connection with the zerg base
crush the minds of any who are hostile to me
1+2=3, 4+2=6, 4+2=6
You go down the tunnel and start to feel the connection reach out to you. You connect with it, so much that for a tine you forget your body. When you come back, you notice that "you" started to build a Zerg hospital, a building that looks like a white cube with small legs on the bottom, allowing it to move. You were about to place one of the last legs when you came to. Other zergs are placing circular purple windows, one in the center of each wall. You notice a Terran with a gun running towards you through the tunnel. "You stole the walls and windows from my shop! I do not tolerate--- He readies his gun as he says this, what you learn is what he called a pistol, before crushing his mind. 2 others come by too. Before they shoot you, their minds are crushed too.
I will attempt to summarize
Kenneth and Bowser are in/on a clowncopter that is heading towards the ground, Scotty and Bill are in the remains of Gravkty Fals, Shane is in Mercilous’s castle trying to kill him, George is at an Adventureland theme park and hears the voice of a living bus that King Zultan is in, and Lazarus just got done crushing the minds of some soldiers, also the USA is at war with Captain of Ulteamarines because of hacked nuclear systems blowing up. If I missed anything here tell me