((Note to GM: the nerve agent spreads through the organism of the affected creature, and causes nerve degradation at a rapid rate, likely to cause paralysis or brain damage afterwards, should it go untreated. Also, another note, but I think the grab should've been an Auto-Success, or at least, a +2 bonus for Bowser, since I technically assisted his own action by not resisting it.))
Change of plans. Give Bowser the antidote, then get inside Rockmania and find Merciless Richard.
Name: Bowser
Description (Incase you don’t know already): Large, bipedal, Fire-breathing tortoise complete with claws on his fingers and toes, and spikes on his shell, and some red hair between two horns on his head. Yellow-orange skin, green shell.
Starting location: My freaking castle. There’s a lot of lava here too, so it’s like a hell-equivalent area
Goal: Conquer the world!! Crud maybe I will even build my own galaxy hahahahaha!
Owned vehicle: A clown copter with a built in cannon in the “mouth” (damaged)
Current army: 1 pilot from Tokyo (equipment: poison resistant armor and proton ray)
Inventory: Hypnosis ray, and blueprints for: animal translator, Romania translator, magic detector, and a rocket (size not determined, blueprint damaged)
Edit: after receiving treatment, grab my damaged clown copter and haul it to the nearest repair shop
5, 5
The human gives Bowser the antidote, then Bowser is healed from the damage the neural agent caused. They go their separate ways, the human heading to Rockmania and Bowser heading to his clown copter.
BowserYou drag the clown copter for a while until you find a town. It’s the first one you‘be seen since Tokyo not burned by whatever is burning towns. You find a gray building with
Metal Items Repair painted on the front. You take your clown copter through the large double doors, your pilot waiting for orders. You see what looks like a large purple four legged spider with glowing yellow eyes.
Hello. Welcome to the repair shop. What needs repaired?ShaneYou head to Rockmania and find many buildings and you ask the first person you find where Merciless Richard is. He tells you that Merciless Richard is in the castle. He points to a large castle made of black stone. A moat of blood surrounds the castle, along with a bridge made of various bones.
I use my psi-enhancer to boost my psionic powers to forcefully repair the mother ship so it doesn't crash
the golden armada launches interpreters to catch any attacks against it
then the golden armada continues with its planet destruction
Mother ship fires a last ditch effort Purifier beam at scotty
probes go warp in more proton cannons
carriers cleanse themselves of the zerg invaders
Seeing the ship "die", Scotty roars in triumph and then wanders off to eat the first zerg, summoned dinosaur, or other creature he finds.
Name:Scotty
Description:A Tyrannosaurus rex.
Starting Location:A field near the town.
Goal:Eat food.
SACRIFICE THEM FOR THE GLORY OF...CHOAS!
Sons of Guilleman, knights of Macragge, foul xenos dare to destroy planets belonging to mankind , THIS SHALL BE AVENGED
Launch salvo of torpedoes towards golden armada, make distress call to Macragge to get ultramarine and successor chapter fleets here
1,2,2,1v6,2+1,6v3+1 psi enchanter misfire,2v6,3v2,3v5
The psi enhancer doesn’t power you, it instead powers the zerglings. The Golden Armada’s interpreters didn’t detect the attack from a zerg ship (2v5) Luckily the armada wasn’t damaged by the attack. However they are hit with one of Jupiter’s many moons. The Golden Armada is also attacked by an Ultramarine ship which it was able to defend against, though a bit less effectively. The mothership fires one last shot at Scotty, only for it to miss as Scotty walks away. The probes don’t manage to warp in 1 proton cannon, though it needs some repairs. The carriers try to purge the Zerg, this works, though the Zerg used their psychic powers they received from the psi enhancer to make the carriers destroy themselves as well by making anything that hit them bounce back to the walls of the ship. The Zerg are gone, however the carriers are damaged. Scotty finds an ox and tries to attack it, only for it to run away, towards a town that is not burnt. Kenneth bangs at the door of the base, which alerts Lazarus, and also causes a dent in the door.
Steam Engine Train (giant, a building can fit in the wagons) (indestructible) (flying, can leave atmosphere) (air bubble around the train, prevents wind and pressure to enter the train) (forcefield that bounces attacks back to attacker) (George can see from the windows and probably the headlamp)(makes "Reality Rails" behind which reinforces reality in the area)
Water sourced from Eikþyrnir antlers (extra water leaves the train as a permanent river at the back of the train)
Heat source from a small sun in boiler.
Gardens in the roofs of the wagons (some flying dirt too)(Gravity in wagons affected so the floor is always down and other prevent other inconveniences from being in a flying train) (Firebird feathers helping the plants in the gardens grow)
-Wagon 1 and 2 has too much plants.
-Wagons 3 to 12 posses only dirt.
-Wagon 3 has a flower garden on top.
-Wagon 5 has a Japanese garden on top (and always is 5ft over the ground at minimum)
-Wagon 7 has Snowflakes frozen in the air (They are not affected by gravity and each snowflake is separated from each other)
-Wagon 9 has a forest with animals on top of it.
bandon ship. Keep looking for an asteroid belt.
5,2
You manage to leave the ship as it begins attacking whoever attacked them. You were so focused on finding a way out of the ship nd getting far away from the battlefield that you didn’t pay attention to where you went. When you realize where you are, you realize you are on Europa.
"Screw you voice, you can't make me or my people stay in your shitty cave!"
Look for a different way out, if that fails use my mind powers to make a way out.
Name: King Zultan
Description: A three headed rat in kingly attire with one crown shared by all three heads, he's slightly shorter than the average human.
Starting Location: In the back room of an abandoned Blockbuster video store.
Goal: To rule over my own kingdom.
Inventory:
Key Snake
Knife
Crowbar
Zultan's Party: Everyone has a knife and a crow bar.
Tweedledee Zombie rat has ghost
Tweedledum Zombie rat has ghost
Reginald Rat
Jane Human
Ajohn Human
Melanie Human
Tazz 1 Human has ghost
Tazz 2 Human has ghost
Tazz 3 Human has ghost
6 Rats
3
You look around and find a part of the wall to the left of the corridor opens up, like a garage door, then comes back down after 4 seconds, stays closed for 3 seconds, then opens again. You also pay attention to the light in the hallway. You notice that it blinks in the beat of
Another One Bites the Dust. You have 2 possible ways out now.