Steam Engine Train (giant, a building can fit in the wagons) (indestructible) (flying, can't leave atmosphere) (air bubble around the train, prevents wind and pressure to enter the train) (forcefield that bounces attacks back to attacker) (George can see from the windows and probably the headlamp)(makes "Reality Rails" behind which reinforces reality in the area)
Water sourced from Eikþyrnir antlers (extra water leaves the train as a permanent river at the back of the train)
Heat source from a small sun in boiler.
Gardens in the roofs of the wagons (some flying dirt too)(Gravity in wagons affected so the floor is always down and other prevent other inconveniences from being in a flying train) (Firebird feathers helping the plants in the gardens grow)
-Wagon 1 and 2 has too much plants.
-Wagons 3 to 12 posses only dirt.
-Wagon 3 has a flower garden on top.
-Wagon 5 has a Japanese garden on top (and always is 5ft over the ground at minimum)
-Wagon 7 has Snowflakes frozen in the air (They are not affected by gravity and each snowflake is separated from each other)
-Wagon 9 has a forest with animals on top of it.
In that case use magic to improve myself so I can go to space.
5
The magic allows your wheels to constantly be riding on air, taking enough air to allow you to drive even in the near vacuum of space.
(If this doesn’t make sense, ask about it and I will clarify)
"Lets go down the path in front of us."
Get the six rats to join my group, walk down the forward path.
Name: King Zultan
Description: A three headed rat in kingly attire with one crown shared by all three heads, he's slightly shorter than the average human.
Starting Location: In the back room of an abandoned Blockbuster video store.
Goal: To rule over my own kingdom.
Inventory:
Key Snake
Knife
Crowbar
Zultan's Party: Everyone has a knife and a crow bar.
Tweedledee Zombie rat has ghost
Tweedledum Zombie rat has ghost
Reginald Rat
Jane Human
Ajohn Human
Melanie Human
Tazz 1 Human has ghost
Tazz 2 Human has ghost
Tazz 3 Human has ghost
Keep bombarding crypt
Use either acidic or incendiary round to make sure that the ghouls will not get resurrected.
1,4,3v6 target=1
King Zultan and his party walk down the forward path as the way back has caved in due to something large hitting the surface. It’s dark and the hallway seems to go on forever, eventually you find a room that to you looks like an empty square room, but the zombies and Tazzes seem to grow uneasy. Melanie turns to you and whispers
”I didn’t know zombies could feel fear” Reginald asks everyone
”Does anyone else see an empty room?” Ajohn and Jane both say yes at about the same time.
”I doubt they are scared of an empty room, perhaps they see something we don’t?” Ajohn asks.
”Or hear something we don’t.” Jane replies. According to the Ultramarine, there is now a crater about 20 ft in front of a human, 3 storks and an eagle. The human is firing acidic projectiles at ghouls near the entrance, killing them. After a few minutes, the ghouls melt away as they attack stork1, the leader of the birds. The scratch from the last ghoul before it melted away means that stork1 is also killed by the acid, melting away in turn. (2,6,3) Stork2 runs away from the group, not wanting to stay when his leader was killed. Stork3 vows to follow you till the end. The eagle says he will continue to follow you, but will leave if the stork is killed. Purple ghoul blood mixes with red bird blood at the entrance. You can now enter the crypt without dealing with any more ghouls. The Ultramarine, the human, the stork, and the eagle notice a heel opted with a clown head flying towards their location.
Follow the spaceship.
Name:Scotty
Description:A Tyrannosaurus rex.
Starting Location:A field near the town.
Goal:Eat food.
gateway continues to warp in more zealots
probes dig themselves out of the tunnel
mothership continues to purge cities, with the void rays protecting the mothership
zealots continue the purge of zerg abominations
Lazurus uses his psionic powers to crush the minds of any who attack his base
The lighthouse has no light, but kenneth does not care! No, he'll fire the nuclear mortar he placed there earlier at a nearby town! Which is filled with badmen, perfect for the nuclear sacrifice. Then the sign shall be shown to the cult, and as the warp overtakes the earth...
Ave Imperia...
CHAOS REIGNS!
4v3, 4, 4, 4, 2, 5, 6
You follow the ship, which detects you as a threat and shoots you, however the ray is deflected into space by a concentrated burst of blue fire. You are getting good at controlling this. You follow the ship as it flies to a new city filled with what seem like living buildings and lots of purple creatures. The ship burns the city, turning the whole place to ash, save for one of the purple creatures, a bird?, flying off somewhere else. The probes finally manage to dig themselves out while the gateway warps in more zealots. The mothership’s void ray shoots st something but is deflected, luckily whatever it shot at didn’t attack, merely follow and watched as it burned a Zerg nest. However one of the zergs taking the body of a bird managed to fly away before being burned. The zealots get lost in one of the Zerg nests. You don’t know if they are still alive or not. (6v2) A bear zerg came towards the base, but Lazarus easily crushed its brain, causing it to leak out from its ears. More zergs appear, these ones have human form. (2) Both are also killed, their brains leaking out of their eyes as they fall. Meanwhile at the lighthouse, Kenneth sets up and uses a nuclear mortar, aiming it at an Ultramarine base, destroying it. His cult members are approached by some purple humans claiming to be servants of chaos.
Name: Bowser
Description (Incase you don’t know already): Large, bipedal, Fire-breathing tortoise complete with claws on his fingers and toes, and spikes on his shell, and some red hair between two horns on his head. Yellow-orange skin, green shell.
Starting location: My freaking castle. There’s a lot of lava here too, so it’s like a hell-equivalent area
Goal: Conquer the world!! Crud maybe I will even build my own galaxy hahahahaha!
Owned vehicle: A clown copter with a built in cannon in the “mouth”
Current army: 1 pilot from Tokyo
Inventory: proton ray, poison resistant armor, and blueprints for: hypnosis ray, animal translator, Romania translator, magic detector, and a rocket (size not determined, blueprint damaged)
Well, hypnosis ray it is. Build that so if I have problems increasing my army I can make it easier.
Hand the armor to the pilot and tell him to put it on.
After that’s finished, hop back into the clown copter with the pilot and fly to whatever gets my attention first
6, 4+1 hypnosis, 5(location=1)
You manage to build the hypno ray. You find out that it doesn’t have an off button, so you aim it at the pilot, who wordlessly follows your instructions and equips the armor. You look outside and notice a large crater in a graveyard. You enter the clowncopter with the pilot following you and fly there. You see a ship, and on the ground 20 ft away from the crater you notice a human, an eagle and a stork near the entrance to what looks like a crypt.