Turn 20
The IronbeardsSmelting down the Limonite gains you 35 bars of Iron at a cost of 35☼.
Your miners happily begin to chip away at the gold, finding a particularly saturated part of the vein, they pull out kilogram after kilogram...
until they break through the vein into a large cavern, a cavern studded with gems. A cavern overflowing with them, glittering black it is covered in black opals and black zircons from top to bottom.
The Happy Shouts of the Miners are however interrupted...
YOU DUG TOO DEEP!Gem-tipped bone and nightcap spears lance out of the darkness, dropping miners left and right and soon enough black-scaled blind lizardmen congeal out of the darkness in a frothing mass. Panicked miners run for your lives...but only one squad makes it out. At least they brought the gold...
CopperbacksYou open one of the platinum veins
You also pay all the mercenaries retainers (230☼)
With the Mercenaries paid and your Clan Warriors mustered you set out for the Second Mine Shaft, ready to take back whats yours.
The numbers of the plump helmet men seem endless, first dozens, then hundreds falling upon the seasoned warriors from all directions, overwhelming them within minutes. The lesser Mercenaries like the Deserters and the Raiders are the first to fall, already badly equipped for cave fighting, they have no chance against the tide of plump helmet men flowing over them. The Fliers of Emptiness slaying the plump helmet men left and right are unable to use their wings in the tight confines and soon find themselves cut off from the rest of the army, dragged into the darkness.
The Clans Warriors, considered to be the weakest link in your army hold out the longest, allowing the elven younglings a chance to retreat, while sacrificing themselves.
Only the Youths of Cebela Athema return from the expedition, the tales of the ferocity and numbers of the plump-helmet men sending even the most seasoned elder to furious beard stroking.
It seems there is a grudge to be settled.
Only the Youths of Cebela Athema escape the battle in Shaft 2.
Dozens of Plump Helmet Men lay dead, but it seems to have made barely a dent in their numbers. Level 3 remains sealed offYOU DUG TOO DEEP!Even as the situation in the lower levels becomes untenable your miners higher up are ambushed by even more plump helmet men. A few barely escape with what they managed to mine. The First level of the Mineshaft now too has been occupied by these particularly aggressive fungi.
The First Level of the Second Mineshaft has been overrun by the plump helmet men, you lose 2 Families of Miners.The Miners in Shaft three barely fare better, fleeing in panic from there as the Ironbeards unleash more evil upon the mines.
Shaft four however is where its at...
PRAISE THE MINERS! YOU STRUCK ADAMANTINE!The fabled metal! And so close to the surface! Despite the dire situation in other shafts your miners praise that bit of luck. The King is of course informed immediately who praises your clan.
You gain 100 Influence for discovering a Vein of Adamantine!Refining5 Cut Lace Agate 50☼
20 bars of Coke 40☼
11 Cut Amethysts 1100☼
1 Masterful Large Amethyst 2400☼
1 Aventurine 15☼
50 bars of Iron 500☼
7 Cut Citrine 70☼
15 bars of Zinc 30☼
__________
Total: 4.205☼
Refining Cost: 210☼
Mining:7kg Lignite
3 Amethyst
5kg Galena
2 Claro Opals
8kg Magnetite
5kg Platinum
4 Citrine (mined out)
1kg Sphalerite (mined out)
ExplorationSphalerite Vein
Sphalerite Vein
Moonstone Cluster
The Everlives((just noticed that you can't mine those Banded Agate, everything that is struck through is either unreachable or mined out. Assuming you mine the claro opals instead, for sake of expediency))
You mine 6 Claro Opals!
____________________________
EVENT:The negotiations with the Elves are over, the elves are offering rare trained animals for trade, on the downside coal prices have gone up considerably.
Wealth: 2493☼
Influence: 4
Families: 1(3)
Stores:
35 Bars of Iron
10kg Gold
Claims:
Wealth: 20.186☼
Influence: 187
Families: 16(21/2)
Private Military:
0/2 Squads of Clan Warriors
Younglings from Cebela Athama - a Squad of Elves 1000☼ 20☼
Stocks:
7kg Lignite
3 Amethyst
5kg Galena
2 Claro Opals
8kg Magnetite
5kg Platinum
4 Citrine
1kg Sphalerite
Claims:
Mineshaft 2:
Lignite Vein
Lignite Vein
Aventurine
Amethyst
Cassiterite
Mineshaft 3:
Mineshaft 4:
Magnetite Vein
Native Platinum Vein
Native Platinum Vein
Sphalerite Vein
Sphalerite Vein
Moonstone Cluster
[spoiler= The Everlives (Green)]
Wealth: 0☼
Influence: 0
Families: 1
Stores:
6 Claro Opals
Claims:
____________________________
Public ClaimsMineshaft 2:
Limonite Vein
Hematite Vein
Hematite Vein
Mineshaft 3:
Gold Vein
Galena Vein (Copperbacks)
Claro Opal Cluster
Hematite Vein
Mineshaft 4
Cobaltite Vein
Black Pyrope Cluster
Native Platinum Vein (Copperbacks)
Price FluctuationsCoal 5☼
The KingSending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence
The Foundry500 Capacity
The Jewellers50Capacity
The Smiths50 Capacity
The Crafters50 Capacity
The SnakemenPopulation: 410 Adults
Military: 80 Snakemen
Mood:
SilentGoods Available:
Ores
Gems
Slaves
____________________________
Mineshaft 2Sedimentary Layer: SandstoneLevel 1 Plump Helmet Men InfestationLignite VeinLimonite Vein
Lignite Vein
Aventurine
AmethystLevel 2Hematite VeinBanded Agate ClusterHematite Vein
Hematite Vein
Level 3 Plump Helmet Men InfestationLignite Vein
Cassiterite VeinLevel 4Mineshaft 3Igneous Extrusive Layer: BasaltLevel 1 Lizardmen InfestationGold Vein
Galena Vein
Claro Opal Cluster
Black Opal Cluster
Black Zircon Cluster
Hematite Vein Voracious Cave Crawler occupiedLevel 2 Jabberer Infestation
Mineshaft 4Sedimentary Layer: Rock SaltLevel 1
Magnetite Vein
Native Platinum Vein
Native Platinum Vein
Native Platinum Vein
Metamorphic Layer: PhylliteLevel 2Sphalerite VeinCobaltite Vein
Black Pyrope ClusterAdamantine VeinLevel 3Admantine Vein
Sphalerite Vein
Sphalerite Vein
Moonstone ClusterGM Notes:
Apologies in advance for any inconsistencies and mistakes.
Naturegirl your order was invalid so i just gave your miners something else to do, hope that was okay.
finally:
AdmantineYou struck it yay! Now comes the problem. First admantine works in spires so once you discover one the entire spire belongs to you...for now. However after a random number of Z-Levels digging into the spire will cause HFS to happen. Toss of the dice and all that.
But you can't simply let that sweet sweet Adamantine lay about. Due to your dwarven nature, it calls out to you, it wants to be mined. To be used and forged and turned into things. If you don't mine it someone else will and the King is quick to get someone to do the job for him.
In mechanical terms that means that as long as there is an unmined vein, Adamantine Fever will grip the dwarves of the fortress with effects ranging from your miners mining it instead of different things, the king sending random dwarves not of the mining clans to deal with it over claim changes, wildcat miners up to temporary fits of madness, murder sprees and tantrum spirals.
So yeah fun stuff. Also just FYI the Fliers of Emptiness were Legendary +3 military. they had a miniscule chance of dying in combat...those plump helmet men are dangerous as all getout.