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Author Topic: Digging too Deep Turn 20: Drums in the Deep...and Adamantine!  (Read 6195 times)

MonkeyMarkMario

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Re: Digging too Deep Turn 3: Already Dug too deep
« Reply #15 on: June 25, 2019, 04:32:01 pm »

PTW, looks !FUN!, add me to the waitlist.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Wozzy

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Re: Digging too Deep Turn 3: Already Dug too deep
« Reply #16 on: June 25, 2019, 05:02:14 pm »

Clan Yungblood
Sell 1kg of Gold to The Foundry
Smelt 5kg of Gold at The Foundry
Back to mining that Gold
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Kashyyk

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Re: Digging too Deep Turn 3: Already Dug too deep
« Reply #17 on: June 25, 2019, 05:37:05 pm »

Dagnabbit.

Clan Copperbacks
Exploratory Mining at Mineshaft 3's Igneous Extrusive Layer: Basalt
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Roboson

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Re: Digging too Deep Turn 3: Already Dug too deep
« Reply #18 on: June 25, 2019, 05:49:51 pm »

Clan Bronzebeard
Dig deeper in Shaft 2.

(Also can we make deals with people, like using lignite to get a discount at the foundry on smelting for bringing out own fuel?)
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Ghazkull

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Re: Digging too Deep Turn 4
« Reply #19 on: June 25, 2019, 06:59:53 pm »

Turn 4

Copperbacks


This time around you are more successful your miners find a cluster of Yellow Zircons!


The Bronzebeards


You dig to the second level of Shaft 2 it is still part of the Sedimentary Layer, so still Sandstone.



The Youngbloods


You sell 1 kg of Gold for 30☼
The Foundry demands 25☼ for smelting the Gold but now you are in possession of 5kg of Gold Bars
Your miners mine another 7kg of Gold





____________________________

The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
100 Capacity

The Jewellers
10 Capacity

The Smiths
10 Capacity

The Crafters
10 Capacity
____________________________


Mineshaft 1
Sedimentary Layer: Dolomite
Level 1 Monster Infestation inaccessible!
Limonite Vein
Serpent Man Town (Strength: 50 Soldiers)


Mineshaft 2
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Level 2

Mineshaft 3
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Yellow Zircon Cluster


GM Note:
No to the deals with other folks, mostly because i dont want to deal with even more information, sorry. You could however hang on to lignite for a while, price fluctuations will be a thing in this game ;)
Also: each level has at most three veins (read veins not gem clusters)
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Kashyyk

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Re: Digging too Deep Turn 4
« Reply #20 on: June 25, 2019, 07:03:56 pm »

Clan Copperback
Mine those Yellow Zircons
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Wozzy

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Re: Digging too Deep Turn 4
« Reply #21 on: June 25, 2019, 09:04:10 pm »

Clan Yungblood
Sell 5kg Gold Bars to the Crafters
Keep mining that Gold!
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RulerOfNothing

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Re: Digging too Deep Turn 4
« Reply #22 on: June 25, 2019, 11:41:44 pm »

Posting to Watch/Waitlist.
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Roboson

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Re: Digging too Deep Turn 4
« Reply #23 on: June 26, 2019, 12:43:29 am »

Bronzebeard
Exploratory mining on the second level of the second shaft.

(Also how do we tell how much something is worth?)
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Ghazkull

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Re: Digging too Deep Turn 4
« Reply #24 on: June 26, 2019, 02:47:24 am »


Turn 5

Copperbacks

Your miners successfully harvest all of the Zircons to a total of 6!


The Bronzebeards

After some exploratory digging your clan finds a vein of Hematite!


The Youngbloods

You sell those Gold Bars for a total of 600☼
Your Miners bring in 7 more kilogrammes of the yellow material, this vein seems to be big.




____________________________

The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
100 Capacity

The Jewellers
10 Capacity

The Smiths
10 Capacity

The Crafters
10 Capacity
____________________________


Mineshaft 1
Sedimentary Layer: Dolomite
Level 1 Monster Infestation inaccessible!
Limonite Vein
Serpent Man Town (Strength: 50 Soldiers)


Mineshaft 2
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Level 2
Hematite Vein

Mineshaft 3
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Yellow Zircon Cluster mined out


GM Note:
You can look up the worth of things in the dwarffortresswiki if you want: http://dwarffortresswiki.org/index.php/DF2014:Gem
the prices are as listed there unless random events happen which alter prices.
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Kashyyk

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Re: Digging too Deep Turn 5
« Reply #25 on: June 26, 2019, 02:59:43 am »

Clan Copperback
Exploratory Mining at Mineshaft 3's Igneous Extrusive Layer: Basalt

Sell enough Rough Yellow Zircons to pay for the rest to be refined, and then have them refined.
« Last Edit: June 26, 2019, 04:32:21 am by Kashyyk »
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Wozzy

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Re: Digging too Deep Turn 5
« Reply #26 on: June 26, 2019, 06:25:40 am »

Clan Yungblood
Mine that Gold!
Smelt that Gold ore!
« Last Edit: June 26, 2019, 06:29:05 am by Wozzy »
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Roboson

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Re: Digging too Deep Turn 5
« Reply #27 on: June 26, 2019, 09:14:15 am »

Bronzebeard
Mine the hematite. Sell the lignite. Use that money to smelt the hematite.
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Ghazkull

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Re: Digging too Deep Turn 4
« Reply #28 on: June 26, 2019, 12:44:37 pm »

Turn 6

Copperbacks

You discover a cluster of Black Zircons!
This level has been fully explored!
You sell of one of the rough yellow zircons for a whopping 60☼ and have the other five refined into cut yellow zircons.
(each of those is worth 100☼)


The Bronzebeards

Your miners mine 3kg hematite.
selling the lignite gives you 6☼
Which allows you to melt down one kilogramme of the hematite into four bars of iron.


The Youngbloods

7 more kilogrammes of Gold are brought to the surface at a cost of 105☼
You turn those 21 kg of Gold into a whopping 84 bars of Gold!




____________________________

The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
100 Capacity

The Jewellers
10 Capacity

The Smiths
10 Capacity

The Crafters
10 Capacity
____________________________


Mineshaft 1
Sedimentary Layer: Dolomite
Level 1 Monster Infestation inaccessible!
Limonite Vein
Serpent Man Town (Strength: 50 Soldiers)


Mineshaft 2
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Level 2
Hematite Vein

Mineshaft 3
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Yellow Zircon Cluster mined out
Black Zircon Cluster
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Wozzy

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Re: Digging too Deep Turn 6: The Ecstasy of Gold
« Reply #29 on: June 26, 2019, 01:02:42 pm »

Clan Yungbloods
Sell the Gold bars to the Crafters.
Mine that Gold!
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