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Author Topic: Digging too Deep Turn 20: Drums in the Deep...and Adamantine!  (Read 6131 times)

Kashyyk

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Re: Digging too Deep Turn 6: The Ecstasy of Gold
« Reply #30 on: June 26, 2019, 02:17:37 pm »

Clan Copperback
Mine those Black Zircons

Sell those cut Yellow Zircons
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Roboson

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Re: Digging too Deep Turn 6: The Ecstasy of Gold
« Reply #31 on: June 26, 2019, 04:53:45 pm »

Bronzebeard Clan
Exploratory mining on the second mine shaft second level.
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Ghazkull

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Re: Digging too Deep Turn 4
« Reply #32 on: June 26, 2019, 06:28:38 pm »

Turn 7

Copperbacks

Wealth rolls in as the Zircons are sold for a good 500☼
Your miners bring forth 2 Black Zircons


The Bronzebeards

You find a large Cluster of Banded Agate and start wondering whether you are somehow in the wrong shaft altogether.

The Youngbloods
You find yourself with a problem...the Crafters can't afford to buy all your gold...they can merely buy 5 bars, netting you still a good 150☼.
You mine 2kg of Gold!

____________________________

EVENT:

The wealth in gems and gold being mined in Deepmire has been noted and thus new migrants come to the fortress.
Price for coke (refined lignite and similiar) has gone up to a total of 5☼ per coke, that means that one lignite is potentially worth 25☼
The reason for this is the expanded demand on the foundries and smiths.
Speaking of which the new migrants expand the current crafters considerably.









____________________________

Price Fluctuations
Coke: 5☼


The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
200 Capacity

The Jewellers
20 Capacity

The Smiths
20 Capacity

The Crafters
20 Capacity
____________________________


Mineshaft 1
Sedimentary Layer: Dolomite
Level 1 Monster Infestation inaccessible!
Limonite Vein
Serpent Man Town (Strength: 50 Soldiers)


Mineshaft 2
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Level 2
Hematite Vein
Banded Agate Cluster


Mineshaft 3
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Yellow Zircon Cluster mined out
Black Zircon Cluster
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Roboson

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Re: Digging too Deep Turn 7: Economic Overheating
« Reply #33 on: June 26, 2019, 09:54:18 pm »

Clan Bronzebeard
Mine those gems!
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Kashyyk

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Re: Digging too Deep Turn 7: Economic Overheating
« Reply #34 on: June 27, 2019, 01:14:42 am »

Clan Copperback
Mine for more Black Zircon

Refine the current Black Zircon, then sell them.
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Wozzy

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Re: Digging too Deep Turn 7: Economic Overheating
« Reply #35 on: June 27, 2019, 06:31:03 am »

Clan Yungblood
Try to sell gold bars to crafters, jewelers, and smiths. I'm sure someone wants a gold necklace or gold plated armor.
Make that Gold Mine Public!
Exploritory Mining on third shaft, first level.
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Ghazkull

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Re: Digging too Deep Turn 4
« Reply #36 on: June 27, 2019, 07:14:31 am »

Turn 8

Copperbacks
You mine out the Cluster of Black Zircons to a tune of four more rough black zircons.
Refining the black zircons costs another 30☼
but selling them, hooh boy. another 600☼ are made by selling the black zircons.
Having heard of your large scale sales of gems you manage to make some strategic marriages, your clan grows by a family.

The Bronzebeards
Well this was a bad week you mine a single rough agate.

The Youngbloods
After some hassling the smiths agree to buy your gold.
Together with the crafters guilds you manage to sell 34 Gold bars to a tune of 1.020☼.
Your Elder is salviating at the wealth being closed away in the vaults and your young men at the new wives they manage to marry.
Your clan grows in numbers and influence.
The Public Grant of a Gold Mine causes an uproar in the fortress, you are sure to gain much influence for this as time goes on.
You find a Vein of Hematite!

____________________________

EVENT:





____________________________

Public Claims
Mineshaft 3:
Gold Vein


Price Fluctuations
Coke: 5☼


The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
200 Capacity

The Jewellers
20 Capacity

The Smiths
20 Capacity

The Crafters
20 Capacity
____________________________


Mineshaft 1
Sedimentary Layer: Dolomite
Level 1 Monster Infestation inaccessible!
Limonite Vein
Serpent Man Town (Strength: 50 Soldiers)


Mineshaft 2
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Level 2
Hematite Vein
Banded Agate Cluster


Mineshaft 3
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Yellow Zircon Cluster mined out
Black Zircon Cluster
Hematite Vein
« Last Edit: June 27, 2019, 07:32:04 am by Ghazkull »
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Kashyyk

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Re: Digging too Deep Turn 4
« Reply #37 on: June 27, 2019, 07:20:45 am »

GM Note:
Also: each level has at most three veins (read veins not gem clusters)

I was planning on doing some exploratory mining on that level as well. Is this rule not the case?
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Ghazkull

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Re: Digging too Deep Turn 7: Economic Overheating
« Reply #38 on: June 27, 2019, 07:26:37 am »

ah thanks, i forgot that clusters don't count as veins, rectifying right now.

EDIT: changed the post. You now have found a vein of hematite instead of digging deeper
« Last Edit: June 27, 2019, 07:31:05 am by Ghazkull »
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Naturegirl1999

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Re: Digging too Deep Turn 7: Economic Overheating
« Reply #39 on: June 27, 2019, 07:55:02 am »

Add me to waitlist, will join when able
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Kashyyk

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Re: Digging too Deep Turn 7: Economic Overheating
« Reply #40 on: June 27, 2019, 09:51:58 am »

Clan Copperback
Exploratory Mining at Mineshaft 2's Level 1
Exploratory Mining at Mineshaft 3's Level 1
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Roboson

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Re: Digging too Deep Turn 7: Economic Overheating
« Reply #41 on: June 27, 2019, 10:31:39 am »

Clan Bronzebeard
Open the lignite claim to the entire fortress.
Mine the gems!
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Wozzy

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Re: Digging too Deep Turn 7: Economic Overheating
« Reply #42 on: June 27, 2019, 12:07:49 pm »

Clan Yungblood
Mine that Hematite!
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Ghazkull

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Re: Digging too Deep Turn 4
« Reply #43 on: June 27, 2019, 12:47:58 pm »

Turn 9

Copperbacks
You find a vein of Galena in shaft 3!
You find a cluster of Lace Agate in shaft 2!
Your miners are frightened due to the massive monster hanging about in the nearby hematite vein.

The Bronzebeards
It is a suprising move. Lignite being so coveted within the fortress nobody expected you to actually make it a public claim. Yet here you are.
In the meantime your miners managed to get a good week in 7 rough banded agates have been mined

The Youngbloods
YOU DUG TOO DEEP
The Yungbloods have been quite lucky these days gold lay piled in their stores and coins in their vaults, their clan was the rising star of Deepmire.
The beasts approach was only preempted by a slight tremor in the earth. The miners none older than two hundred did not yet know what terror awaited them. They never really had a chance to be fair, the voracious cave crawler that broke through the opening of the mined out hematite vein was more than thirty meters long, a massive ancient beast, that could go toe to toe with a dragon. A single miner made it out alive heavily wounded, the tunnel collapsed behind him...for now.

____________________________

EVENT:





____________________________

Public Claims
Mineshaft 2:
Lignite Vein

Mineshaft 3:
Gold Vein



Price Fluctuations
Coke: 5☼


The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
200 Capacity

The Jewellers
20 Capacity

The Smiths
20 Capacity

The Crafters
20 Capacity
____________________________


Mineshaft 1
Sedimentary Layer: Dolomite
Level 1 Monster Infestation inaccessible!
Limonite Vein
Serpent Man Town (Strength: 50 Soldiers)


Mineshaft 2
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Lace Agate Cluster
Level 2
Hematite Vein
Banded Agate Cluster


Mineshaft 3
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Galena Vein
Yellow Zircon Cluster mined out
Black Zircon Cluster
Hematite Vein Voracious Cave Crawler occupied


GM Note: For public claims to grant you influence you need folks actually mining them.
« Last Edit: June 27, 2019, 12:50:47 pm by Ghazkull »
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Wozzy

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Re: Digging too Deep Turn 9: The tramp of doom...
« Reply #44 on: June 27, 2019, 01:01:41 pm »

Clan Yungbloods
Exploratory Mining Mineshaft 2 Level 1
Exploratory Mining Mineshaft 2 Level 2
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