Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 9

Author Topic: Sinking Tower Arms Race: Volcasial Thread (Pulse 1 Strategy Phase)  (Read 6536 times)

Man of Paper

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
« Reply #15 on: June 26, 2019, 01:08:54 pm »

But we don't need help immediately? We need to get a solid baseline to develop with first, because those sort of things get better the longer you work with them. Right now we should be even. We make something that has substantial effects the longer it's in play then it only hurts us the longer it isn't used. If the genemodding isn't preferred, I'd at least be okay with something that gives us a foundation tech to enhance our military with. Something like the all-too-popular power armor, or some sort of laser tech. Maybe even something along the lines of the Dwemer's Tonal Architecture and shit from the Elder Scrolls universe. But first turn is best turn for something that could have additive effects.

Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
« Reply #16 on: June 26, 2019, 01:40:34 pm »

Which gives us little to revise with. That is also my argument for the Lev Crystals. The use of prayer and wishes to power our tech will only improve our ability to understand such. We can use a strategic action to discover things. Like how those Shuttle Disks work. At the moment though, they can't be replaced, but a Lev Crystal can replace them. Better TC means we can gather more resources, which means we can have more material to work with.
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
« Reply #17 on: June 26, 2019, 01:53:55 pm »

For me, the Levitation Crystal isn't so much about the actual flying or TC as it is figuring out how to use our weird Orkish belief field to better make da red wunz go fasta. That, and Genetic Modification is just daring fallacy to do furries. It's too risky, dude.
Logged



Avanti!

Man of Paper

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
« Reply #18 on: June 26, 2019, 02:25:37 pm »

Fallacy's said their personal things won't affect/infect the ARs they run before, I think anyways, and I trust that to be the case. We can, and should, go for some sort of biopunk (is that a thing?), utilizing man, animal, and plant and twisting their mere existence to our whims.

This'd be a thing where stuff from, say, Bioshock, wouldn't be out of reach.
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
« Reply #19 on: June 26, 2019, 02:31:40 pm »

Oh god. MoP read Leviathan.
Jokes aside, I do think that biological modification could be useful if we do it right, it's just that you can't get directly to some of the wackier things (Like Bioshock) without magic.
Logged



Avanti!

Man of Paper

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
« Reply #20 on: June 26, 2019, 02:45:00 pm »

We could come up with some good biological technobabble substitute for magic. Science for the Science Throne. We can be some smarter version of Orks!
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Design Phase)
« Reply #21 on: June 27, 2019, 09:34:19 pm »

Levitation Crystal:

(Normal) 3 + 3 = 6

It has been said that our city flies aloft on the wishes of our people. We wished to make that literal. A good part of the notes we possessed pertained to the use of crystals to make things fly, so we started from there.

... it turned out that it wasn't just a saying. Some of the schematics and notes looked suspiciously like certain structures in our Shuttle Disks. Investigation revealed that they were in fact the exact same structures, and our Shuttle Disks have literally been powered by the will of the people riding them. It seems reasonable to say that our cities themselves are kept aloft by the same mechanism.

However. The work of this design didn't just tell us about something we already had. We wanted to be able to make this crystal. Create a source of it. We assembled a reactor meant to produce the needed crystal. The produced crystal is... different... than the crystal we discovered in our Shuttle Disks. We'd say it's better in every way, except it's more specialized. We theorize normal crystal can do more than Levitation Crystal, but Levitation Crystal is very good at making things float, and has the advantage of being able to be charged up beforehand instead of needing to be continuously powered. If we adapted the design for Shuttle Disks to use Levitation Crystal, we'd be able to actually produce the currently irreplaceable disks and save on the cost of using normal crystal.

That is, we still can't actually make normal crystal, so it's more like a lack of cost and a lack of ability... but we get the point.

Spoiler: Designs (click to show/hide)
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #22 on: June 27, 2019, 09:51:16 pm »

So, that turned out well. Want to use the revision to either turn it into a functional vehicle, or maybe unshittify our guns?
Logged



Avanti!

Man of Paper

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #23 on: June 27, 2019, 10:02:59 pm »

I hate it because it's thematically about as interesting as used toilet paper, and nothing beats using a design to make something that requires us to design a component (a new crystal) to be used in another design (whatever the crystal is needed for). I can work with it, but there's an action economy to worry about here and how many times are Arms Races going to use flying crystals, my dudes?

We don't have much to revise, really. A new gun should get a design action and utilize some new something. New crystals, I guess, since we decided vajazzling is the path we want to take.
« Last Edit: June 27, 2019, 10:34:32 pm by Man of Paper »
Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #24 on: June 27, 2019, 10:40:19 pm »

Mate, chill. There is in fact a reasoning for doing it like this. It simplifies the design, increasing the likelihood of a successful result. It makes the component ready to use and thus simplifies its inclusion in other designs as well. As I understand, doing things like this is pretty common in arms races, so there's no need to be like that.

That behind us... ideas. Our pistol is a bit bad, so we can jot that down for later. Anyhow, I figure we can actually revise the flying discs to use these crystals.

Quote from: Ignitae Pact ACS-Javelin
In the rush to figure out just what was going on after awakening, most had worries. These were typically about food, or housing, or even deeper questions like who they were. Only a few, led by an individual dubbed Ignitae, had the initiative to force the creation of a patent office, and then promptly patented the casings of the Shuttle Discs. With a few alterations, of course. Don't want the inventors coming back with a legal team.

The hull has been shrunken to save on costs, to the point where the cargo bay has been halved in volume. Testing will be done to ascertain what size of levitation Crystal is required, though it will likely be small compared to what the original Shuttle Disc would require. Propulsion is provided by two cowled propellers on either side of the ship. The Javelin's crew is composed of a Pilot (Who operates the craft), a Navigator (Who aids the pilot in, well, navigation), a Quartermaster (Keeps track of the cargo and maintains the engines), and a crew of about 6 loaders.
« Last Edit: June 28, 2019, 11:11:32 am by Doubloon-Seven »
Logged



Avanti!

Man of Paper

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #25 on: June 27, 2019, 11:29:17 pm »

Proposal: "Crater" Pump-Action Marksman's Rifle

Our lever action is nice, or at least reliable enough, but we could always improve accuracy. By adding a telescopic sight and deployable bipod to the design we aim to improve the, well, aim of our soldiers over longer distances. Our biggest change to the rifle however is the introduction of a pump-action receiver. Instead of having to operate a lever in order to load a round into the chamber we've redesigned the magazine to push a new round into a chamber after operating the handle for the pump-action beneath the barrel. This reduces the amount of motion required by a Marksman, improving accuracy, fire rate, and target reacquisition times.



Upon saying something dumb in discord and realizing it might be a neat idea, I have written the following proposal to offer the the Enabrians:


Quote from: The Civility War Agreement
We, the below-signed, hereby agree to the Civility War Agreement, defined as follows:

a) Conflicts shall be settled through a duel between a chosen representative from each of the participating Fortress-Cities.
b) Duels are fights to the death between two combatants who are grown, trained, and equipped by their Fortress-City.
c) The winning nation is given the same freedoms to act as if they had won decisively for the [turn].
d) If a nation wishes to opt out and return to full-scale war they must notify the other Fortress-City with enough time to prepare for a change in the nature of the war.
e) Dueling can be reinstated at any time as to cut down on unnecessary casualties, but must be agreed upon by both sides.
f) Fortress-Cities are never to be directly attacked - the mutual hatred we have for one another would be impossible to replace if one party were to be fully annihilated, and such a void could prove to be a problem for either city.
g) Both Fortress-Cities will split profits from advertising and merchandising Duels.
« Last Edit: June 28, 2019, 02:45:26 am by Man of Paper »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #26 on: June 28, 2019, 10:18:12 am »

Revision: Lightning Power Crystal

We know that the crystals used in the craft can do more than the specialized crystals. But they're also weaker, having to be charged on the go. Last, their is probably a power component to them.

The Lightning Power Crystal is a variant on our Levitation Crystal idea. Rather than levitate things, it instead turns the wishes stored inside it to power. Most particularly electrical power. Like the other, it can be pre-charged. Like the other, it can be charged in operation. It's main use is in connecting conduits to it, allowing us to turn turbines and propellers with electricity, and run any systems with it.

Like the other, it's about the size of an adult torso. And can be up-sized for more massive undertakings, allowing it to hold more wishes. A 12 hour charge on the normal sized ones, with greater output being needed halving that time.



For later than putting it in a revision with another crystal type.
What is this to be used for, you may ask? Why retrofitting up a disk of our own, capable of holding a few buildings on it. It uses the Levitation Crystals, and Lightning Crystal Power to power the props which generate lift, and are used to move it forward. And backward. Effectively, their is a prop on all eight sides of it, and 1 in a triangle formation around the center. The Levitation Crystals lift it up, and can reduce output to bring it down. And it's fairly fast, with a propeller moving it forward.

From here, the disk will have storage buildings upon it, allowing us to store cargo so it doesn't fly off in the trip. This is also where we put the Levitation Crystals. And a main building in the center, for directing the craft, with an open view from the top of the structure. The Lightning Power Crystals will power the propellers as necessary for turning and forward movement. And backward movement if needed. Not like this craft has any idea of such, being able to fly in any direction fairly well.




Note, can be separate, or just not voted on. Either way, this is my idea.

Note, did not read the design spoiler. N/A right now.



Design: Volcano Fire Crystal Reactor Plant

By using the methods of making Levitation Crystals, we've made a variant that when activated, produces truly extreme amounts of heat. Enough to resemble the inside of a volcano, that can even be used to create a volcano artificially, should it be big enough, about the size of a large building.

That's theoretical though. For now, it's the same size as the others. The first ones at least. From here, we can use them to build bigger reactors, creating the crystals we need this way. 1 building for Fire Crystals, 1 building for Levitation Crystals, and so on. We're also trying to replicate the basic crystal in hopes of creating one that can not only be pre-charged, but has the same properties.

Either way, this will greatly boost the amount of crystals that can be produced.


Revision

Shuttle Craft

Some of us found out how the engines worked. They work horribly. So. How to fix it.

Simple. We take a 1 story warehouse building, built on a Disk, Round out the edges, and stick a propeller on top. Add some simpler propellers around the sides, and then fill with Levitation Crystals as needed. And windows around the top for the controller to see out of.

The Result is a fairly cheap craft that can use it's own weight to control it's acceleration, achieving decent speeds, and minor lift. The Top Propeller is actually a corkscrew, meant to capture air to achieve greater lift than the simpler three piece propeller, if only when pointing upward. Making use of oil to power the propellers, and the Levitation Crystal to control it's weight and allow flight, the Shuttle Craft is a simple thing meant to be mass produced for the purpose of transporting troops, cargo, and supplies wherever we might need it. Being based on a warehouse building helps, since loading is fairly simple. We also have a ramp to help with this.
« Last Edit: June 28, 2019, 12:00:55 pm by TricMagic »
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #27 on: June 28, 2019, 11:52:35 am »

Quote from: Revision
Proposal: Crystal Reinforced Growth Matrix

A single crystal reactor is fine and all, but it has it's shortcomings. The Reinforced Growth Matrix greatly cuts down on the size of the reactor while thickening it's walls and increasing maximum heat input. Multiple smaller growth chambers are hooked into the same power and heat supply and meant to be installed in groups.


A revision that could see us get more crystals and also totally not setting the stage for a suggestion of the same with genemodding cloning vats.


Quote from: Box Vote
Ignitae Pact ACS-Javelin:
"Crater" Pump-Action Marksman's Rifle: (1) MoP
Lightning Power Crystal & Propel Shuttle Disks:
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix:
« Last Edit: June 28, 2019, 03:25:24 pm by Man of Paper »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #28 on: June 28, 2019, 12:00:03 pm »

Quote from: Box Vote
Ignitae Pact ACS-Javelin: (2) TricMagic
"Crater" Pump-Action Marksman's Rifle: (1) MoP
Lightning Power Crystal: (1) TricMagic
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix:

Logged

Doubloon-Seven

  • Bay Watcher
  • You fool. You absolute buffoon.
    • View Profile
Re: Sinking Tower Arms Race: Volcasial Thread (Pulse 0 Revision Phase)
« Reply #29 on: June 28, 2019, 01:27:31 pm »

Quote from: Box Vote
Ignitae Pact ACS-Javelin: (2) TricMagic
"Crater" Pump-Action Marksman's Rifle: (3) MoP, DoubloonSeven
Lightning Power Crystal: (1) TricMagic
Shuttle Craft:
Levitating Crystal Reinforced Growth Matrix: (1) DoubloonSeven

Seems like a decent idea. Better guns are neat, and I suppose TC can wait for when there is T to use C for.
« Last Edit: June 28, 2019, 01:29:28 pm by Doubloon-Seven »
Logged



Avanti!
Pages: 1 [2] 3 4 ... 9