Alien Revision TurnOne Ophanim is feeble, its Gifted song barely able to stun one man. Yet, as we all know, greater things are possible together. Through tireless study and effort, we have discovered a way for a group of Ophanim to link their psychic powers together as a Chorus of the Gift. This improves not just their organization, but their offensive capabilities as well.
When multiple voices join to sing, the collective power of them all is like a beacon. Working together, a Chorus of Ophanim is capable of working into an enemy's mind to assail it directly. The force of the assault, depending on how many voices join the Chorus, can damage it and also disorientate it.
Normal 2 + 2
We thought the Orphanim to sing. Organized in grand choirs, they pool their voices together. It's eerily beautiful, thrilling sagas that capture the mind and entrance it wonderful and truly bizarre scenarios. Music that creates visions of alien worlds, of the glory of the Ethereals, of the plight and suffering of the Orphanim. Any human who'd hear it would surely surrender their arms and give themselves.
Unfortunately, their feeble brains are not capable of understanding. They grasp only the barest hints, sufficient only to stun and disorient them, and in fear they lash out, hurting themselves (fine) or the choir (not fine)
Orphanim : A tiny pancake shaped alien with way too many eyes. Floats using the gift, and can stun enemies.
Unit cost : 0.5---Orphanim Choir : In groups, Orphanim can sing, creating a stronger Gift based effect that can stun, disorient or panic enemies.
Plasma PDW
While the basic plasma pistol is dependable, we can do better. The Plasma PDW is at its core an enlarged plasma pistol with increased ammunition capacity allowing longer bursts of sustained fire, a faster rate of fire to utilize that increase in ammunition, and a slightly longer acceleration period to increase damage.
Normal : 1 + 4
The Plasma PDW is a slightly larger, slightly more dangerous, and slightly more expensive version of the basic plasma pistol. It's quick burst fire and decent lethality make it a good defensive weapon, though it still shares the pistol's weaknesses at longer range and versus stronger armor.
Plasma PDW : An enlarged version of the plasma pistol, capable of firing small bursts of plasma. (0.5 Equipment)
The life on Earth today is but a shadow of what roamed the planet in ancient times. Augmenting our forces with portions of Ancient DNA could make them considerably stronger and tougher than unaugmented forces, or those augmented with common or garden human DNA. The downside is that Ancient DNA is harder to acquire, and often damaged, meaning a successful mission may not result in as much usable DNA- but the added potency should make up for it.
Acquiring Ancient DNA does not require us to search for and excavate fossils, as conveniently the Earthlings have done so for us. Instead, this mission involves tracking human communications to determine where samples may be found- "Museums", "Universities", and "Palaeontology Dig Sites"-, then setting down and eliminating any local resistance, before bagging the bones (or amber, in some cases) and taking off again.
Normal : 4 +1
It's true. This world appears to have possessed many species now lost that could have served us well. But extinction need not be the end. The humans may believe that they now rule the world, displaying the bones of the rulers of old, but we shall give these bones a new beginning. With Gift and technology we can extract the essence and DNA from these long forgotten creatures, and turn them to flesh anew.
Acquisition of Ancient DNA Samples : A simple smash and grab mission directed at stockpiles of ancient and interesting human DNA.
The beginning of the war draws near. Soon our ships will descent from the skies and show the petty Earthlings who their true masters are. The final supplies are being unloaded now, the proceeds from a series of preliminary raids, and then the war shall start.
Alien Supplies (Pick 2)
The following 4 tokens are available.
2 Sets of Adaptive genes, extracted from Earth species, that should make it easier to allow our species to survive in Earth's biosphere without complex equipment.
1 Set of Superior genes, extracted from rare and powerful Earth Species.
1 Ethereal, willing to spare a minute of his time to work on one of our designs.
Vehicles
Small scout : One of the tiniest vessels at your disposal, the Small scout is both cheap and reliable. Powered by a single Elerium core, the vessel makes decent speed, while carrying up to 2 units to their destination. It's equipped with a plasma turret for self defense . Cost : 1 VP
Equipment
Plasma Pistols : A basic simple sidearm that has been used in many pacification operations. The plasma pistol is a dependable bit of equipment that is light but not particularly powerful.
Plasma PDW : An enlarged version of the plasma pistol, capable of firing small bursts of plasma bolts. (0.5 EP)
Elerium Grenade : The elerium grenade is powerful handheld explosive. Cost : 1 EP
Meld Container : A container filled with the precious Meld, a substance that consists out of billions of cybernetic nanomachines that automatically capture, catalogue and analyse any foreign DNA they find. Greatly increases the effectiveness of recovery operations. If capture threathens, the container will perform an auto-sterilization cycle. Cost : 1 EP
Aliens
Sectoid : A weak species with a limited capability for the gift. Nonetheless, their simple biology allows to easily clone these creatures and deploy them in great numbers.
Cost 1 UP
Orphanim : A tiny pancake shaped alien with way too many eyes. Floats using the gift, and can stun enemies. Unit cost : 0.5
---Orphanim Choir : In groups, Orphanim can sing, creating a stronger Gift based effect that can stun, disorient or panic enemies.
Misc
Mercurial Shipyards +1 VP next turn, +3 VP thereafter
Mission Profiles
Abduction : A basic mission that focuses on acquiring genetic material by abducting humans
Raid : A basic mission that focuses on spreading fear by engaging in rampant destruction
Infiltration : A basic mission that tries to subtly contact sympathetic elements on Earth
Acquisition of Ancient DNA Samples : A simple smash and grab mission directed at stockpiles of ancient and interesting human DNA.
Alien Resources
3+1 VP
6 UP
3 EP
Bases
Nigeria (Africa)
India (Asia)
Africa
---> Egypt
---> South Africa
---> Nigeria
Asia
--->Australia
--->China
--->India
--->Japan
Europe
--->France
--->Germany
--->Russia
--->United Kingdom
North America
--->Canada
--->Mexico
--->United States
South America
--->Argentina
--->Brazil
Pick your tokens, and write 1 design. From now on, we'll follow proper turn orderTURNTURNTURN