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Author Topic: XCOM Arms Race II : Ethereals  (Read 19510 times)

10ebbor10

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Re: XCOM Arms Race II : Ethereals
« Reply #75 on: June 25, 2019, 03:42:12 pm »

This is ebbor's wish also, as I understand it, and though I find Discord useful, I understand why ebbor doesn't want it. So no, no secret Discord to my knowledge.

Yup. Discords tend to kill in thread discussion.

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Failbird105

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Re: XCOM Arms Race II : Ethereals
« Reply #76 on: June 25, 2019, 05:15:43 pm »

Hey Ebbor, I asked this earlier but do we have mind merge?
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10ebbor10

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Re: XCOM Arms Race II : Ethereals
« Reply #77 on: June 25, 2019, 05:39:10 pm »

Hey Ebbor, I asked this earlier but do we have mind merge?
Kinda?

The Sectoids have the gift, but rather weak and untrained. They can share stuff, but it's not a proper mind merge.
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Failbird105

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Re: XCOM Arms Race II : Ethereals
« Reply #78 on: June 25, 2019, 05:43:36 pm »

Kinda?

The Sectoids have the gift, but rather weak and untrained. They can share stuff, but it's not a proper mind merge.
Ah, alright. Then we should probably use one of our three revisions on getting mind merge. Could actually be pretty useful for the Ophanim too if we can minimize either the feedback received or the risk of the Ophanim in question getting shot. What with their various sensory capabilities, they could provide our Sectoids with a lot of useful information for positioning and setting up shots.

I'll hold off on this design I have in the works until after we have Mind Merge then. The Ophanim would probably provide quite useful experience for it anyway.
« Last Edit: June 25, 2019, 05:48:49 pm by Failbird105 »
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Doubloon-Seven

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Re: XCOM Arms Race II : Ethereals
« Reply #79 on: June 25, 2019, 05:48:53 pm »

Here's an idea: Add a psionic field effect to our units that cause spasms in nearby humans. Screw with their aim, make that 99% hit chance mean nothing.
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RoseHeart

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Re: XCOM Arms Race II : Ethereals
« Reply #80 on: June 25, 2019, 10:53:39 pm »

Anyway, I'd prefer to update soonish, so if you still want to vote, please do so soonish.

In that case based on what Nuke said I will support Japan and Thin Men.

Because if Japan is trickier because of population, I'd rather have my foot in the door from the get go.

(I assume 10ebbor10 knows about Thin Men and can use the wiki for the design)

Quote from: Votebox
Main Base Location
Mercury: (6) DoubloonSeven, Failbird, TricMagic(North Pole) NUKE9.13, TFF, Piratejoe
Asteroid Belt: ()
Earth-Sun L3: (1) Kashyyk
Neptune: ()

Secondary Bases
Asia:
India: (6) DoubloonSeven, NUKE9.13, Kashyyk, Failbird, TFF, Piratejoe
Japan: (2) TricMagic, roseheart

South America:
Brazil: (1) DoubloonSeven

Africa:
Nigeria: (6) NUKE9.13, TricMagic, Kashyyk, Failbird, TFF, Piratejoe

Designs
Mercurial Shipyards: (6) DoubloonSeven, NUKE9.13, Kashyyk, TFF, Piratejoe, Failbird
Ophanim: (4) DoubloonSeven,  Kashyyk, TFF, Piratejoe
Vortigaunt: (3) Failbird, TricMagic, NUKE9.13
Thin Men: (1) roseheart
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Doubloon-Seven

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Re: XCOM Arms Race II : Ethereals
« Reply #81 on: June 25, 2019, 11:03:02 pm »

Didn't Nuke say that it was better not to risk Japan?
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RoseHeart

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Re: XCOM Arms Race II : Ethereals
« Reply #82 on: June 25, 2019, 11:08:38 pm »

I just want to avoid a Madagascar situation (Plague Inc) when they start building their war coalition. Nuke makes a good point, but I am flipping it to risk the early game and reward the end game.

Nuke and the GM are buddy buddy so I have to take what either say as practically the word of god... But I have to believe tactical differences like this exist or what? We may aswell just let Nuke make every decision and then why are we even playing?
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TheFantasticMsFox

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Re: XCOM Arms Race II : Ethereals
« Reply #83 on: June 25, 2019, 11:29:54 pm »

Nuke is not the GM, ebbor is not Nukes sock.  Nuke is merely stating opinions, not the facts.

Edit: However, said opinions have basis in experience and reason.
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Pavellius

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Re: XCOM Arms Race II : Ethereals
« Reply #84 on: June 25, 2019, 11:48:11 pm »

Ophanim-sectoid mind meld would be cool

Quote from: Votebox
Main Base Location
Mercury: (6) DoubloonSeven, Failbird, TricMagic(North Pole) NUKE9.13, TFF, Piratejoe
Asteroid Belt: ()
Earth-Sun L3: (1) Kashyyk
Neptune: ()

Secondary Bases
Asia:
India: (6) DoubloonSeven, NUKE9.13, Kashyyk, Failbird, TFF, Piratejoe
Japan: (2) TricMagic, roseheart

South America:
Brazil: (1) DoubloonSeven

Africa:
Nigeria: (6) NUKE9.13, TricMagic, Kashyyk, Failbird, TFF, Piratejoe

Designs
Mercurial Shipyards: (6) DoubloonSeven, NUKE9.13, Kashyyk, TFF, Piratejoe, Failbird
Ophanim: (5) DoubloonSeven,  Kashyyk, TFF, Piratejoe, Pavellius
Vortigaunt: (3) Failbird, TricMagic, NUKE9.13
Thin Men: (1) roseheart
« Last Edit: June 25, 2019, 11:49:53 pm by Pavellius »
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NUKE9.13

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Re: XCOM Arms Race II : Ethereals
« Reply #85 on: June 26, 2019, 12:10:27 am »

Nuke is not the GM, ebbor is not Nukes sock.
*Cough*
I mean, uh, yeah. Definitely different people.
Anyway, sorry if I gave off a dictatorial feel- not my intention, I can assure you. I do have opinions, but they are only worth as much as the justification I provide for them. By no means are they set in stone, either- I can and do change my mind. And, of course, you are free to vote for Japan, just as I am free to discourage you from doing so.

Let us all get along in a spirit of friendship, unwavering obedience to our Ethereal overlords, and the enslavement of Earth.
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RoseHeart

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Re: XCOM Arms Race II : Ethereals
« Reply #86 on: June 26, 2019, 12:31:30 am »

I also like the idea of using weak or generic XCOM units for our early designs, which (I believe) will be the easiest.

I think that is a fairly reasonable assumption, even if I am not Neo and seeing the green lines behind the game. Like perhaps some(don't mean to give you shit NUKE, this AR is based on your AR, I am just disagreeing in an attempt to believe I can).

Edit: 10ebbor10 I have said all I wanted to say, and we learned a lot this turn after the hour had already grown long. I am sure these discussions can resume after the turn ends. But I would like my answer to Reply 38.
« Last Edit: June 26, 2019, 12:47:27 am by roseheart »
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10ebbor10

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Re: XCOM Arms Race II : Ethereals
« Reply #87 on: June 26, 2019, 03:00:44 am »

If I miss a question, feel free to repeat it.

Quote
Addit: Game Master... is within the bounds of the game to do something like, sample fossil DNA and implement extinct life in modern designs?

Can't see why not.
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NUKE9.13

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Re: XCOM Arms Race II : Ethereals
« Reply #88 on: June 26, 2019, 03:53:55 am »

Repeating a question, then: What, if any, changes have been made to air combat/air support? Feel free to answer with “No comment” if the idea is for us to wait and see.
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Failbird105

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Re: XCOM Arms Race II : Ethereals
« Reply #89 on: June 26, 2019, 05:14:04 am »

I also like the idea of using weak or generic XCOM units for our early designs, which (I believe) will be the easiest.
I mean, I don't really like that idea since I feel like it would be immensely boring, but you do you on the opinion front I guess.

However, I don't feel like them being canonical will make them any easier. Even trying to make a downgraded version of the Muton was counted as Hard in the last game(run by the same GM), and the regular Muton was still hard even with the experience from attempting the Lesser version and a pair of DNA tokens used to support it.

Not to mention the Thin Men in particular kinda require human DNA to pull off I'd imagine, at least without great difficulty since currently they're snake people, and human DNA isn't something we have any of since we won't have even arrived on Earth until after we make these designs. We could make something Thin Man esque but I doubt it would be anywhere as good as the original, or rather, anywhere as good for the originals role.
« Last Edit: June 26, 2019, 05:35:36 am by Failbird105 »
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