Targeting Assistance and Comprehensive Tailored Information Computer SystemThe TACTICS is the culmination of our existing technology thus far. With technology from the guardian, lessons from the Sky Eye, civilian commercial AR technology ((Leap, Hololens, even the
Kinect)), military AR tech, and the R&D done in this design, we can make something very useful.
Simply put, the TACTICS is a head-mounted computer and augmented reality visor. A suite of sensors constantly gathers data that is then analyzed by the system to look for targets and other potentially important elements. This part is largely just cribbed from the Guardian, albeit with some miniaturization effort and a bit less extensive sensors to lower mass+space usage. Considering that the Guardian is mostly just ammo/battery storage and not much computer, miniaturization of this stuff should hopefully not be incredibly hard.
The TACTICS visor shows outlines of and highlights potential targets, wherever they may be -- even through . It communicates with other technology in the field -- other TACTICS visors, Sky Eyes, Guardians, etc. -- using lessons of what
not to do from the Sky Eye to minimize used bandwidth. TACTICS highlights any targets sighted by other technology, and can show the status of autonomous units -- e.g. the ammo counter of a Guardian. It can also receive/send picture-in-picture, so another operative could for example send his viewpoint to the squad.
Basic vitality monitoring in the system keeps track of all operatives, with an operative being listed as in one of three states: ACTIVE (fine), CRITICAL (wounds severely compromise abilities, potentially life-threatening), and DECEASED. CRITICAL statuses are shown to the user to recognize life-threatening injuries immediately. A SOS command signals an operative requires immediate aid from all nearby assets. The TACTICS sends current soldier location across the net for better squad coordination, but this feature can be toggled off if channels are compromised.
TACTICS allows its user to give commands to nearby tech via hand gestures, eye tracking, winking (like clicking, even), linked tablets, and/or voice commands. Luckily the fact that this is all existing -- surprisingly simple -- existing commercial tech makes our jobs easier. Operatives can send pings to their squad -- by looking at a target and making a certain gesture/wink/etc., a soldier can silently ping an exact location (no need to try and describe it) for everyone. A different gesture may request a Sky Eye to hover over the area for better intel, another could order a Guardian turret to fire a burst at the target.
We trust our soldiers to respect the chain of command and don't have default restrictions on commands such as commanding around tech, but a commanding officer/engineer can optionally restrict access to potentially dangerous functions if an operative is compromised/panicking/whatever.
The system is designed for modular integration of new technology and I/O sources. E.g., operatives' weapons are configured to send data about ammo count to their HUD; with (hopefully already existing) basic sensors on the gun, it can predict and show potential bullet trajectories (bullet drop, recoil, etc.) based on where the gun is pointed. Future integration of technology is a heavy consideration.
We also buy a very small civilian drone (definitely
not a toy we bought thank you) with a low-resolution camera, to be linked to the network and equipped as part of operatives' gear. Need to know what's around the corner? Let your drone go and have your TACTICS show you what it sees.
The TACTICS is best described as a video-game HUD "with cheats" for our soldiers. (Potential) enemies are highlighted -- even through walls and commands can be given to autonomous units. Squad status is always known. Location pinging obsoletes old methods. Engineers will love increased avenues to interface with tech. And more.
TACTICS (1): Chiefwaffles
TACTICS is based off of existing technology, has synergy with all of it, and should really help our soldiers.
Also
Ebbor, do engineers give a noticeable boost to tech effectiveness or is their only benefit the decreased EP costs?