Naomi
Description: Short and a little plump, her mousy brown hair stops just below the shoulders, and is kept perpetually in a bun held together by quills, pens or other writing implements. Round glasses frame a pair of green eyes, and the pockets of her long coat are filled with important paperwork, ink bottles and pencils.
Current Level: 1
XP: 30/100
Attributes:(Mortal) Max is ten, 3 is about average, 5 is par for a professional, 7 is genius level.
Strength:3
Agility:3
Intelligence:7
Willpower:6
Perception:6
Presence:4
Skills/Traits:
Administrator: Adds +2 die when dealing with planning or administrating
Authority of Titans:Command the forces of the Titans. This allows you to near instantly enchant objects you touch. You will need high quality goods to make permanent enchantments and awe inspiring objects of power, but this makes you very adaptable to any situation, able to switch enchantments on the fly and able to improve the combat power of your host if you can afford the goods, which goes very well with your administrator ability! However, keep in mind that this option will require write-ins to fully utilize. I won’t restrict what effects you can apply, just that the strength of the enchantment will depend on the material/object you are using and your own level of experience.
Enchantment List:
Aura of Friendliness
Homing Enchantment
Enhanced Trust
Short-Ranged Teleport
Mirage Enchantment
(+3 bonus from Write-ins, +2 threat)
You glance around the room, ring in hand. There’s nothing for you here. You enchant your ring for short range teleportation, as a quick test of a longer range teleport fails to produce results. You might have to teleport to places you have been to yourself, you reason. You prepare an mirage on your cloak. You take a deep breathe, and
move.
Learned Short-Ranged Teleport
Mirage EnchantmentYou teleport into the hallway. You sense more than hear the archer turn around, her arrow already drawing back, but you disappear in a flash once again, this time into the atrium of the tomb. Another flash and you are outside on a darkened night, and you teleport away again into the forest. You are gone.
Gain 30 Xp! 30/100
For a while you flash between trees, covering large amounts of ground. You feel powerful and fast. You teleport your way to a hill to get your bearings. The visibility is poor, but perhaps a mile away is a large village, sitting in the middle of a large clearing of the forest. A small stone keep squats at the center on a small mound, with the village scattered around it, and fields of crops around it.
You make your way over there. The fields are full of crops that reach into the darkened sky. The yield isn’t as great as what you had seen with careful management and blessings from the goddess, but the village should doing well for itself. You explore the village, everyone apparently asleep at this time. You come to a small smithy, with a sheltered furnace. A few tools lie around, and a chest lies in the covered workspace next to the house. You could probably use the tools for enchantment.
What do you do?A. Wait for the sun to come up and interact with the villagers. (Write in plan, disguise and goals of investigation.)
B. Mess around with the tools in the smithy with enchantments (Likely more tools in the chest, ingots of metal).
C. Go to the “keep” and cause havoc/investigate there (Write in plan/goals).
D. Something Else?