Naomi
Description: Short and a little plump, her mousy brown hair stops just below the shoulders, and is kept perpetually in a bun held together by quills, pens or other writing implements. Round glasses frame a pair of green eyes, and the pockets of her long coat are filled with important paperwork, ink bottles and pencils.
Current Level: 1
XP: 30/100
Attributes:(Mortal) Max is ten, 3 is about average, 5 is par for a professional, 7 is genius level.
Strength:3
Agility:3
Intelligence:7
Willpower:6
Perception:6
Presence:4
Skills/Traits:
Administrator: Adds +2 die when dealing with planning or administrating
Authority of Titans:Command the forces of the Titans. This allows you to near instantly enchant objects you touch. You will need high quality goods to make permanent enchantments and awe inspiring objects of power, but this makes you very adaptable to any situation, able to switch enchantments on the fly and able to improve the combat power of your host if you can afford the goods, which goes very well with your administrator ability! However, keep in mind that this option will require write-ins to fully utilize. I won’t restrict what effects you can apply, just that the strength of the enchantment will depend on the material/object you are using and your own level of experience.
Enchantment List:
Aura of Friendliness
Homing Enchantment
Enhanced Trust
Short-Ranged Teleport
Mirage Enchantment
Learned Improve Skill
Shaping: Material
Detect Life
Detect metals
Attract/Repel wildlife
Invisibility
Explosive enchantment
Heal
Time Freeze
Telekinesis
Telepathy
Illusion
Minor Productivity Improvments
(+3 write in bonus)
Yaras, the priest of Goldenfields, turns his angry gaze back to you. Trembling with rage he raises his finger and points it at you.
“She is a wellspring of Darkness! She has been deceiving and clouding our minds! Lord Brant was ensnared by her foul powers, but trust in the light has freed him!”
Sir Brant was indeed staring, his eyes wide with fear and a bit of anger. You sigh, it had been going well up until this point.
You had kept the deception that you were a traveling scribe helping Sir Brant with the running of the village. Pellas was not pleased at having his vengeance for being mistreated put off, but being told the truth of what happened to his sister (murdered by Count Albert) gave him a new focus for his rage.
The priest, Yaras, was taken in by your story. A large corpulent man, he lead prayer every day and a multi hour long service on the first day of the week. He eyed you up and down like a slab of meat, but his hands remained by his side.. He appeared fervent in the faith, or at least in the collection of the tithes and sacrifices of the village. The thought of gaining a more accurate count of the resources of the village lit a greedy spark in his eyes and he eagerly endorsed you and your efforts to the village.
The village was in a poor shape, and you helped discreetly where you could. Enchantments that brightened moods, enhanced the durability of tools and minor blessings to the growth of crops seemed to bring a bit of a spring to the peoples steps. Children seemed to laugh more, and one dark curly haired girl gave you a hug as she ran past, bringing a smile to your face. But of course, these didn’t bring enough relief, as you walk past homes where parents went to bed hungry so their children could eat.
After that you ordered Sir Brant to open his storage and feed his people.
This may have caused Yaras to become suspicious, as that generosity was very out of character for the lord of the village. At the end of the week, while you walked back from blacksmith where you had enchanted his tools to be better (though you could not directly improve the enchanting quality of the metal), you heard the agitation of a small crowd. In front of the small chapel, perhaps a third of the village of gathered as Yaras ranted and paced back and forth, Sir Brant and his thugs holding tightly to their weapons. You frowned, your hold over their minds had been broken.
And so now you had this eruption on your hands.
“ I have called upon the Goddess, and she has answered our prayers by breaking the domination of our lord’s mind! And she will send aid to free us from the evil of this deceiver's presence!”
You remember the great warrior priests of your time, holy servants that channeled the very stuff of justice and mercy to defend the weak and fight against evil. That this sad sack would be able to call on that very same power seemed to cheapen it, but it seems that maybe the power of the priests could counter the effect of your enchantments? Before you can act and salvage the situation, Yaras smiles broadly,
“See,look, she has sent us holy guardians! ”
With a sense of dread growing in your belly, you turn and see three people walking towards you. One was a tall rangy man, his face grizzled and scarred. He was clad in mix of leathers and mail, a bright sword in hand. A woman in a faded blue robe advanced beside him, her hands sparking with power. A few paces behind them advanced Lady Inglewine, her White Heartwood bow in hand, an arrow notched.
What do you do?A. Negotiate, try to convince them that you aren’t really that bad.
B. Attack, though you will probably want to come up with new offensive enchantments.
C. Flee, teleport out of there.
D. Something totally different.
(Well this is back! I am going to aim for at least once a week sometime on Thursday, but may do more than that! These three heroes would have been a 3 dice threat if suggested. If you give a good threat prediction I’ll give that 3 dice as a bonus.
Reminder that you have 10 iron rings (at least) available to enchant and switch at will! Good luck!)