Naomi
Description: Short and a little plump, her mousy brown hair stops just below the shoulders, and is kept perpetually in a bun held together by quills, pens or other writing implements. Round glasses frame a pair of green eyes, and the pockets of her long coat are filled with important paperwork, ink bottles and pencils.
Current Level: 1
XP: 30/100
Attributes:(Mortal) Max is ten, 3 is about average, 5 is par for a professional, 7 is genius level.
Strength:3
Agility:3
Intelligence:7
Willpower:6
Perception:6
Presence:4
Skills/Traits:
Administrator: Adds +2 die when dealing with planning or administrating
Authority of Titans:Command the forces of the Titans. This allows you to near instantly enchant objects you touch. You will need high quality goods to make permanent enchantments and awe inspiring objects of power, but this makes you very adaptable to any situation, able to switch enchantments on the fly and able to improve the combat power of your host if you can afford the goods, which goes very well with your administrator ability! However, keep in mind that this option will require write-ins to fully utilize. I won’t restrict what effects you can apply, just that the strength of the enchantment will depend on the material/object you are using and your own level of experience.
Enchantment List:
Aura of Friendliness
Homing Enchantment
Enhanced Trust
Short-Ranged Teleport
Mirage Enchantment
Learned Improve Skill
Shaping: Material
Detect Life
Detect metals
Attract/Repel wildlife
Invisibility
Explosive enchantment
Heal
Time Freeze
Telekinesis
Telepathy
Illusion
(+2 due to write in)
Nine targets. You smile tightly as you slip your hands into the pockets of your robes. You alter your illusion enchantment as your prepare a ring to freeze the men around you. The illusion grows taller, robes blackening as flames lick its edge. Your face grows cold and hard as marble as your eyes glows red. The men cry out in fear and the guard who escorted you in outright faints in fear.
Sir Brant stumbles over in his chair as you raise your hand. A wave of power washes away from you, freezing the thugs in time, faces terrified.
That … felt pretty good.
You walk over to the frozen lord, and release him. He continues with his momentum, falling hard on the ground and rolling away. He raises himself to his feet, a wild look in his eye as you gesture again and seize him in a telekinetic grab. He struggles against you, but cannot overcome the hold you have over his body. He can only tremble violently as you reach into his mind.
Learned:
Freeze in Time
Telekinesis
TelepathyHis mind is a confused mess, a jumble of thoughts and knowledge. You try to pick out useful information, but you don’t have enough experience yet to seize what you want. Asking Brant questions, though, brings those thoughts to the surface unwillingly.
He is Sir Brant, lord of the village of Goldenfield and vassal to Count Albert who is vassal to Duke Caldiwan who is vassal to King Gareth of the Kingdom of Duane. He is a knight, sworn through vows to bear arms for the Goddess Lustria whenever called upon. The knights work with the priests to ensure order is maintained throughout the land. All must worship the Goddess daily, and heavy sacrifices are made in her honor. This, he believes, strengthens her in the fight against the darkness. The nobles, knights and priests pay less in sacrifices due to the sacrifice of their service. They also are allowed to partake of the materials provided of the sacrifice, as the Goddess is empowered by the act itself.
The world is mostly peaceful, though there are occasional wars over inheritances that the nobles engage in to keep their skills sharp. Sir Brant served three years ago in one dispute locally, and there is one currently ongoing on the border with the Kingdom of Cenowas. But these are relatively civil affairs, with nobles being taken ransom and exchanges made. It's a game for them, you discover. The only ones to bleed are the peasants.
In Goldenfields itself, he is a petty tyrant. He keeps to the strictest taxes, which the Priest Yaras fervently endorses. They produce enough that he lives relatively comfortably with about a dozen men. The taxes are meant to be only used in wartime or when the goddess sends a directive, but discretion is left to the local enforcer. This is enough to surmise that the peasants are lacking enough to fulfill all of their nutritional needs. Yaras the priest used his fiery words to encourage more and more sacrifice even as they grew thinner and he grew larger.
Heroes he hasn’t seen come through his village until two days ago when Lady Inglewine came investigating after Markos. He had told her about the Tomb of Albright and that he might have gone there. He had seen heros on campaign, however, numerous times.
And finally, the whipped man was Pellas. He had gone to war for Brant, and when he returned he found his parents dead. He lived with his sister for a time, and then he went away. When he returned he learned his sister disappeared. He blamed Brant for it, but Brant was there the night that Count Albert had visited and the pretty girl had refused him. Pellas grew sullen and reclusive, defying Brant whenever he could. When the tools were discovered missing, Brant took the opportunity to take care of this problem.
You ease away from Brant’s mind, and you ask one more question.
It was 300 some years ago when the Dark Lady Naomi was burned alive.
In blink in the daylight. The men still stand frozen in time, and Brant weeps as he floats in the air. You renew the enchantment on them all and walk to the man, Pellas, who watches you warily. You lay a hand on his bloody shoulder, and create a restorative enchantment. You watch as healing energies flow through his body, mending flesh. He gasps as you surmise that this healing is not a painless process. The process completes and he rests his head against the wood, exhausted. You give him a moment and then he looks into the eyes of your illusion.
“ You have given me more than the Goddess ever has. Thank you, truly, whoever you may be.”
Banishing the illusion of the terrifying Dark Lady, you give him a soft smile. “Call me Naomi.”
He gives a brief smile back, but his face hardens as he turns to the floating Sir Brant. He turns once again to look at you, and you see the fire in his eyes, “Give me him,” he points at Brant, “And I will serve you with everything that I am and more.”
Learned
HealWhat do you do?A.Give him Brant, but tell him what really happened to his sister.
B.You got your own purposes for Brant, but tell him about the Count.
C. Refuse him outright. You don’t need another complication.
Now onto the Village, you got some ideas of how to improve things around here. How will you present yourself? And what do you do about the Priest?
A.Full Dark Lady. Will terrify all villagers, but you can dominate them easily enough and they will come around once they see the benefits. Kill the Priest, not worth the trouble.
B.Behind Brant, he will have a change of heart due to his new advisor. Priest can be dominated or persuaded.
C. Rebel, you will be the adviser to Pellas who overthrew Brant. Kill or run out the priest.
Something else?
Now onto what you do for the town the next turn (Will last a week). You have about 240 units of Tier one objects to use, and a population of 117. RESTORATIVE: Time to give back what was lost. Make and enchant rods that farmers can plant into the ground and the crops will grow back in a day. This will free up hands to work elsewhere. Enchant items that will slowly restore vitality that was lost to malnourishment. Improve housing and begin a flash education using enchantments that enhance memory. Find people of talent and empower them for further service.
MILITARY: Enchant the growing rods as well. The defenses were rather shoddy, and with free hands and your shaping enchantments you can bring walls up easily using local sources of stone. Set up an inner wall around the keep and an outer wall around the village itself. Have men who have military experience train as many hands you can spare, and give them enchantments that greatly give vitality. It may be painful, but it’ll give you strong and capable soldiers and a base of operations. Find local deposits of resources such as iron and other possible targets.
JUST LEAVE:Write in: You can mix and match and come up with new ideas however you want, but indicate your priorities. Do you want to focus on making them happy future citizens or the beginnings of a revolutionary force? If you get critical successes where do you want them channeled? Also this turn will cover about a week, keep that in mind when coming up with actions. Remember your administration skill gives you bonus for this sort of stuff!
(Sorry if I’m rushing through this bit, but I wanted to give you the chance to possibly run your own village for a bit, since that is what you created your character to be gifted in!