Don't doomed have up to three abilities, not two? Did you want just two?
I didn't want Telekinesis and didn't feel the others fit the character. It says 'up to three', so I went with just the two.
The nemesis is fine. Any number of things could happen that could make it more epic, or you could be missing part of his story. Is his part of the story all true stuff your character knows?
She knows the stuff in there - the good doctor was good enough to rant about his goals while experimenting on her, and AEGIS filled in the rest after she escaped (though it took her a long while to accept there was a difference between PHALANX and regular AEGIS). I'm going to think about what else might be going on in the background that Elena doesn't know about.
However, you still need to deal with the Sanctuary.
Also of the backstory questions: You don't have answer them one at a time like Sepiatone, but you do have to answer them by end of character creation.
• When did you first learn of your doom? I think good enough.
• Where did you get your sanctuary? Not answered.
• Why do you oppose your nemesis? I think its good enough.
• Who, outside of the team, is crucial to defeating your nemesis? You have not said. However, I think this is likely the person who first made your armor.
• Why does the team matter to you? Also not answered.
Could the sanctuary be the team's base of operations, or part of it? I'm imagining the attic of our building given over to Elena as a private safe space of sorts. For bonus points, our base would become a haunted house every time she has a bad dream and accidentally draws on her powers and the like. Fun!
The crucial person could be the self-taught tinkerer who built the armor or it could be another of Doctor Reyes' test subjects. Elena wants to learn how to trust and work together with others, so it would be fitting if Reyes' downfall required the support of one of her 'siblings' too. Perhaps someone who defected/defects from serving PHALANX after meeting her? I'll think on it.
I did kinda answer the last question, but I'll expand on it - the team are people who she feels might accept her and understand her, who she could come to trust and befriend, even love. Since they're all wannabe superheroes like her, there's less chance that she'll hurt them if her powers go haywire. She feels that with them she could actually try this superhero gig without just being a danger to everyone she tries to help. They're a chance at a new beginning, essentially. She dares hope that she could really make a difference with them, perhaps even take down PHALANX and stop them from hurting others like they've hurt her.
Just to clarify, if she uses her powers without her suit, her psychic memory weapons go berserk?
Why and how is the suit painful?
How many people know Elena has powers/is Vestige?
They don't necessarily go berzerk, but it's much more likely and the consequences are worse than in the suit. She can still draw on her powers without the suit if she's careful. It's when she has a strong emotional reaction - usually anger - that it becomes a problem. She'll accidentally summon more and more while twisting them into more dangerous forms that act outside of her control. They don't necessarily go on a rampage, but they become steadily more hostile and aggressive the worse her mental state gets. For memory-people, they start being more violent and brutal while still under her command, then move on to scaring and attacking even neutral bystanders, then go after even her allies and friends. For objects, they become more dangerous to use - having edges that cut the user, causing additional collateral damage, looking, er, evil-ler, so forth. If her powers are not being drained, this can blow up into potentially hundreds of ghosts showing up to cause uncontrolled destruction with her helpless to stop it... which isn't supposed to be a power I can use, but rather what her Doom is likely to be. If I do end up filling my doom track and perishing, it'll be a lovely little disaster for the rest of the team to stop!
It's not totally safe within the suit either, mind. The suit doesn't stop her creations from becoming more dangerous and aggressive, but it does limit how much she can summon at a time. It also makes it easier for her to unsummon them, if things seem to be getting out of hand. I imagine a powerful enough emotional reaction could overload the suit's anti-psionics too, for maximum Fun!...
The suit bombards her with anti-psionic waves to suppress her powers. This gives her a hell of a headache that gets worse the more they have to suppress, which usually doesn't make her feel any better emotionally. They also heat up while they're active, making for a very uncomfortable and sometimes life-threatening temperature inside. Most of it is psychological, though - she hates feeling enclosed, feeling like she can't breathe, feeling like she'll cook alive inside the thing.
AEGIS, PHALANX and her parents know that Elena Rosales has powers. They don't necessarily know that Elena Rosales is Vestige, though. I'm imagining that the team is Elena's first public appearance as a superhero. Once word gets out about this new hero called Vestige, PHALANX and others are no doubt going to put two and two together and figure out that Vestige is Elena. That said, Elena has been living 'off the grid' and outside the system for years, so it's not like knowing her name helps much in finding where she lives or anything. Elena's tinkerer friend and some people she knows from the streets also know of her powers.
What conditions (not the game mechanic.) does Vestige need, at least at the start of the game, in order to read/manipulate memories? About what range? Does it require line of sight? Can she manipulate multiple people's memory at the same time, one at a time, or manipulating another's removes all earlier manipulations? Is it obvious she is reading/manipulating, from glowing, smoke, whatever?
Vestige doesn't need line of sight to use her memory manipulation, but she generally has to know the person is there. The range is limited to... I'd say twenty metres or so? Whatever you think is reasonable, becoming harder the further away she is. Memory manipulation also takes time, especially if she's trying to be subtle. Just grabbing the first memory she can find and projecting it as a psychic ghost doesn't take more than a few moments but things like altering or removing a memory does. She can only manipulate one person's memory at a time, though she can keep projecting a psychic construct even if she doesn't have access to the person she took it from anymore. There's no obvious tell that she's reading or manipulating memories - if she takes the time to go deep on a manipulation, she can do some terrifying damage without her target even realizing. She's much more likely to call up a few psychic ghosts and just clobber them, though.
You didn't ask, but Vestige can maintain about 1-3 psychic projections at a time. The more she calls up, the less defined and 'deep' they are. One projection could be detailed enough to torment an opponent with associated childhood trauma, three are just going to be near-mute wraiths that rush them. They're generally about as strong as a person, though she can replicate various superpowers to an extent if she projects a memory of a superhero or such (flight, teleportation, senses, the like - not necessarily instakill death lasers).
This is with her suit and when she's being careful - without it, her powers kick up way high... but she also loses control over them, so it's not exactly a good thing.
Though up some possible names for the team. The Renegades; Twilight Force; Team Nocturn. Or we could just have you still unnamed at the start of the story.
Also, some specific questions I'd like everyone to answer by end of character creation.
What family does your character have?
Do you go to school?
Do you have a secret identity?
I like all of those team names, particularly 'the Renegades'. I think we'll need to wait until we see what kind of team we have and if we have any unifying theme, though.
I'll write up these things and what I've answered above into the application. In short: parents, large extended family that she avoids, not going to school and rather 'book dumb' as a result, has a weak secret identity but her real identity's not all that public either.