You build another lab, gearing up for the next tier of upgrades. 300 biomatter was used to upgrade all the level 1 soldiers to level 2 and 600 of the tier 1 soldiers to tier 2. 3200 soldiers go to attack the fort, the largest push you have sent to date. The attack was a bloodbath, at a 0.7:1, 2148 of your own die and 2945 locals die. Bodies bringing back: 4300(2148 soldiers + 2152 locals). You allocate the swarmlings evenly between soldiers, tinkers, and thinkers. You contemplate a way to burrowing. You come up with burrowing, can dig unto the ground, all building caps doubled, unlocks a new building, soldiers kill 1.5X more people before being killed; 320 RP. Your thinkers have discovered swimming, can now go over small bodies of water.
~S ~F F ?
*F Ff ? ?
Pc ? ? ?
S=Swarm
F=Forest
P=Plains
c=City?
?=unknown
~=exploited land
f=possible fort
*=exploiting]
How do you proceed?
The Swarm:
Pop: 14,494 total (18.9% soldiers, 19.3% harvesters, 8.3% breeders, 26.7% thinkers, 26.7% tinkers)
2740 soldiers: 4:lvl4/tier5; 17:lvl3/tier4; 35:lvl3/tier3; 785:lvl3/tier2; 31:lvl2/tier2 1065:lvl2/tier1; 800:lvl1/tier1
2800 harvesters(bringing in 280 286(Mandibles)+200(water extractors) biomass)
1200 breeders(growing 2400 pop)
3877 thinkers(getting 38.7 77.4(lab doubling)154.8(bigger brains doubling) UP)
3877 tinkers(getting 38.7 BP)
Buildings: 3 Nests(14,494/30,000(soft max)), 4 Labs(3877/4000(hard max)), 2 Water Extractors(200/200), 1 Bio-Vat
Upgrades: Bigger Brains(double thinker output, smarter soldiers, more accurate estimates), Flight(1.5X more kills, 2X scouting range), Mandibles(10% more biomatter, 1 extra kill),
Larger Mouths(1d100(%) of the bodies they kill into tier upgrades), Swimming(can now go over small bodies of water)
Resources:
Biomatter: 300.6(221.2 being eaten)(1300 soft max)
UP: 131.3
BP: 98.4
Bodies: 4300(43 biomatter)
The new upgrade is a tier 1 upgrade, any more new upgrades that you all can think of will be a tier 2 upgrade. Tier5 is the max tier for soldiers, for now.