https://steamcommunity.com/games/975370/announcements/detail/4043634620705552625Full text:
Looking Deeper into Your Fortress 🔎
Greetings all!
Yes, it's that time again, the quarterly Dwarf Fortress video update from Tarn brought to you by me, Fiona! Hello, I'm the new Community Manager for Kitfox Games and I'm excited to work with Tarn to bring you all the future DF news! I've highlighted most of the main points in this newsletter but feel free to watch the video in its entirety over on the
Kitfox Youtube channel.
For now, let us begin.
The trade-depot graphics are placeholders however, you can see the wagons pulling up, along with some humans (ugh) and their bodyguards. Hope they have some decent things to trade and are not here just to waste our time (look, there's lots of digging to be done).
I'm hoping they won't judge us on our murderous cats. Or with any luck maybe they'll be intimidated. Look at all those carcasses sheesh. who's going to clean this up? Speaking of intimidation, there's a whole room full of coffins, which are currently being depicted by, placeholder images, you can't see it but trust us, that's one grim room.
Hovering over anything on the map will now show a tool-tip popup, giving you more information about what it is you're looking at. This replaces the look command in the classic version.
It's true, there are indeed two horses at that trade depot.
We've been hoarding this information but now we're ready to release our stash. Stockpiles! You can see here the miner has been busy digging us another room in which we can click into the stockpile interface and drag a little rectangle to designate our new storage room.
In order to designate this room for particular items to store we head into the custom set, which we can deselect everything, type in "mech" which will isolate "mechanisms". Clicking that then tells our dwarves to only store that item in the stockpile.
Last of our updates this month is a peek into the building interface. Here we can see the items that can be built in the building menu. Once clicked and the blueprint placed, we'll be able to select what construction materials to use, based on what's currently in our stockpile.
On the left our architect is having a good look at these blueprints, you can see the railings on the bridge showing that it's travelling east to west but as it is a blueprint it will not block anyone from walking through it. And on the right, it's complete, safe even for cats to travel on!
There are lots more graphics that have been added, little items like wheelbarrows, stepladders but sadly, no mussel shells yet.
Thank you for supporting Dwarf Fortress this year. It means a lot to Tarn, Zach and everyone at Kitfox Games. <3 You can catch us and other rad Dwarf Fortress fans over at the Kitfox Games Discord.
We'll be back for the next update on the 14th of January but for now, we leave you with Scamps who, as usual, is enjoying sitting in his box.
Happy Holidays!
See you next year,
Fiona, on behalf of Tarn, Zach, and the Kitfox team