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Author Topic: Steam Official Announcement Thread (50.11 Edition!)  (Read 443892 times)

kitfoxgames

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #570 on: April 19, 2024, 07:01:12 am »

Steam Community Update 18 April 2024: "Patch Notes 51.01 and what's coming next for Adventure Mode?"

https://store.steampowered.com/news/app/975370/view/4186734162824193648

Full text:

Hello Urists!

Alexandra here with a post-Adventure Mode beta launch update. We hope you’re enjoying all the mischief and mayhem that the beta has to offer. Some of the stories you’ve been sharing have been hilarious and thought-provoking to say the least. This story:https://www.reddit.com/r/dwarffortress/comments/1c6eya2/i_accidentally_killed_a_traveler/ about stealing a shield gone wrong made me laugh a lot.

Today’s Patch

A big thank you to everyone who has been submitting bug reports to the tracker. The team already patched early this morning with some fixes:

-Fixed region map scrolling crash
-Crash fix related to multithreading


What’s Next?

In the beta, as you may have noticed, you can create a party in character generation, visit your old forts, retire, unretire, get NPC companions, take quests, fight monsters with the various melee/wrestling/ranged options, set fires, tell stories, and travel the world. Portraits are available for dwarves, humans, elves, goblins, kobolds (minus some clothing variations), animal people (no items), and necromancer experiments (no items). These portraits are in both modes on the beta branch.

These are the features and improvements we have planned for Adventure Mode, as listed by Tarn in his devlog yesterday. We plan on keeping the beta branch up till the full launch on the main branch so you’ll be able to continue to play as features get added.

Even just the first few items on the (non-exhaustive) list below might take a few weeks so you can expect the beta to last quite a bit longer than that, which unfortunately means the launch won’t be extremely soon, despite what we thought and said previously. We promise we’re looking at how to be as efficient as we can. We don’t yet have a target date for the full adventure mode launch, but you’ll know as soon as we do, and keep updating regularly.

Planned improvements, though not sure in what order they'll be attacked exactly yet:

Quest log / information screen
Butchering and crafting
Ability use, from necromancy to pet animal to spit
Composing
Motion/attack indicators
Building interactions (levers, doors, etc.)
Wrestle button
Stealth vision arcs
Better UI for stuff like going through hatches over ramps
Some other info like movement speed / encumbrance
Tracking / odor / weather / light / time etc. information
Some travel map stuff like visible armies and zooming and highlights
Minimap / map memory
Trading and bartering (and the town shops being generally a mess)
Assuming false identities
Full personality customization in chargen
Graphics and audio that didn't make it in for the initial beta release
Get Classic conversions for the new buttons etc.
The new stuff: chosen mode with deities, town improvements, dungeon improvements, healing options, and so forth


As we’ve said before, cabin building is a larger interface project, so that'll have to wait until after the rest of Adventure Mode is launched. We might also shift some of these improvements to be post-Adventure Mode launch, depending on how things look as we go. We’ll keep you updated.

The Adventure Mode Soundtrack is Available!

Also, after a bit of a hiccup on the backend, the Adventure Mode soundtrack is now available on Steam. You can even get a 10% discount on it and the other OST, if you already own the base game: https://store.steampowered.com/bundle/40747/Dwarf_Fortress_Soundtrack_Edition/

Check it out: https://store.steampowered.com/app/2937200/Dwarf_Fortress_Soundtrack_2_Adventure/

That’s all for now! We really appreciate all the support and kind words as we continue our own adventure (of development!)

-Alexandra + Tanya + Bay12
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clinodev

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #571 on: April 23, 2024, 04:19:08 pm »

Steam Community Update 23 April 2024: "Portraits, crash fixes, and decorous demon chefs?"

https://store.steampowered.com/news/app/975370?emclan=103582791464215078&emgid=4186734162842117873

Full text:

Apologies for two updates in two days but important things are afoot, and as I mentioned yesterday, Tarn is going to take a little rest for a week or two, so hopefully this will help make that wait more bearable.

This is version 50.13 updating on the main/default branch, improving Fortress Mode! If you're not seeing it, try closing Steam and re-logging in.

New additions/changes

    Portraits! Whether they're dwarves, elves, humans, or animalpeople, they have portraits! Procedurally assembled, in many cases.




A few of my favorite animalpeople portraits


Major bug fixes

    Fixed statue-related crash
    Fixed syndrome-related crash
    Fixed temperature-related crash
    Fixed crash from empty kitchen menu
    Fixed multi-kill squad orders
    Fixed world gen crash from the appointing of chefs by demon rulers that had been influenced by outside reading materials on decorum and leisure time



Other bug fixes/tweaks

    Centered some creatures that were printing off-center
    Large gems and gem crafts should be produced properly by gem cutting jobs again
    Fixed cave adaptation
    Fixed problem with numbers in wild creature clusters
    SELECT_GROWTH and SELECT_MATERIAL available in plant modding



Thank you for playing!
Tanya on behalf of Kitfox and Bay 12
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Starver

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #572 on: April 23, 2024, 04:40:14 pm »

[...] they have portraits! Procedurally assembled, in many cases.


Hmmm, got me thinking hard about which of these[1] are actually procedural. And whether procedural at run-time, or 'merely' procedural in producing the base artwork to speed up the creation of the resultingly huge 'static' corpus of final reference images.

But this is just pondering, not expecting an easy answer (if any) to be forthcoming.


[1] And/or what of these... fur/skin/scale colour(s), maybe?
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Eric Blank

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #573 on: April 24, 2024, 12:18:37 am »

I think its only the standard civilized races that are actually procedural/dependent on the creature's attributes. In the beta at least, animal people all use the same portrait for their species
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Starver

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #574 on: April 24, 2024, 04:42:04 am »

Aye, it looked quite difficult for those portraits given to be all procedural[1], although always possible to have one (or more) key-colour/key-hue meta-pixel to allow at least some of them to be run-time rerendered (red frog-man with blue throat, white chicken-man, fire-axylotl-man). You could even template up spots/stripes/mottles/etc (as co-keys/optional overlays).

But, yes, I think we do have to read it as "Many of the variations (of standard races) are procedural. <beat> And here are some favourite (hardcoded) animalpeoples." Didn't stop me pondering the possible overlap, though, and possibly some would totally assume a significant equivalence is true. ;)



[1] You'd need some sort of advanced re-rendering technique, on top of distinct improvements on the raw 'skeletal and body-part' definition.

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Eric Blank

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #575 on: April 24, 2024, 01:11:09 pm »

I looked at the portraits folder in the game files (its under vanilla creature graphics) and yeah, the animal people are all single portraits. The standard races look like they all have clothing layers and stuff same as the regular layered graphics. I dunno how it does colors yet, they only have one color body for each portrait.

Interestingly, the females' bra is not part of the body portrait, its a separate layer. The body layer has breasts, with nipples. Males, if you notice, do not have nipples. Someone was having fun with that little easter egg.

Goblins and kobolds don't have separate male and female portraits.
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Telgin

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #576 on: April 24, 2024, 01:42:26 pm »

I looked at the portraits folder in the game files (its under vanilla creature graphics) and yeah, the animal people are all single portraits. The standard races look like they all have clothing layers and stuff same as the regular layered graphics. I dunno how it does colors yet, they only have one color body for each portrait.

Thank goodness for palette support.  The layering configuration right now is an absolute nightmare because of the manual colors.  I really hope it has been or will be backported to general creature graphics.
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kitfoxgames

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #577 on: May 09, 2024, 05:14:58 pm »

Steam Community Update 9 May 2024: "Dwarf Fortress is 20% off"
https://store.steampowered.com/news/app/975370/view/4192365570709353341

Full text:

Hey Urists!

Dwarf Fortress is on sale on Steam at it's lowest price to date! Pick up Dwarf Fortress and the Fortress Mode Soundtrack for 20% off:https://store.steampowered.com/app/975370/Dwarf_Fortress/ . We won't be discounting this low for a while so take advantage of this deal until May 13th.

Buying Dwarf Fortress will also give you access to the public beta of Adventure Mode. We will also be patching Adventure Mode next week so stay tuned!
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kitfoxgames

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #578 on: May 15, 2024, 11:06:06 am »


Steam Community Update 15 May 2024: "Patch Notes 51.01 beta14- Bartering Menus are complete"

https://store.steampowered.com/news/app/975370/view/4193492098983971176

full text:


 Hey Urists!

 We are back with another Adventure Mode beta patch with the biggest addition being the bartering menus (pictured below). Tarn has also gone in and cleaned up the towns so that stuff is properly displayed on tables instead of being all over the floor.

 

 Patch Notes 51.01 beta14
    -Added the trade/barter/demand conversation menu
    -Sites without tables in their stockpile get emergency tables for their shops for now
    -Printed tabletop items on tables, and stopped many other building items from printing on top of creatures
    -Sound off init option should work in adventure mode now
    -Adventurers are no longer unaware of their own name
    -Adventurers should no longer be sprinting/walking/etc forever when retired into a fort
    -Fixes that linux crash on the trainer menu again
    -Makes liquids/powders not spill out of containers on unretire

 -Alexandra + Bay12

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Magmacube_tr

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #579 on: May 15, 2024, 03:12:59 pm »

Not meaning to sound nosy, but clinodev might want to update the title. It is 51.01 now, right?
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Re: Steam Official Announcement Thread (50.13 Edition!)
« Reply #580 on: May 15, 2024, 03:43:22 pm »

Not meaning to sound nosy, but clinodev might want to update the title. It is 51.01 now, right?
my hunch is the game is still on 50.13. the beta for adv mode is 51.01 which isn't out for everyone this includes those who are on steam who didn't jump on the beta.
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Magmacube_tr

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Re: Steam Official Announcement Thread (50.13 Edition!)
« Reply #581 on: May 17, 2024, 04:49:28 am »

Not meaning to sound nosy, but clinodev might want to update the title. It is 51.01 now, right?
my hunch is the game is still on 50.13. the beta for adv mode is 51.01 which isn't out for everyone this includes those who are on steam who didn't jump on the beta.


Eeeehhhh... I mean, sure?
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kitfoxgames

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #582 on: June 05, 2024, 01:24:43 pm »

Steam Community Update 5 June 2024: "New Merch, Soundtrack fix and a new game announcement!"

 https://store.steampowered.com/news/app/975370/view/4192368101107998155


full text:

Hey Urists,

It’s Alexandra here with a small community update. Tarn is still in menu land working on the rest of the features for Adventure Mode. We've added bartering to Adventure mode and portraits to both modes. If you’re curious about what’s left to be done, we provided a list of improvements in this April update: https://store.steampowered.com/news/app/975370/view/4186734162824193648

Steam Soundtrack Updated

The Dwarf Fortress soundtrack (Fortress version) on Steam has been updated with .wav files. Thank you to everyone who requested the change.

New FanGamer Merch

FanGamer just released two new pieces of Dwarf Fortress equipment. The baseball shirt features very cool old school RPG inspired art by FanGamer artist Nina Matsumoto. Every order of the shirt also includes a holographic sticker of the art. We think it suits Dwarf Fortress perfectly! Available in the US and EU shops: https://www.fangamer.com/collections/dwarf-fortress

 


PC Gaming Show 2024



Keep your eyes out for Tarn and Zach who will be making a cameo appearance on Sunday’s PC Gaming Show. Kitfox Games and the Caves of Qud team both have big announcements to share that might be very interesting to Dwarf Fortress players.

We are announcing a brand new game we’ve been secretly working on for the last two years that is very simulation heavy and Tarn himself is providing design and architectural consultation.

Plus, Caves of Qud has the Spring Molting update with a complete UI overhaul and a ton of other improvements!

The PC Gaming Show starts on June 9th at 1pm PDT/ 4PM EDT/ 9pm BST/ 10 pm CEST on Youtube: https://www.youtube.com/watch?v=AaZCdMPqT44

That's all for now. We will have another Adventure Mode patch coming real soon so stay tuned!

 
-Alexandra
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kitfoxgames

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #583 on: July 17, 2024, 02:55:43 pm »

(posting old updates that were missed for historical purposes)
Steam Community Update 17 June 2024: "Adventure Mode 51.01 beta 15 is now live, with the ability menu available!"

https://store.steampowered.com/news/app/975370/view/6340585850824991924

Full text:

Happy summer, Urists!

It's been a few weeks since we've updated, so here we are with some progress. For context, Tarn is figuring out the details of a fairly major life change right now (moving to a new country), but the worst of the documentation is behind him, and Adventure Mode is humming along.

Today we put up an Adventure Mode patch (on the beta branch, no password needed) with:

-Abilities menu! Raise the dead if you learn the secrets, pet animals, spit, breathe fire and use other special powers in mods or as an arena-controlled creature/undead
-Left click to move to distant tiles
-Interaction-given syndrome tracking/timing improved
-NPCs should run and sleep again


Also, we're collaborating with Ludeon Studios on a new Steam bundle deal. If you have any friends who play RimWorld but DON'T yet own Dwarf Fortress, now's a great time to get them to dip their toe in, since DF is 10% off PLUS they'll get an extra 10% off for owning RimWorld. Alternately, as a Dwarf Fortress owner, now is a great time to buy RimWorld! The bundle will only be up now and then (a week or so this time), so don't wait!

Finally, if you're looking for new ideas for fun to have in Adventure Mode, this reddit thread is pure gold. Bards, beastmen, and cults oh my: https://www.reddit.com/r/dwarffortress/comments/1dhdrst/adventure_mode_goals/

We'll be back with more patches as soon as we can!
Tanya on behalf of Kitfox & Bay 12

P.S.
If you were curious what Tarn was consulting on, Kitfox announced Streets of Fortuna last weekend, and continues to answer questions about that. But that's the last we'll mention it until there's more concrete news. Thanks to those who watched the PC Gaming Showcase! https://store.steampowered.com/app/2946850/Streets_of_Fortuna/

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kitfoxgames

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Re: Steam Official Announcement Thread (50.11 Edition!)
« Reply #584 on: July 17, 2024, 03:00:44 pm »

Steam Community Update 26 June 2024: "Adventure Mode Beta 18: Now with Butchering!"

https://store.steampowered.com/news/app/975370/view/4272308897270676540

Full text:

Urists, get ready to eat meat.

Butchering went live in the Adventure Mode beta today, so survival should be more feasible for more kinds of adventurers.

There's a few small fixes in there too but the only other remarkable change to note is Crafting is also available -- but as in the days of yore, crafting is just about knapping stones, making wooden axes, and carving bone jewelry or figurines. If you want other crafting options, we welcome you to try mods! Within moments, I'm sure, Steam Workshop will have various new crafting ideas to explore.

We'll be back with more fixes and features as soon as we can!
Tanya on behalf of Bay 12 and Kitfox
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