I was just reminded of my old world, Entar.
There's a single Dwarven civ, one Human, one Goblin, two Elven civs, and a single Kobold cave hidden in the mountains that nobody can get to.
There was relative peace up until the Silverypainted Incident occured.
Sometime around 1054 there was a werebeast outbreak I assumed I'd contained, which had the bad timing of unveiling itself as merchants and visitors were arriving. The subsequent attacks and spread caused a small Weregila monster outbreak in that part of the world, but ended up making each and every civilization in the world go to war with one another. The game's now in 1075 if memory serves, and war is still raging. Dwarves are the dominant civ and thanks to my fort's adamantine supply has an uncontested military, but that's where the problem arises;
This game was started before creating raiding parties was added in, and as such won't let me actually form them in the newer versions.
I'm pretty much stuck having to defend against sieges hoping everyone will get bored and call it a day, but is there any way I can help bring these wars to a close and get a few years of peacetime before I reactivate my Adventurer and use his status as the world's only necromancer to go full White Walker on everybody?
Apologies if this is in the wrong group.