I looked into this game about a week ago and seriously considered buying, but a lot of the feedback sounded like there are major issues with weapon imbalance, lack of map variety, and a lot of combat glitches. Sounds like it needs more time to bake.
Not gonna try to convince you that it's perfect (it's not), but it's more fun that I expected it to be. The fun is heavily dependent on how willing you are to dig in your heels and really learn the combat mechanics, though. Until you get some experience under your belt, you're liable to be zweihander fodder within 20 seconds of leaving spawn.
I am happy to report that there's no one weapon that just decimates the meta, though. Rapiers are annoying, but beatable. Shields are annoying, but beatable. Shields PLUS rapiers are extremely annoying, but still beatable. There are little annoyances, but most things can be countered if you're willing to switch gears and change your tactics. Or if you're just really good. I've seen people with frying pans outplay three opponents wielding two-handers, so anything can happen.
The game also has enough weapons and customization that you're practically bound to find a little niche you enjoy if you experiment long enough. Here are a number of options I've discovered:
- An engineer who fixes fortifications and builds ballistae at key locations
- A frontline mad lad who rushes enemies with a two-handed weapon and hopes for a kill to instantly recover full HP (there's a perk for this; it's pretty cool)
- A cackling trap master who sets bear traps in key locations and waits for unsuspecting prey to walk into them
- A peasant possessed by the god of destruction who does nothing but chuck firebombs everywhere
- A ninja turtle who wears a large shield on their back to block arrows, throws a smoke-bomb at enemies to confuse them, then cuts them down
- A scavenger who pours all of their points into armor and perks, then uses whatever weapon they find on the battlefield (very entertaining)
- An axe-obsessor who hurls throwing axes into people's heads, then charges in with a regular one-handed axe to finish the job (personal favorite)
... And I'm sure there are a dozen more you can come up with given time and creativity.
I'll reiterate once more as a sort of tl;dr: it's definitely fun, but you abso
lutely must get the hang of it first. I was having a pretty bad time until the game clicked and I started actually getting a decent (decent in my case meaning a 1:1 ratio) K/D. Not that K/D is everything; the score system factors in damage, assists, team healing (there's a medic bag), repairing, deconstructing, and objectives, so there are plenty of ways to help out.