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Author Topic: Generic Fantasy Races Pack 1.1  (Read 6448 times)

squamous

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Generic Fantasy Races Pack 1.1
« on: June 08, 2019, 05:12:10 pm »

So I was looking through the dwarf mods and I discovered that while there are a lot of really good mods, there aren't so many that are just really conventional kitchen sink fantasy. Which is fine! But sometimes you just want to stick with the tropes. So that is what this is for. It adds a few typical fantasy races to the game and spices things up without much in the way of subverted expectations or unique ideas. The races are playable in adventure mode but not in fort mode (feel free to mod them to be playable in fort mode though, it wouldn't take much effort and it's a good learning experience. The races are:

Orcs: Tall, brutish, and prone to violence. Cannot feel fear. Some are civilized, others are raiders who live in caves.

Drow/Dark Elves: Evil elves that live in the mountains. Use metal. Will steal children.

City Gnomes: Different from the game's mountain and dark gnomes because they have language and live in tree cities. Have a mixture of traits from elves and dwarves. Their civs will start with one (1) city and not expand further, always near a lake or ocean.

Duergar/Dark Dwarves: Evil dwarves which have the same stats but a more neurotic personality. Will try to steal artifacts.

Artifices/Warforged: Sapient living constructs which banded together into one community. Like gnomes, their civs are comprised of one site only, and will not expand.

Hobgoblins: Lanky goblinoids known for their martial prowess and disciplined armies.

Bugbears: Really big goblinoids that steal your children for enslavement purposes.

Halflings: Short, peaceful humanoids that just want to be left alone.

Tieflings: Humans tainted by demonic ancestry. Their aura makes some people hate them on sight (as one would vermin). Like gnomes and artifices are a 1 site civ.

Dragonborn: Firebreathing lizardmen who uphold justice in their territory. Live in singular monastery fortresses in the mountains, or caves in the wilds.

Mind Flayers: Evil octopus headed types that kidnap people and eat their foes.

High Elves: Snooty and fancy elves that build cities. They are rare and only one civ will spawn, but it can have multiple sites.

Gnolls: Demonic hyena men. Different from normal hyena men because they have horns and are evil.


There is also an additional entity file that makes the evil races spawn as underground tribes with metal weapons and armor.

Link: http://dffd.bay12games.com/file.php?id=14409
« Last Edit: June 09, 2019, 01:07:36 am by squamous »
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DerMeister

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Re: Generic Fantasy Races Pack
« Reply #1 on: June 08, 2019, 06:48:14 pm »

Why no orihinal races? This is just not in setting.
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Asin

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Re: Generic Fantasy Races Pack
« Reply #2 on: June 08, 2019, 07:45:51 pm »

Why no orihinal races? This is just not in setting.

Because, it's meant to add in more conventional fantasy races which aren't usually in DF. Also, what do you mean by "orihinal"?

CaptainKyros

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Re: Generic Fantasy Races Pack
« Reply #3 on: June 08, 2019, 08:58:57 pm »

I think they meant original
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Asin

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Re: Generic Fantasy Races Pack
« Reply #4 on: June 08, 2019, 10:09:28 pm »

I think they meant original.

That makes sense.

Also, squamous, will there be updates to this mod adding in other generic fantasy races?

squamous

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Re: Generic Fantasy Races Pack
« Reply #5 on: June 08, 2019, 10:16:09 pm »

I think they meant original.

That makes sense.

Also, squamous, will there be updates to this mod adding in other generic fantasy races?

Probably later but not for a bit, I'm working on other stuff too.
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PlumpHelmetMan

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Re: Generic Fantasy Races Pack
« Reply #6 on: June 08, 2019, 11:35:31 pm »

For some reason dragonborn are showing up nameless in-game for me. As in the game literally lists the race as being called "nothing", yet when I look at their files everything seems in order. Any idea what the issue might be?

EDIT: Oh, there's the issue. You forgot to give them a caste name. Might want to fix that. :P

Anyway, more classic fantasy races are always good. Looking forward to seeing more once you get around to it. :)
« Last Edit: June 08, 2019, 11:43:31 pm by PlumpHelmetMan »
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squamous

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Re: Generic Fantasy Races Pack
« Reply #7 on: June 08, 2019, 11:45:00 pm »

For some reason dragonborn are showing up nameless in-game for me. As in the game literally lists the race as being called "nothing", yet when I look at their files everything seems in order. Any idea what the issue might be?

EDIT: Oh, there's the issue. You forgot to give them a caste name. Might want to fix that. :P

Anyway, more classic fantasy races are always good. Looking forward to seeing more once you get around to it. :)

Ah fuck, i'll get right on that. I'll throw in a few new races just for the heck of it too.
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Asin

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Re: Generic Fantasy Races Pack
« Reply #8 on: June 09, 2019, 12:01:52 am »

What sort of new races could we be seeing?

squamous

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Re: Generic Fantasy Races Pack
« Reply #9 on: June 09, 2019, 12:28:20 am »

What sort of new races could we be seeing?

Gonna get high elves, mind flayers, and gnolls in a few minutes and I will also fix the dragonborn bug and after that I've got no clue man.
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Asin

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Re: Generic Fantasy Races Pack
« Reply #10 on: June 09, 2019, 12:42:19 am »

What sort of new races could we be seeing?

Gonna get high elves, mind flayers, and gnolls in a few minutes and I will also fix the dragonborn bug and after that I've got no clue man.

WOO! ELF TRINITY COMPLETE!
...Sorry. Excited. You make fine mods, squamous.

squamous

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Re: Generic Fantasy Races Pack
« Reply #11 on: June 09, 2019, 12:44:32 am »

What sort of new races could we be seeing?

Gonna get high elves, mind flayers, and gnolls in a few minutes and I will also fix the dragonborn bug and after that I've got no clue man.

WOO! ELF TRINITY COMPLETE!
...Sorry. Excited. You make fine mods, squamous.

No problem, honestly though more people should get into modding, it's super easy and fun.
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Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

squamous

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Re: Generic Fantasy Races Pack 1.1
« Reply #12 on: June 09, 2019, 01:07:55 am »

And that's that, the dragonborn bug is fixed and I've added 3 other races.
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DerMeister

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Re: Generic Fantasy Races Pack
« Reply #13 on: June 09, 2019, 06:42:15 am »

Why no orihinal races? This is just not in setting.

Because, it's meant to add in more conventional fantasy races which aren't usually in DF. Also, what do you mean by "orihinal"?
Dwarf Fortress not need this races. Dwarf Fortress contains only myth creatures and real creatures, no creatures from fantasy books and RPG. H just near G.
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EternalCaveDragon

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Re: Generic Fantasy Races Pack
« Reply #14 on: June 09, 2019, 11:11:34 am »

Dwarf Fortress not need this races. Dwarf Fortress contains only myth creatures and real creatures, no creatures from fantasy books and RPG. H just near G.

Technically Dwarf Fortress doesn't "need" any of the races added in mods. It's all about changing the experience of the game however the player wants. You don't want these races added in, don't download the mod. Simple as that really. Plus, dwarves, elves, and lots of the other fantastical creatures in the game exist both in the sense of being mythological and from fantasy/RPG books. Dwarf Fortress just puts its own spin on a number of them. Like elves in DF being ruthless protectors of nature that eat people where some in mythology are as small as fairies. And DF's dwarves, while following the trend of blacksmiths and craftsmen who live under ground, are more neurotic than the usual depiction. And some completely follow their old tropes like dragons, which in DF are monsters that attack settlements and steal items to add to their hoard just like the standard Western dragons.

And to get back on topic, PTW, this seems really interesting. Will try it out at some point.
« Last Edit: June 09, 2019, 11:13:13 am by EternalCaveDragon »
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