((Fallacy hasn't posted yet, but as mentioned, this 'fight' has no mechanical effect, so to keep things moving along I'll just put this up now, and Fallacy can include his beatdown description in his next post))
The Eldritch Beings, defeated, dissolved into nothingness, and so the world was saved. Had they been capable of awareness, the native life would've no doubt been grateful to the gods for their timely rescue- but as it was, life went on mostly unchanged. The Eldritch Threat recoiled slightly at the destruction of its extensions, giving the gods a moment of breathing room- time enough to work on the world without having to be constantly on the lookout for eldritch intrusions.
The world, as mentioned, was boring. However, it brimmed with potential. Beneath the crust, the mantle churned, and a little divine intervention could quite easily reshape the world (or sections of it). The climate was fairly bland, but pockets of unique weather suggested the possibility of a more interesting forecast. Life was dull now, but it had suffused the planet, and would require only the slightest of nudges to explode in complexity.
At this time, the world was dominated by a single landmass, covering about 30% of the surface, with a few volcanic islands here and there. Further afield, a small moon orbited the world, an uninspiring sphere of rock that nevertheless enlivened the night sky somewhat. Four other planets orbited the sun, though none were capable of supporting life, lacking in liquid water. The sun, as viewed from the surface of the world, was a nice yellow colour, suggesting a healthy star with a long life ahead of it.
None of these things were named, as of yet- and, of course, many of them could change dramatically in short order, should the gods desire.
As alluded to (and mention in the OOC thread OP), at the moment the Eldritch Threat is fairly weak- or rather, the protective influence of the sun prevents it from applying its full strength to the world. This will change, as the ET adapts to the situation, but for now, you're fairly safe. Actions with a cost of less than 7 Divine Energy will have no real consequences this turn. DE 7&8 will result in Eldritch Beings manifesting around the focal point of the action, which will need to be dealt with (you may include a Simple Action of manifesting to automatically attack them as they come into existence; or you can deal with them next turn. Or, you could not deal with them at all, and let someone else clean up your mess). DE 9 and above will attract the direct attention of the Eldritch Threat, which will lash out at the offending god(s)(you may pool resources into an action, in which case all contributing gods are considered the source of the action), with the strength of the attack scaling as more energy is invested.
So. Get started. Feel free to ask me, in the OOC thread or on Discord, about the cost/viability of hypothetical actions, or any other questions you may have.