Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7]

Author Topic: Baldur's Gate 3  (Read 10762 times)

Iduno

  • Bay Watcher
    • View Profile
Re: Baldur's Gate 3
« Reply #90 on: March 06, 2020, 09:00:16 am »

As I already mentioned: party initiatives and turns. Awful. Just awful. Makes TB combat a whole lot less interesting and removes a lot of the tactical depth. Makes the combat system and AI less challenging and much easier to cheese. Do not want. Don't understand why this was the part they had to change from their D:OS games. It was, like, the one good part about their system.
It may make the game a little easier and a little messier, but I think it's for the best, mainly because it's a godsend for multiplayer. Instead of DOS(2)'s frankly exhausting "wait your turn to move" setup, you can take an action as soon as you're ready. Four people can theoretically take actions four times quicker, and the emphasis is placed on planning and teamwork.

There are plenty of ways to introduce challenge into a game with a group initiative system, and arguably group initiative makes the game deeper in some ways because you have more options at any given time. I don't see any need to be too worried over this change.

That could work, but they would need an included voice client (even a bad one that almost everyone finds an alternative to) to make sure there is a way of keeping everyone going the same direction. That's why the 4 player (I think) Final Fantasy required you all to be in the same room, and also had a bucket that you died if you got too far from. Everyone making choices at the same time means they might not be taking into account what anyone else is doing.

That, or turn down the difficulty and make it so the problems are caused by 4 idiots all trying to do similar things in the same space at the same time. It worked for New Super Mario Brothers.
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Baldur's Gate 3
« Reply #91 on: March 06, 2020, 09:45:44 am »

Let's go full Baldur's Gate Party instead!
Logged
Love, scriver~

Rince Wind

  • Bay Watcher
    • View Profile
Re: Baldur's Gate 3
« Reply #92 on: March 06, 2020, 10:26:32 am »

Do we know the party size? Is it the classic 6 people?
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Baldur's Gate 3
« Reply #93 on: March 06, 2020, 01:10:46 pm »

I heard it said that they're making the party four people, but one of the pictures seemingly shows five portraits in the party field.
Logged
Love, scriver~

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Baldur's Gate 3
« Reply #94 on: March 06, 2020, 06:21:12 pm »

There will be NPC escort-duty missions at some point, so that's probably them.

Stupid, suicidal, worthless NPCs, of course, as is the standard tradition in CRPGs. Maybe something like a lvl8 land druid, that *could* just turn into a giant eagle and just fly off and do whatever it is that they need to get done, entirely without you, but would rather turn into a kitten and run headlong into the fray without casting a spell.

This is a D&D CRPG. You've got to respect tradition.... :)
Logged
It's a game. Have fun.

Nighthawk

  • Bay Watcher
  • INT Score: Yes
    • View Profile
Re: Baldur's Gate 3
« Reply #95 on: March 07, 2020, 01:58:37 am »

That could work, but they would need an included voice client (even a bad one that almost everyone finds an alternative to) to make sure there is a way of keeping everyone going the same direction. That's why the 4 player (I think) Final Fantasy required you all to be in the same room, and also had a bucket that you died if you got too far from. Everyone making choices at the same time means they might not be taking into account what anyone else is doing.

That, or turn down the difficulty and make it so the problems are caused by 4 idiots all trying to do similar things in the same space at the same time. It worked for New Super Mario Brothers.
I'm looking forward to the inevitable incidents where the mage casts fireball in the same instant that the party's warrior just Leeroy Jenkins'd right into the blast radius. That kind of glorious stupidity is what good co-op is made of.
Logged
Pages: 1 ... 5 6 [7]