So I got around to watching the reveal instead of just reading about it and I have mixed feelings. Some things are great and some things are greatly bad.
As I already mentioned: party initiatives and turns. Awful. Just awful. Makes TB combat a whole lot less interesting and removes a lot of the tactical depth. Makes the combat system and AI less challenging and much easier to cheese. Do not want. Don't understand why this was the part they had to change from their D:OS games. It was, like, the one good part about their system.
D:OS2 pre-made character style characters. Awful. Do not want. Pls remove. Don't make me feel like I have to be playing one of the GM's awful super original charactee do not steal pre-made characters to have any connection to the plot or world instead of being able to freely make my own, like in a real RPG.
Halflings -- just the fuck what even why do people always have to ruin halflings. Why can't they just look good.
Verticality/area design -- absolutely love what was showcased. I hope that's actually a through-going design and not just something made go look good for the initial phase of the game. It's absolutely something that's been missing from RPGs as of the last 10-15 years and I can't stress enough how much I want this kind of design thinking to make a comeback in place of boring flat corridor areas.
Art is just stunningly beautiful. I definitely think it feels more like Dragon Age: Origins than Baldur's Gate, but it looks good as shit. I'm not sure I will be able to run this on my computer, but I sure hope I can.