name: Aura
totem: Botany book
specialization: Plants
weakness: Fire
Task: You are tasked to find: a fruit, two clothing accessories, a list, and a crowbar.
Pick up two of the clothing accessories, then look for fruit and listen if the Juicy spell is still working
(How long until that spell wears off?]
okay, you pick up a little bonnet and some kind of scarf or ribbon or something. (3) you hear the juicy spell faintly, leading you again through the chain link fence. it's weaker now, likely to fade after each use. I'll roll each turn you use it, or it might fade due to some other action, so time is short.
WZzaSOCUJKRDxKrUjokbjPfe
Find someone and use ROb on them, try getting their wallet
name: Gorge
totem: Scroll
specialization: Summoning
weakness: Metal
Roll to find someone: (1) no such luck. You find no one with pockets, pants, or wallets this round. You do get rather lost in the safari park area of the building.
ALL THE WATER.
name: Nix
totem: Meditation beads
specialization: Self-enhancement
weakness: Fire spells
Letters left: JKjkkIMQbBgvJrOkQKkriHjdMr
(6) The room fills with steam and fog. It gets uncomfortably hot and hard to breathe. Before long, the smell of dead fish assails your nostrils. You start to run a fever and sweat profusely. Your sweat stings as it trickles down your body.
out of curiosity, what was the point of that action, anyway?
ypfgrjuxuqtyVuY
I go down the path of snakes and look for anything of use.
name: Billy Bob
totem: A beat up old book
specialization: Necromancy
weakness: Fire magic
Find:
Ice Cream
canteen
food preparation tools
crystal
book of recipes
(1) yeah, the snakes react badly to your stepping into their area. rattles happen, and a lot of hissing. (3) you do spot a feeding room up past the snakes though.
name: Fiery
totem: Bunch of wooden cubes
specialization: Climate
weakness: plants
(+1 to next life roll)
Letters: DwRjCMGdanCgHsHpLUZ.
Cast "Land GUsH" trying to crush him.
Imma give advantage on this roll (4)(1) you create a large earthen geyser underneath your foe () launching him forty feet into the air. The earthen geyser sends debris raining down in a wide arc. you are in the path of the debris. It is falling on you. Let me see if the guy has a chance to cast a spell to save himself: (4) alright he manages to spit out a spell
"saFF!" he shouts (2) his spell fizzles and he falls to his death. You win, assuming your earthen geyser doesn't crush you as well.
All right, as of this turn, I've already got enough letters for a spell that does what I want. But I feel like with one more letter, I could do better: make it more artistic, more inspired.
I'll keep the tracker on, mostly for myself so I remember how long I have to get this done. It's always possible that I might roll too low and will have to compose another spell.
Question: does taking a letter out of an object change it in any way?
Trade yyU for the two e's.
Go to the town's marketplace and steal an m from there, using the crowd's bustle to cover my actions. I mean, there's gotta be at least one m in the marketplace.
current letters: VcAyltbgbOZwrDCBdEARPcrqayUqzALn[ee]
turns left: 5
name: Willard
totem: Deck of Marked Cards
specialization: Illusions
weakness: Scrying
taking a letter from a thing DOES affect the thing. affecting a thing as big as a marketplace is a bit of a task. (1) which you fail at horribly. Perhaps a smaller entity wold be an easier target? a market stall, perhaps? Let's try that. (3) you pull a letter out of a market stall. It was a partial success, so I will roll a random letter from 'marketstall': 'm' Well, there you go. The stall collapses into a series of loud klatters: "rlkkaalttl lrarlkllra sllsttslsr lltrlktrll aeasesttka aatrlletaa kakakstele rarlsaatts ataleatess ateealttle!!!!"
The noise is outrageous, sending the entire area into an uproar. That sounds like your cue to gtfo, bro.