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Author Topic: Dungeon Lords: A competitive ecosystem game  (Read 1166 times)

Roboson

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Dungeon Lords: A competitive ecosystem game
« on: May 30, 2019, 10:57:21 pm »


Lords of the Dungeon, I gather you here today, for your promotion to Lord, because all the other lords have perished horrifically and you're all that remains. Congratulations. After the fall of the last dungeon, we lost all our magical artifacts, powerful soldiers, and flourishing ecosystem. And now this is what we're left with. An empty single area dungeon with a broken portal, which is both barren and lifeless. Welcome to your new home. Get to work.

Welcome to Dungeon Lords, a competitive ecosystem game about maintaining and defending an increasingly large dungeon from a host of invaders. As lords you will compete for favor with the Dungeon Master by holding various rooms, completing quests, and generally keeping the dungeon from being destroyed and or looted. Each turn you may add new life and objects to the dungeon, improving your chances of surviving the increasingly difficult waves of human adventurers.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Creation Template (click to show/hide)

Spoiler: Current Quests (click to show/hide)

« Last Edit: May 31, 2019, 06:32:15 pm by Roboson »
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Ghazkull

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #1 on: May 30, 2019, 11:15:00 pm »

Character Sheet:
Name: Wieland the Broken
Former Dwarven God of Smithing, now but a broken, mad simulacrum of the original god.
Specialty: Logistics (aka building, farming, smithing, everything that helps the others arm their folks to the teeth)
Power: 10
Souls: 0

Name: Dwarf Slave
Type of Creation: Noncombat
Traits (anything, will cost the appropriate amount of Energy based on type and count): Slave, Smith
Description: An enslaved Dwarf working away in the armories...
Orders: Capture the Armory and then start working in it.
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crazyabe

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #2 on: May 30, 2019, 11:59:12 pm »

Character Sheet:
Name: Brigh
Specialty: Enchanting
Power: 10
Souls: 0

Name: Sunstone
Type of Creation: item
Traits (anything, will cost the appropriate amount of Energy based on type and count): Transports Light from The Surface to the Dungeon.
Description: A Large Yellow Stone Crossed with Runes
Orders: Embed in the Ceiling over the farms
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darkwarlock3

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #3 on: May 31, 2019, 12:16:12 am »

Character Sheet:
Name: Vithan the broodmother
Specialty: swarms
Power: 10
Souls: 0

Name: Arcid
Type of Creation: combat
Traits: spider climb, venomous bite 
Description: Arcid look like ants that are as big as medium sized dogs, there thorax glows green while the rest of there body is brone or black
Orders: Tend to the farm
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FakerFangirl

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #4 on: May 31, 2019, 01:40:15 am »

Name: Cassiopeia
Specialty: Arachnids
Power: 10
Souls: 0

Name: Black Widow
Type of Creation: Trap
Traits: poison
Description: A tiny venomous spider that doesn't like its webs being disturbed.
Orders: Make web --> defense it --> eat prey --> lay eggs
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Demonic Spoon

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #5 on: May 31, 2019, 04:02:55 am »

Someone should probably make killer trees and stuff on the surface.

Character Sheet:
Name: Slimey
Specialty: Oozes
Power: 10
Souls: 0

Name: Gelatinous cubes
Type of Creation: Combat+Trap
Traits:
- Transparent: Gelatinous cubes are hard to spot in the poor light conditions of the dungeon.
- Acidic: Creatures engulfed by Gelatinous cubes will quickly dissolve and digest
- Paralysis: In addition to being acidic, the Cube's slime causes paralysis
- Squishing: Gelatinous cubes can squeeze or shift to perfectly take up the space of most roughly rectangular corridors and staircases, serving as the perfect obstacles/monstertraps.
Description: Giant transparent cube shaped oozes that wander the corridors of the dungeon. Often careless adventurers will walk straight into them, quickly being sucked into acidic goop and dissolved, other times the Gelatinous cubes simple move forward, engulfing the enemy, or extrude out tendrils to paralyze them and pull them into its mass.
Orders:
- Wander corridors and staircases of the dungeon devouring adventurers.
- Keep the dungeon clean by devouring junk, dirt and filth and depositing non-digestible junk in the lowest portal room.

« Last Edit: May 31, 2019, 04:39:47 am by Demonic Spoon »
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King Zultan

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #6 on: May 31, 2019, 04:45:27 am »

Name: Burt The Crypt Keeper
Specialty: Necromancy
Power: 10
Souls: 0

Name: Undead Bouncers
Type of Creation: Combat
Traits: Undead, tough
Description: Some the stronger zombies placed near the entrance to guard the rest of the dungeon.
Orders: guard the entrance
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Leonardo8

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #7 on: May 31, 2019, 08:15:37 am »

Name:Lytherion
Specialty:parasites
Power:10
Souls:0

Creation
Name: Bombmother
Type of creation:Combat
Tradita: Optionally parasitistic youngs, generalist adults, explodes upon death releasing pus and youngs.
Description: Bombmothers are spider-like arthopods, as big as dogs, with a bloated and fragile abdomen. Though they are relatively slow and weak, direct combat Is not their mai non strenght. When they die or of their abdomen Is ruptured, they esplode, releasing their youngs and infectious pus all around them. Those that Land on the floor scurry away to safety, but those that Land on living creature rapidly burrow under their skin, inside their flesh and start feeding. Young Bombmothers that feed on live flash mature much more rapidly than the ones that feed on scraps.
Orders: start patrolling the dungeon, keeping to the upper underground levels.
« Last Edit: May 31, 2019, 08:20:00 am by Leonardo8 »
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Naturegirl1999

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #8 on: May 31, 2019, 08:30:58 am »

Name: Grenda
Specialty: plants
Energy: 10
Souls: 0

Name of Creation: Bloodroot
Type: Noncombat
Traits: Grows in blood, converts blood to biomass to grow. If a root breaks off, it grows into a new plant
Description: A small plant that grows purple roots that suck up blood.
Orders: Grow

Place Bloodroot on blood on the ground
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Roboson

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #9 on: May 31, 2019, 08:34:54 am »

Public Service Poll

After I received several questions concerning designing the dungeon, it occurred to me that it may be more enjoyable for players to design the dungeon themselves.

Poll: Would you want to design the dungeon yourselves or do you prefer having me do so?
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Demonic Spoon

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #10 on: May 31, 2019, 08:44:19 am »

Poll: I'd prefer for Roboson to design the dungeon, but with the players being able to make modifications to it (through use of power?)
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Ghazkull

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #11 on: May 31, 2019, 08:46:48 am »

Poll: I'd prefer for Roboson to design the dungeon, but with the players being able to make modifications to it (through use of power?)

+1
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Naturegirl1999

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #12 on: May 31, 2019, 09:35:01 am »

I remember seeing a game called Mad Castle, where players designed rooms, maybe it can be similar to that?
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TricMagic

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #13 on: May 31, 2019, 09:57:27 am »

Code: (Character Sheet:) [Select]
Name: Trickster the Magician
Specialty: Magic
Power: 10
Souls: 0

Code: [Select]
Name: Drag Drown Soul Trap
Type of Creation: Magical Trap
Traits: Magic Binding, Soul Binding
Description: A multitude of Glyphs resting on the bottom of the lake unseen, when an adventurer not part of the dungeon crosses them, they are magically bound and pulled down to the glyph, to drown. Can catch boats, fliers, and swimmers.
Orders: Drag Down those who pass over you, and hold them there until they die, and absorb their soul for me.
Place: First Lake.
« Last Edit: May 31, 2019, 10:04:37 am by TricMagic »
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Failbird105

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Re: Dungeon Lords: A competitive ecosystem game
« Reply #14 on: May 31, 2019, 10:16:14 am »

Poll: I'd prefer for Roboson to design the dungeon, but with the players being able to make modifications to it (through use of power?)
+1


Name: Rouxls Kaard
Specialty: Puzzles
Power: 10
Souls: 0

Creation
Name: Armos
Type of Creation: Combat
Traits (anything, will cost the appropriate amount of Energy based on type and count):
- Unbreaking: Incredibly durable all around. Most man-portable mundane weapons will do little to no damage.
- Weak-point(back): A large vulnerable part of the monster where its average durability does not apply. Often meaning straight up death when hit, but not necessarily so for more powerful monsters.
- Static Camouflage: Resembles an ordinary statue until it starts moving.
- Slow Locomotion: While it can attack at normal speeds. the monster moves around slowly
Description: A living statue in the shape of a suit of armor. A large gem sits on its back which
Orders: Guard the entrance to the Armory from foes of the Dungeon. Do not attack until they try to pass you.
« Last Edit: May 31, 2019, 12:55:19 pm by Failbird105 »
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