Badwild is probably in its twilight years now.
The barracks, once full of rowdy goblin recruits willing to kill themselves for our collective entertainment, is now mostly empty. This is
with every goblin in the fort being told to go train. Corpses litter the ground too, but that's okay since everybody is so desensitized to them now. I tried ordering them dumped but if anybody goes off-duty that has ever been drafted then they just spend their time picking up clothes. Still, they've done their rotting so I suppose they won't hurt anyone until their owners turn into vengeful spirits and start killing goblins. Which is what cannon fodder is for, of course. Maybe I'll even get super lucky and they kill the insane guys first!
The hospital is in a similarly wretched state, what with corpses still laying in beds, some of them even stacked on top of another.
Things are just dying down in general. The fort is stagnating as it just sorta crumbles in on itself, all due to some stupid human siege that broke my equipment and made everyone sad.
Well I say screw you, everything and everyone! I'm not gonna let these fools die in such an un-entertaining way as moping around until they die of sadness! I'm gonna find the biggest dwarf fort around and I'm gonna murder it or be murdered!
My target is Helmsslapped. I send both my functional squads on the mission, leaving the crazies and my medic to fend for themselves. It's early in the mid-season so I don't expect any unwelcome company (or any company at all, since visitors, caravans, and migrants alike all don't want to come any more due to a civil war, I'd guess).
To war!
Within the week, my soldiers return.
I lose a single soldier, out of the better of the two squads. Unfortunately, my goblins take books instead of burning the place to the ground.
AGAIN!
While I wait for my army to get back, I witness the ultimate battle in the caverns.
Lower case letters or capital letters? Who will win? You don't decide! It's the zombie one, of course.
And then they're back. With more books. Stealing priceless literature and dropping it on the disgusting, tainted ground is entertaining, so I didn't turn looting them off, but still, not genociding the dwarves is annoying.
The fort is drained of books now, so one last time it is. However...
It's a race against the clock. I expect a siege on the 1st of Granite, so if they don't get back before then my crazies will have to fend for themselves against a far more organized army of dwarves or humans (or both!) and almost certainly die. With that, I wait.
Then, everything happens at once!
The dwarves arrive to make war while my own forces come back from their own conquests, just as the season turns. The final raid took Helmsslapped down to ~300 population at the cost of another warrior from my sane-squad.
Fighting begins as the tail end of the dwarven army marches onto the map. A rough estimate of forces on the enemy side leaves me with the guess of 70 or so dwarves with 50 or 60 horses.
They may have the numerical and organizational advantage, but we have something working in our favor as well.
The evil weather causes those exposed to it to vomit compulsively, at least for a while, after which it seems immunity is developed. This slows the army to a halt for some reason, with the main group bunching up at the crest of the hill.
My army (if you could call it that) follows orders (for the first time in a while) and does the same, reaching the top of the hill after quick fighting against the dwarves who charged too early.
If the dwarves lose this fight, it will be the end of Helmsslapped and possibly much, much more. If my forces lose, they die entertaining deaths and end this nightmare once and for all.
This is actually seriously not gonna be an easy fight.
The crazies all have similar training, and tend to range from 11 to 15 in their weapon skill, while my better two squads have 16-22 in their weapon skill. However, counting losses from all my squads I only have 30 warriors, some of which aren't participating, and many of the soldiers are having equipment issues and are missing significant amounts of gear. Only a few are missing their weapons, but many lack shields and a select minority are completely naked and unarmed. I only have 5 fully equipped and soldiers, although most, including our "beloved" Anso come close (he's only missing his boots).
Who will win? The fate of Badwild hangs in balance!