I suck at writing, so time to
steal borrow indefinitely without permission an introduction.
I press a button I press a lot of buttons (because advanced world gen is complicated), and a world is birthed. I cancel that one and the next several dozen, tweaking parameters almost every time. Mountains rise (sometimes, I forgot to turn erosion off which prevented them from spawning a few times, long story), rivers spring forth (sort of, they're all small and mutant), and mighty civilizations wake (often times not the ones I want, incurring instant cancellation). For
two hundred and fifty years the powers of the world like a hundred years some civs
do battle do civ stuff; they wake and war and die
at my whim just cause, y'know, they do that. Innumerable stories unfold before my eyes, every one a tale of
life and joy and pain and death. The century flows past in seconds, and
the Domain of Prophecies whatever the name of the world I sorta liked takes life and isn't instantly deleted.
After about an hour and a half of all that I finally have something that isn't complete garbage! Behold!
Well, not garbage by an arbitrary set of metrics I decided to obtain before starting world gen. Let's just get on with it, hm? Finding the perfect spot is a tricky measure and often involves going through multiple worlds, which is one of the reasons I can never remember the name of the world I'm in.
A minute or so in, and I'm just making my former statement look false. Hark!
Just the kind of spot I was looking for! What a wonderful spot for our gobl—oh right, I forgot to mention that this is gonna be a goblin fort. But what a blissful location for our goblins to
die live! Normally I would look deeper into the effects of the joint evil biomes, but in this case not knowing is half the !!FUN!!. Will it be reanimating? Will there be thralling clouds? Will the rain instantly cause heavy bleeding out of every orifice? Who knows!
The goblin mining corps or whatever warns me about the aquifer before I confirm my
suicide squad expedition to the location, but I ignore their pleas for mercy.
Embark time! What's this?
Ogres! Didn't know goblins could have those. What size are th—OH.
Maybe I won't instantly die. I take a breeding pair of them, along with a pair of trolls. This is pretty expensive, but I don't have much else to spend the points on.
I also take a bunch of whips because they're dirt cheap. Gotta love abusing unbalanced systems. Now that all that is sorted out, all I've got to do is tweak the labors of my starting seven.
I decide to adhere to the goblin rules outlined by Superdorf.
- Goblins don't become uber-legendary gods of war-- at least, not so quickly as dwarves do. All military squads must have a minimum of 4 soldiers in them, to prevent excessive sparring.
- Goblins defend themselves with cold iron, not by cowering behind walls and snares. Enemies must be able to path into the fortress proper at all times, and conventional traps are not to be used on enemy soldiers. (At least, not on purpose.)
- Goblins believe in quantity over quality. All goblins are to have all crafting labors enabled at all times.
I'll be tweaking the rules a little, but for the most part they will be observed. All goblins will be split into one of two castes: craftpeasants and medics. Medics are just that: medics. Generally they will also have some other important job, or a job that can't/shouldn't be drafted. Mining, woodcutting, noble-ing, y'know. Craftpeasants are the other caste. They do everything else. Crafting, hauling, fighting, and just in general killing themselves for me. I embark with three medics and four craftpeasants, which is a much higher medic:craftpeasant ratio than I intend to have later on. Medical training is just a pain in the butt, and seven craftpeasants aren't needed to found a pit.
I'll also be stealing the same goals: murder every site that isn't a goblin site. I'd murder the goblins too, but there's only one goblin civ and I physically cannot attack it.
Budget constraints mean we get the same dwarven narrator we always do. He notes that there are cougars here. Hopefully they won't be giant undead cougars, but hey, whatever happens happens.
With that, it's off to the races! Feel free to ask for gobboings, though be aware I'm not gonna break the caste system or really go out of my way to keep anybody from dying. That said, you can have as many twin brothers as you like, so don't be afraid to ask to be re-gobboed if you die.