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Author Topic: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn --)[Hiatus]  (Read 14552 times)

TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #270 on: August 02, 2019, 07:58:56 am »

MonkeyLord is satisfied with how the remaining tribes are fairing. Tho he realizes that the Lupine Jarldom could use more land. So MonkeyLord creates a forest at B2 as well as adds the modifiers Fertile Soil and Abundant Food to B3.

Spoiler: Sheet (click to show/hide)

Believe you meant D2? Unless you want to remove the Ice Sheet for 2 FP.

Dr. Bob creates a ocean at E1, a beach at D1, and a Swamp at D2.

Granted, seems a God has done an action at D2, so..

Always check the map.
« Last Edit: August 02, 2019, 08:01:02 am by TricMagic »
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MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #271 on: August 02, 2019, 10:32:38 am »

MonkeyLord is satisfied with how the remaining tribes are fairing. Tho he realizes that the Lupine Jarldom could use more land. So MonkeyLord creates a forest at B2 as well as adds the modifiers Fertile Soil and Abundant Food to B3.

Spoiler: Sheet (click to show/hide)

Believe you meant D2? Unless you want to remove the Ice Sheet for 2 FP.
Yes I meant D2.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #272 on: August 02, 2019, 10:46:35 am »

A bit late, since a God already is creating something there. Sorry? You can try and Get Dr.Bob to withdraw their swamp creation if you want.

This is more how god actions resolve in order of post. And given your original wasn't quite correct, Dr.Bob has pref.
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Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #273 on: August 02, 2019, 02:44:23 pm »

Hests
3 Workers Gather Food on D3
4 Workers Research Digging Tools
Order: Gather Poison Fruit tree seeds, and destroy them
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MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #274 on: August 02, 2019, 03:43:39 pm »

I did check the map, I thought I had put the right square there. I will say that if he does not remove it I will destroy it next turn and replace it with a forest. I hate swamps.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #275 on: August 03, 2019, 07:29:11 am »

I changed my action sense your going to destroy it next turn, I'm just gonna save the FP.
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MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #276 on: August 03, 2019, 09:10:04 am »

Hehehe, if the United Tates had survived my god would not be soo bitter. I guess you can think of me as a grouchy old man.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Supernerd

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #277 on: August 03, 2019, 12:29:13 pm »

That brings up the question on whether or not tiles can be "protected" from hostile god actions.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #278 on: August 03, 2019, 01:18:04 pm »

Protection Modifiers. 2 FP can be spent to force someone to pay 2 FP to destroy that protection before destroying a tile.

Of course, once we get to that point... Anyway, such a thing are simple protections against destruction tied to a specific God. They can also be used to block modifications.
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MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #279 on: August 03, 2019, 09:46:28 pm »

Seriously, my character, read god, wants to work with others, unfortunately past experience, read subservient mortals, not doing their share. Maybe in a turn or two my character will be back up to his usual jovial, helpful self. Unfortunately I feel that I will have made a few enemies by than.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

TheRedwolf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #280 on: August 06, 2019, 09:49:01 am »

Boop
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Supernerd

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #281 on: August 06, 2019, 07:27:37 pm »

I updated. Now its your turn?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #282 on: August 07, 2019, 10:10:20 pm »

The Kitties

Savior prays to Gilbert.
3 workers research Fire.
2 workers forage for food at A2.
1 new worker is born.
Name one worker "The Savior of the Tribe".
« Last Edit: August 09, 2019, 11:58:14 am by KittyTac »
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #283 on: August 09, 2019, 11:54:00 am »

The Kitties

1 worker prays to Gilbert.
3 workers research Fire.
2 workers forage for food at A2.
1 new worker is born.
Name one worker "The Savior of the Tribe".

I do have to ask, which one of your workers is named Savior? They'll also need to be mentioned, as they aren't an ordinary worker anymore. This can affect some actions.

Examples,
Savior and 2 Workers Research Fire.
Savior prays to Gilbert.
Savior and 1 Worker forage for food at A2.
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TheRedwolf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 9)
« Reply #284 on: August 09, 2019, 02:59:37 pm »

Update pls
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