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Author Topic: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn --)[Hiatus]  (Read 14545 times)

TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #180 on: June 17, 2019, 04:42:00 pm »

Mostly the fact you're not building on your home tile. It takes quite a few techs to do that. I nearly managed in one game to finally start on that path, but got hit with a wipe to a new era where all the workers I had disappeared.

As GM, not going to say how you would go about it. Just that you need certain techs to do so in the first place. The United Tates have a Grand Total of 1 Tech, the starting Tech.

Left unattended, the houses will just end up gone in a turn, even if you tried to build them there. Not to mention the whole logistics issue of multiple tribes.
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MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #181 on: June 17, 2019, 05:39:35 pm »

MonkeyLord spends *FP to create a beast in D3 that can only eat poisonous fruit. This beast will drop eggs that is edible, the eggs only drop every 10 fruit this beast eats.

*however much FP is needed

Spoiler: Sheet (click to show/hide)
« Last Edit: June 17, 2019, 05:57:10 pm by MonkeyMarkMario »
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #182 on: June 17, 2019, 05:49:27 pm »

MonkeyLord spends *FP to create a beast that can only eat poisonous fruit. This beast will drop eggs that is edible, the eggs only drop every 10 fruit this beast eats.

*however much FP is needed

Spoiler: Sheet (click to show/hide)
oh cool, with a rabbit and your beasts, the fruit will no longer be a problem. I will save up to create artifacts now so you can do what I've been doing
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The_Two_Eternities

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #183 on: June 17, 2019, 08:46:54 pm »

Promethia
2 Logistics Actions are used to make Primitive Foraging Tools.
2 workers research Primitive Wood Foraging.
3 workers forage at B5 with 3 Primitive Foraging Tools.
2 workers forage at C4.
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KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 2)
« Reply #184 on: June 18, 2019, 03:17:42 am »


The Kitties

1 worker prays to Gilbert.
1 worker researches Wood Gathering.
4 workers forage for food at A2.
1 new worker is born.
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KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #185 on: June 19, 2019, 10:50:53 pm »

Who has yet to go?
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Superdorf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #186 on: June 20, 2019, 12:12:46 am »

Hairfolk
-----------------------------
3 workers forage at B-5.
3 workers and the Mad Scientist research Basic Natural Weaving.

-----------------------------
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #187 on: June 21, 2019, 09:52:04 pm »

Mine's updated for potato research.
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TheRedwolf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #188 on: June 22, 2019, 11:50:29 am »

I love how we have fire !!SCIENCE!! Agriculture, cats, and then just Potato
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7 Pending)
« Reply #189 on: June 29, 2019, 01:56:30 pm »

Sides are Locked, as are Actions.


Now, let's see if I can't find some people in Discord. Turn is mostly done. Just one last part remains.
« Last Edit: June 29, 2019, 02:02:18 pm by TricMagic »
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #190 on: July 07, 2019, 11:48:32 am »

Turn 7: Day of Bloodshed, & 0 Food for the United Tates


Reelia spends 2 FP to make some trees at C-5. They also make rabbits at D-3 that can eat the poisonous fruits. 4 FP is then spent on making it rain at C-5 and C-3

Gen'iak the wise, God of Stupidity, flexes his immense power to make two 7 FP Artifacts. Being a part of his Aspect, their cost is reduced. They'd normally be 12 and 10 FP respectively.
Artifact Spoiler created, see below.

Gilbert, God of Cats, makes more Ice Sheets.

Dr. Bob spends some FP to add Abundant Food to B4 and B5. This won't come back to bite any Civs at all, will it?

MonkeyLord, God of Growth, spends his massive FP to create an ape beast which can only eat the poisonous fruit, and occasionally lays eggs from them.
A Divine Beast has been created! See OP. Spoiler Added.

Spoiler: Gods (click to show/hide)


Hests
In this time, the forest grew, and what should appear but rabbits and a strange beast that ate of the poison fruits carefully. Though this did not solve the issue of the seeds, it did reduce their growth slightly, though spread it further afield.
2 workers forage E-3, finding 6 food!
2 Workers forage the Wetlands at D-4. They find transversing the water difficult and wet, and deceptively deep. 1 worker nearly drowns, and they stick to the edges, where food is somewhat scarcer. They bring in 3 Food, and Gen'iak enjoys the spectacle, gaining 1 FP.
Of another Note, the 2 researching make amazing strides, not only completing Herbalism Research, but also making strides into Forest Survival. Dr. Bob Gains 1 FP from this event.
Meanwhile, the Capstone Tech Bonus goes to MonkeyLord. +5 FP. Praise the Monkey!


United Tates
With time comes experience, should you actually bother to reach for it. Researchers are slapping there heads, and tell others of a fundemental truth. Not all food is above ground, roots can be eaten too.
2 workers finish Root ResearchRoot Research is Complete!
Rellia brings in 5 FP from them finally completing their base tech.
Dr. Bob, God of Science, similarly brings in 5 FP for the First completed Tech for this Tribe. Ever.
Gen'iak the wise, God of Stupidity, gains 1 FP for each turn this research wasn't completed. +5 FP, to be specific.
The United Tates can now research new techs related with Roots. In addition, some techs have a reduced cost. Not many though, and it's a minor reduction.
In other news, 3 workers bring in 5 Food. The added tech also let's them find 1 Food.


Promethia
2 Logistics are used to make 2 Primitive Foraging Tools.
2 Workers research Wood Foraging. No Primitive Wood Foraging.
3 workers forage at B-5 with 3 Primitive Foraging Tools.
They bring back an amazing 12 Food! MonkeyLord Gains 1 FP from this bounty of food.
Due to overlapping Actions, a Battle Breaks out for the Forest's Resources!
2 workers forage at C-4. They bring back 3 food.
It is raining, and it's still raining. Also, 2 of the workers lost their tools... One worker kept their own though, so that's good.


The Kitties
1 worker prays to Gilbert. +1 FP.
1 worker researches Wood Gathering.
4 workers forage for food at A2. They bring in 7 food.
1 new worker is born.


Hairfolk
3 workers forage at B-5.
They bring in an amazing 11 Food!MonkeyLord Gains 1 FP from this bounty of food.
Due to overlapping Actions, a Battle Breaks out for the Forest's Resources!
3 workers and 1 Mad Scientist research Basic Natural Weaving. The Mad Scientist has figured out what the Tech will cost to research. PM Sent. Dr. Bob, God of Science, gains 1 FP.

War, war never changes.

On one side, the Hairfolk travel into B-5, seeking Dr. Bob's Bounties. On the other, the Promethia seek the food to recover back to their earlier glory. Normally, you would expect both sides to posture, as they end up gathering slightly less food than normal from these interactions.

However 2 things prevent this. Both sides really want all that food for themselves. And Promethia has a rock, and it is sharp. They also have a stick, and it is long.


Bloody Battles in the Red Forest

All wish for bounty, but the natural distrust between the two tribes explode into violence. The Hairfolk believe this bounty to be their's given by Dr. Bob. While Promethia believe it their given right to harvest food as needed to survive. It comes to blows.

Battle Report
Hairfolk have no weapons, but wit.
The Promethia are not amused, and strike with vicious cruelty with their crude and primitive attacks.
The Hairfolk fight back, and manage to injure 1 of the Promethia, but the Promethia fight back twice as hard, injuring 2 of the Hairfolk.
The Hairfolk are forced to retreat, and barely manage to escape with some food and their injured.

The Hairfolk return to their tribe with bloody wounds and broken arms, bringing in 5 food and 2 injured.

The Promethia are victorious, and while 1 was injured in the fighting, they quickly recover. They bring in 10 food, having driven off the Hairfolk, as well as 4 additional food as the spoils of their battle.

After Action Results
Hairfolk
5 Food was brought in, but it's a far cry from what it could have been. The fact they even managed that much is a miracle. Pick 1 God to gain 2 FP next turn.
2 were injured in the battle, and won't be able to work next turn.


Promethia
Promethia prospers. 1 was slightly injured by their attacks, and there were some minor bruises. It not enough to prevent them from continuing their work though.
They manage to finish their collection, bringing in 10 food out of the 12 they could have. Other than that, they manage to snag 4 Food from what their foes collected.

Gen'iak the wise, God of Stupidity
Being the first battle, he gains 3 FP from this.

Other Gods have no vested interest, nor anything that would gain them FP from this.

Additional! Gen'iak the wise, God of Stupidity, gains 4 FP from the United Tates hitting 0 Food!


Spoiler: United Tates (click to show/hide)

Spoiler: Promethia (click to show/hide)

Spoiler: Hairfolk (click to show/hide)

Spoiler: The Kitties (click to show/hide)

Spoiler: Hests (click to show/hide)

Spoiler: Tiles (click to show/hide)

Spoiler: Unique Tiles (click to show/hide)

Spoiler: Unique Locations (click to show/hide)

Spoiler: Artifacts (click to show/hide)

Spoiler: Divine Beasts (click to show/hide)


As always, feel free to tell me if you spot an error. Lot of Stuff this turn.
« Last Edit: July 07, 2019, 02:44:25 pm by TricMagic »
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Superdorf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #191 on: July 07, 2019, 12:03:33 pm »

Urgh. This merits action.

Two of the Triplets Three moan and wail, and redness bubbles from their flesh. The Hairfolk do not understand, but they are much desirous of vengeance... or at least of protection.

+2 FP to Dr. Bob.
All able-bodied workers research Primitive Spearmaking.


Also... you say we know now how much Basic Natural Weaving will cost to complete, but you haven't actually put that information in the turn. So... how much will Basic Natural Weaving cost to complete?
« Last Edit: July 07, 2019, 12:13:14 pm by Superdorf »
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Supernerd

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #192 on: July 07, 2019, 12:08:06 pm »

Gen'iak the wise watches over the world...

A horrified Gen'iak realizes that even after creating those artifacts, his power is no less than it was before! Perhaps more drastic methods will need to be taken. For now though, he conserves his strength and observes what happens with the world as it already is. If nobody else will, Gen'iak will learn from his mistakes; now he just needs to find out what they were.

Gen'iak notes that despite the meddling of other gods, the Hests are still faced with their problem; and as such may still be eligible for a boon from Gen'iak if they can fix this on their own.

Gen'iak feels pessimistic about the United Tates
Gen'iak feels contempt about Promethia
Gen'iak feels pessimistic about the Hairfolk
Gen'iak feels ambivalent about The Kitties
Gen'iak feels interested* in the Hests

Gen'iak feels uncertainty about Dr. Bob
Gen'iak feels ambivalent about Gilbert, God of Cats
Gen'iak feels ambivalent about MonkeyLord
Gen'iak feels pessimistic about Reelia
Gen'iak feels unsatisfaction towards himself.

Gen'iak the wise takes no action yet...
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #193 on: July 07, 2019, 12:26:39 pm »

Reelia
Reelia uses her 6 FP to create special boots that allow the wearer to walk on water while remaining dry. She gives this to the Hests in the hopes that this will allow them to forage in the wetlands
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #194 on: July 07, 2019, 12:47:24 pm »

Reelia
Reelia uses her 6 FP to create special boots that allow the wearer to walk on water while remaining dry. She gives this to the Hests in the hopes that this will allow them to forage in the wetlands

Slightly overpriced. 5 FP since it can only really be used by a single worker. Unless the remaining dry part is an actual effect in the rain?
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