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Author Topic: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn --)[Hiatus]  (Read 14555 times)

Supernerd

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #165 on: June 16, 2019, 06:57:56 pm »

Removed the ghost bit and altered the cost so that I can actually afford the thing.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #166 on: June 16, 2019, 07:44:25 pm »

Reelia, C6 does not exist.

Stump of the Mainstream. Ok.

Gray Binding Casket: 10 FP. Mostly for the Ghost bit. Other 2 is the rest of the effects.
I meant C5 it’s fixed now
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Screech9791

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #167 on: June 16, 2019, 09:32:16 pm »

ice cat god character played by 0cra #24436957932454 how originaltm Gilbert makes B1 and C1 ice sheets.
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it's over

King Zultan

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #168 on: June 17, 2019, 06:55:12 am »

Dr. Bob spends 4FP to add the modifier abundant food to B4 and B5.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #169 on: June 17, 2019, 10:58:19 am »

Quote
Invasive Species: Due to the Combination of the Lush Modifier, and this plant's toxicity, it's starting to run wild. Normally, this alone wouldn't be an issue, but it finds fertile soil to grow in here as well. The Hests have to find a way to deal with them before Turn 10, and preferably earlier.

Fuck.

((Are these fruit trees, or some kinda bush?))
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #170 on: June 17, 2019, 12:21:11 pm »

Fruit trees. So they crowd out the good plants, the fruits drop uneaten to the ground, and the seeds sprout new trees. And nothing in the forest can eat them, not animal or plant.

So you need to find a way to deal with them.
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Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #171 on: June 17, 2019, 01:09:03 pm »

Alright, we can do this. Do I need to use a worker or logistics action to give the 5 FP to another god? It might be difficult when the're busy researching, harvesting food and cursing Gen'iak ;)
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #172 on: June 17, 2019, 01:28:12 pm »

Blame Reelia instead. She's the one who gave the Lush forest a Lush modifier. And no, you can give it to whoever, no logistics needed. It's mostly a bonus for finding the Capstone you did. Even if it was likely an accident.
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Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #173 on: June 17, 2019, 02:05:49 pm »

Hests

The village realizes it is in trouble if they don't deal with this invasive species. The first task is to look for food somewhere else while they study how to handle this....stuff.

2 workers forage E3
2 workers forage D4
2 workers Research Herbalism (c'mon bonus research!)
+5 FP to...MonkeyLord
wow what a surprise
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #174 on: June 17, 2019, 03:33:36 pm »

Blame Reelia instead. She's the one who gave the Lush forest a Lush modifier. And no, you can give it to whoever, no logistics needed. It's mostly a bonus for finding the Capstone you did. Even if it was likely an accident.
"I'm not the who made the poisoned fruit, Gen'iak"
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #175 on: June 17, 2019, 03:38:41 pm »

United Tates
4 workers pray to MonkeyLord
3 workers forage for food at C-2
2 workers construct Primitive House on B-3
2 workers research Root Research
« Last Edit: June 17, 2019, 11:20:43 pm by FakerFangirl »
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #176 on: June 17, 2019, 03:41:41 pm »

United Tates
4 workers pray to MonkeyLord
3 workers forage for food at C-2
2 workers construct Primitive House on B-3

I'm just going to go ahead and say you do not have the tech for that.
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Superdorf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #177 on: June 17, 2019, 04:12:23 pm »

So wait wait wait, I don't produce more Mad Scientists by continuing to research SCIENCE? How can I do so then?
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #178 on: June 17, 2019, 04:24:17 pm »

There is a very low chance of them being born instead of a normal worker. You did read the actual research explanation, right?
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 6)
« Reply #179 on: June 17, 2019, 04:34:26 pm »

United Tates
4 workers pray to MonkeyLord
3 workers forage for food at C-2
2 workers construct Primitive House on B-3

I'm just going to go ahead and say you do not have the tech for that.
Techs
Primitive House Creation: You can build and repair Primitive Houses. They hold 1 Worker apiece.  Lack of Housing leads to unrest, make sure you keep enough housing for your workers.
Wat. Is it syntax? Movement? Community? Tools? Home tile colonization?

United Tates
4 workers pray to MonkeyLord
3 workers forage for food at C-2
2 workers research building primitive houses on B-3
2 workers research Root Research
« Last Edit: June 17, 2019, 11:20:27 pm by FakerFangirl »
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