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Author Topic: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn --)[Hiatus]  (Read 14591 times)

KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 3)
« Reply #105 on: June 05, 2019, 07:26:10 am »

The Kitties

1 worker prays to Gilbert.
1 worker researches Wood Gathering.
4 workers forage for food at A2.

Thank you.
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King Zultan

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 3)
« Reply #106 on: June 05, 2019, 07:27:24 am »

Dr. Bob spends 2FP to add rich mineral deposits to A5.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 3)
« Reply #107 on: June 05, 2019, 12:12:23 pm »

Waits for the Hests.
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Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 3)
« Reply #108 on: June 05, 2019, 12:16:35 pm »

Hests
Well, we still only have one tile to work with, so the choice is pretty obvious!

3 Workers forage for food on D3
2 Workers Research Basic Nature Preservation
1 Worker prays to Reelia, unaware of the great fires to the southwest.
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KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 3)
« Reply #109 on: June 09, 2019, 12:26:29 am »

boops thread
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 3)
« Reply #110 on: June 09, 2019, 05:18:51 pm »

thunks thread with a stick
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Screech9791

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 3)
« Reply #111 on: June 09, 2019, 05:25:45 pm »

diverges the timeline of earth, and in the newly diverged timeline, thermonuclear war starts, but then all the missiles are teleported to hit this specific thread
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 3)
« Reply #112 on: June 09, 2019, 05:33:42 pm »

That is not a good thing.

Assuming 504s don't come with those missiles, update is tomorrow morn. Morning for me anyway.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 4)
« Reply #113 on: June 10, 2019, 09:22:00 am »

Turn 4, Science, Rebuilding, And Unlimited Power!!! Sort of.


And the gods act once more, as power surges through some of them. Dr. Bob, you doing an experiment or something?

Reelia uses her power to make it rain in C-5. This is a bit like applying a bandage after the wound has scared, but the river is back to normal. It's also quite humid. And rainy-ish. She also boosts the Plant Growth in D-3. It doesn't do much at the moment.

MonkeyLord, God of Growth, creates Rolling Hills at B-3. They're quite windy.

Gen'iak the wise, God of Stupidity, shows his wisdom, creating a Swamp at D-5.

Dr. Bob creates Mineral Deposits at A-5. Not that anyone can see them, they're buried. Fifth Axis is confused, not that useful in the near future. Congrats on that.

Spoiler: Gods (click to show/hide)



Hairfolk
2 Workers offer Prayer to Dr. Bob. +2 FP.
And 1 researches further the Mysteries of !!SCIENCE!!, and falls to Madness. But it is also Genius!
!!SCIENCE!! has been done, and 1 Worker becomes a Mad Scientist! See Completed Tech for the effects. Dr. Bob, God of Science, gains 5 FP from their first completed tech, and it's Science angles. Gen'iak the wise Similarly gains 2 FP for it's silliness. There shall likely be Stupid Science in the future.
3 workers forage at A4, and find 4 Food. Gen'iak the wise gains 1 FP from this act of ineptitude.
And lo, another child is born into the tribe. No madness trigger, +1 FP to MonkeyLord


United Tates
2 Workers Pray to MonkeyLord for his gifts. +2 FP.
3 workers forage for food at C-2, bringing in 6 Food.
3 workers forage for food at C-4, bring in 9 Food.


Promethia
The Forest falls to cinders, and the rain comes to wash away the smoke and fill the rivers once more. The Forest is left scarred, different for before. Yet in some ways, there is something new to it as well. Only time will tell what.
4 workers take their time to erect 4 houses. It is very wet, but they do so.
2 workers forage for food. They manage to collect 5 Food.
1 worker Prays to Reelia

The Kitties
1 Worker Prays to Gilbert, God of Cats +1 FP.
The Wanderer continues to ponder Wood. The new area has these things called Trees.. +1 Research into Wood Gathering.
4 workers forage at A-2. They bring in 11 Food, enough to see them fed, and then some.


Hests
In the Hests Tribe, there is much rejoicing by a couple of Tribe members. They quickly explain their theories, and the workers in charge of foraging listen, before eventually smiling.
2 Workers finish Basic Nature Preservation, and share their Findings. The Hests can now forage twice in their Home Tile before Overforage effects begin to occur. In addition, a single turn not spent foraging there will recover the tile at a boosted rate.
Using this knowledge, 3 Workers bring in 7 food this cycle.
Rellia brings in 5 FP from this boost in Knowledge a Tribe has attained for themselves.
Dr. Bob, God of Science, similarly brings in 5 FP for the First completed Tech for this Tribe, brought about through Study of the Land.
The Hests likewise can Research certain Tech Trees now, related to the land around them in their Home Tile.



Spoiler: United Tates (click to show/hide)

Spoiler: Promethia (click to show/hide)

Spoiler: Hairfolk (click to show/hide)

Spoiler: The Kitties (click to show/hide)

Spoiler: Hests (click to show/hide)

Spoiler: Tiles (click to show/hide)


Feel free to tell me if you spot an error.

Also, please remember to put yourcolored and bolded name above your action. This means you Reelia.

Hests, you have 5 workers, not 6.
« Last Edit: June 10, 2019, 03:41:15 pm by TricMagic »
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 4)
« Reply #114 on: June 10, 2019, 10:04:17 am »

Reelia
Use 3 FP to create a forest at E4
« Last Edit: June 10, 2019, 10:51:38 am by Naturegirl1999 »
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The_Two_Eternities

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 4)
« Reply #115 on: June 10, 2019, 10:42:53 am »

Reelia should have one more FP than she does right now. One Promethian worker prayed to her last turn.

Promethia

3 workers forage for food at C5
2 workers forage for food at D5
2 workers research Primitive Foraging Tools
« Last Edit: June 10, 2019, 10:44:26 am by The_Two_Eternities »
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Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 4)
« Reply #116 on: June 10, 2019, 12:09:19 pm »

Reelia
Use 3 FP to create a forest at E4
No one will be able to reach that tile.
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FakerFangirl

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 2)
« Reply #117 on: June 10, 2019, 01:58:07 pm »

United Tates

4 workers pray to MonkeyLord
3 workers forage for food at B-3
1 worker researches Shrine
« Last Edit: June 11, 2019, 08:21:29 am by FakerFangirl »
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Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 4)
« Reply #118 on: June 10, 2019, 02:42:51 pm »

Hests

The workers talk amongst themselves, discussing this new idea of 'Conservation.' They realize if they leave the forest alone for a while, they will have more food the next time they forage. It is a risky endeavor, letting their food supplies drop so low, but it is better than what would await them if they chose to strip the forest bare.

Instead, they decide to spend some time researching various topics, in the hope that they can discover a quick path to agriculture.

1 Worker Researches Agriculture
1 Worker Researches Irrigation
1 Worker Researches Herbalism
1 Worker Researches Animal Taming
1 Worker Researches Wood Gathering

2 Workers Pray to....MonkeyLord!


"Oh great MonkeyLord, hear our prayers! Help us find a new land to forage on!
« Last Edit: June 11, 2019, 12:14:57 pm by Wozzy »
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Screech9791

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 4)
« Reply #119 on: June 10, 2019, 02:47:55 pm »

Gilbert threatens to hold the forums hostage by literally freezing them when loading if the turn 5 update doesn't accurately display how much FP a god has at the moment.
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