So, I actually already been able to give them the ability to spit by adding the following lines to the C_variantion_default raw:
[CV_NEW_TAG:CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CV_NEW_TAG:CDI:ADV_NAME:Spit]
[CV_NEW_TAG:CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CV_NEW_TAG:CDI:USAGE_HINT:TORMENT]
[CV_NEW_TAG:CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CV_NEW_TAG:CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CV_NEW_TAG:CDI:VERB:spit:spits:NA]
[CV_NEW_TAG:CDI:TARGET:C:LINE_OF_SIGHT]
[CV_NEW_TAG:CDI:TARGET_RANGE:C:15]
[CV_NEW_TAG:CDI:MAX_TARGET_NUMBER:C:1]
[CV_NEW_TAG:CDI:WAIT_PERIOD:20]
but everytime i tryed to spit, my charcter spit a melted part of his skin instead of the material_templete of spit.
I already putted the material template on C_variation_default, correct me if i'm wrong, i putted this on the raws:
[CV_NEW_TAG:MATERIAL_TEMPLATE:SPIT_TEMPLATE]
[CV_NEW_TAG:STATE_COLOR:ALL_SOLID:CLEAR]
[CV_NEW_TAG:STATE_NAME:ALL_SOLID:frozen spit]
[CV_NEW_TAG:STATE_ADJ:ALL_SOLID:frozen spit]
[CV_NEW_TAG:STATE_COLOR:LIQUID:CLEAR]
[CV_NEW_TAG:STATE_NAME:LIQUID:spit]
[CV_NEW_TAG:STATE_ADJ:LIQUID:spit]
[CV_NEW_TAG:STATE_COLOR:GAS:CLEAR]
[CV_NEW_TAG:STATE_NAME:GAS:boiling spit]
[CV_NEW_TAG:STATE_ADJ:GAS:boiling spit]
[CV_NEW_TAG:DISPLAY_COLOR:7:0:0]
[CV_NEW_TAG:MATERIAL_VALUE:1]
[CV_NEW_TAG:SPEC_HEAT:4181]
[CV_NEW_TAG:IGNITE_POINT:10508]
[CV_NEW_TAG:MELTING_POINT:10000]
[CV_NEW_TAG:BOILING_POINT:10180]
[CV_NEW_TAG:HEATDAM_POINT:10250]
[CV_NEW_TAG:COLDDAM_POINT:9900]
[CV_NEW_TAG:MAT_FIXED_TEMP:NONE]
[CV_NEW_TAG:SOLID_DENSITY:500]
[CV_NEW_TAG:LIQUID_DENSITY:NONE]
[CV_NEW_TAG:MOLAR_MASS:NONE]
[CV_NEW_TAG:IMPACT_YIELD:10000]
[CV_NEW_TAG:IMPACT_FRACTURE:10000]
[CV_NEW_TAG:IMPACT_STRAIN_AT_YIELD:100]
[CV_NEW_TAG:COMPRESSIVE_YIELD:10000]
[CV_NEW_TAG:COMPRESSIVE_FRACTURE:10000]
[CV_NEW_TAG:COMPRESSIVE_STRAIN_AT_YIELD:100]
[CV_NEW_TAG:TENSILE_YIELD:10000]
[CV_NEW_TAG:TENSILE_FRACTURE:10000]
[CV_NEW_TAG:TENSILE_STRAIN_AT_YIELD:100]
[CV_NEW_TAG:TORSION_YIELD:10000]
[CV_NEW_TAG:TORSION_FRACTURE:10000]
[CV_NEW_TAG:TORSION_STRAIN_AT_YIELD:100]
[CV_NEW_TAG:SHEAR_YIELD:6600] used high salinity ice
[CV_NEW_TAG:SHEAR_FRACTURE:6600]
[CV_NEW_TAG:SHEAR_STRAIN_AT_YIELD:100]
[CV_NEW_TAG:BENDING_YIELD:10000]
[CV_NEW_TAG:BENDING_FRACTURE:10000]
[CV_NEW_TAG:BENDING_STRAIN_AT_YIELD:100]
[CV_NEW_TAG:MAX_EDGE:500]
[CV_NEW_TAG:ABSORPTION:100]
[CV_NEW_TAG:REACTION_CLASS:GROSS_DUMPABLE]
[CV_NEW_TAG:SPIT_MAP_DESCRIPTOR]
[CV_NEW_TAG:EVAPORATES]
The game is not detecting the material template, just guessing, because the action of spitting is working, but not the correct material, that's why i'm guessing the game used the melted skin to spit. Does anyone know how to help me with that?