so, from the looks of it, most actions are along the lines of 'find suitable transportation to the Danger Zone.'
SO, for those who have done so, check the bottom of the post for a group situation - where yo are and what's going on.
"Wonderful."
Go outside and get the Lifter running.
Name: June
Animal Species: Intelligent Octopus
Size: Large dog
Job / Class: Wannabe mech pilot
Special Trait: Tech Wiz (June is naturally proficient with technology and can almost always use even tech she's never encountered before.)
Stats
Mind: 3
Strength: 0
Dexterity: 1
Equipment
Armored Quadrupedal Lifter (A heavy lifter the size of a forklift with four mechanical legs and arms for lifting cargo. Modified with forwards-facing steel plates to protect the driver. June nicked it from her old job as a Warehouse worker.)
Toolkit (A box containing several useful things, both for regular maintenance and assorted mischief.)
Breathing Mask (A rubber and plastic "mask" encompassing the funnel and breathing aperture, linked by a pair of tubes to a water tank strapped under the mantle. The water tank also includes a small machine that aerates the water and a removable filter for waste.)
vrrm vrrm. Is the lifter gas or electric powered? I recommend gas.
"Okay don't kill the cops, cool I'm gonna stop and get some stuff on the way."
On the way to the bus stop, stop at a pharmacy and buy a lighter, a bottle of rubbing alcohol, and some rags.
Name: Blarg
Animal Species: Anthropomorphic Zebra
size: Slightly taller than the average human.
Job / Class: Pistolero
Stats
Mind: 1
Strength: 2
Dexterity: 1
Equipment:
Standard firearm: A Mauser C96, an old as dirt ten round semi-auto handgun, it appears to have been gold plated.
Standard melee weapon: An old dingy golf club with a reinforced handle, from the looks of it its a nine iron.
standard armor set: A black business suit with a Kevlar vest underneath it, and a M1 Helmet.
20 monies
you get all that for one monies.
Name: Gala
Animal Species: Intelligent Galapagos Turtle
size: Big
Job / Class: Tank/Meatshield
Special Trait: Taunt: Force enemies to only attack Gala next turn
Stats
Mind:1
Strength: 3
Dexterity:0
Equipment: standard armor set (40 monies), autonomous helper bot (50 monies), 10 spare monies[/spoiler
go to the bus station]
[/quote]you've broken your spoiler. Anyway, you are bussed to the place.
Gershom suddenly remembered something very important. "...Hey, Bob, have we topped up on the spice mix after that scuff yesterday?"
The orangutan grumbled noncommittally, reached into his pants' right pocket, wiggled the fingers inside, and raised a finger so the raven could see it.
There was barely enough mustard stuck to the fur to reach to the base of the fingernails.
"Dammit. Just when I'm out of cash." Gershom looked up and down the dingy, trash-littered street. "Let's grab ourselves a bottle, then."
Bob: On our way to the bus station, look for a clean bottle and hide it under my jacket.
Gershom: Look for relatively well-off people while we ride to the hub. If there are any, as unlikely as that would be on a bus, chat them up, use conversational hypnosis to inconspicuously nudge them into giving me their number. You can never have enough friends.
[spoiler=Gershom Sauermann, Hypnotist]Name: Gershom Sauermann
Animal Species: Intelligent Raven
Size: 24 inches from bill to tail
Job / Class: Hypnotherapy Postgraduate / Mental Wizard
Special Trait: Voice of Sauermann - if I pick my words carefully and control my tone of voice, I can speak in such a way that anyone hearing me will feel a strong, deep desire to agree without thinking.
Stats
Mind: 4
Strength: 0
Dexterity: 0
Equipment
Magic Focus (Mental Magic): a walnut-sized crystal ball fitted to a collar, which shows anything I want it to show and magically attracts the attention of anyone who sees it.
Spellbook (Mental Magic): an enormous, horribly dry monography on all the spells that were ever known to influence minds. It's a great aid in hypnosis, since it drives lesser minds into stupor within minutes of trying to read it.
Robert Smith: a heavy-set orangutan with a football player's build and some neatly trimmed, polished nails. He is enthralled by equal amounts of magic and reason, and believes that I always have the best idea on what to do.
a
clean bottle? (3) bob finds a couple unbroken bottles along the way and stuff one under his shirt. it smells of alcohol and is coated in dirt. Now, a word about your assistant - I am treating him as an autonomous bot. Misuse him as if he were a second character and I'll start rolling resistances against actions and the like - he'll put his personal interests above yours and become a hired npc. In fact, that is a danger even if you use him as an autonomous bot, since he is effectively a Charmed Person. Also. ALWAYS use third person when refering to him, or I will mistake him for you, and GMs get surly when that kind of thing happens.
(3) The best you can find are the bus driver and someone who looks like a college student who is in the wrong part of town. (2-1) the bus driver, hardened by years of this kind of work, scowls at you so hard you visibly recoil. When you go to chat up the student, yo ucatch the eye of the bus driver in the big mirror they have up front, and fall silent under her piercing, reptilian gaze.
"You got it pal! Any crab I find I will pretty much leave gift wrapped for the cops along with whatever kind of crap they had in their possession!"
Name: Kongor X (Couldn't think of a better name, mostly)
Species: Intelligent Gorilla
Job: Trained warrior
Trait: Very LIMITED magic ability (When in a fight, he can turn his anger into a blast of fire, ice, or electricity that generates from his fists or whatever weapon he's using to use on his foes. The effects happen randomly i.e. he might want to freeze something but instead it might explode)
Stats
Mind: 1
Strength: 2
Dexterity: 1
Equipment:
Standard melee weapon: a dual ended mace
Standard armor set: The kind of metal plating that would fit a gorilla
50 leftover monies
Head for the bus stop
on the bus you go.
Name: Kitsugare "Kit""
Animal Species: Snow Fox
Size: A bit small.
Job/Class: Spellcaster
Trait: Natural Spellcasting (Kit already has the basics of spellcasting down, and knows Mage Hand as a cantrip. This cantrip summons an ghostly hand that can interact with the world on behalf of its summoner. Who knows what else Kitsugare'll learn...)
Stats:
Mind: 3
Strength: 0
Dexterity: 1
Equipment:
Spell Book - A faded, pastel pink book, with a broken clasp where a lock would go. Normally tied shut with a long blue ribbon. Has straps so he can Mage Hand it to be carried on his back. Written in a code only he knows, or so he claims. "I can't tell you how aggravating it is to rely on paper to remember my spells. But at least I crammed Mage Hand into my skull..."
Focus - A really nice vape pen, long emptied of juice. "If you hold it in your mouth long enough, you can start to taste the knowledge of the old days... It's kinda fruity and sweet."
Melee Weapon - Mildly enchanted Bowie Knife with a faintly glowing 7 on the handle. "That's the number of people who've tried to touch my book... and failed. Care to make it 8?"
30 Monies
"Frickin... This is what I get for using a diary as a spellbook... So much writing..."
He continues pawing through his spellbook, looking for at least some of his spells, like...
Magic Missile
Minor Illusion
Backup of Mage Hand
High Level Necromancy Spell, scribbled down by someone else
Chromatic Sphere
((Ah, apologies. I actually dont know what kinda spells I get to start with - I mentioned Mage Hand as memorized, and I said Magic Missile a bit ago, but I didn't want to just be like "here are spells I am powerful yes" - I wanted you, the GM, to decide what I have. I'll just list them now and you decide yes/no))
you can have any two of those except the high level necromancy skill. Magic missile will not be an automatic hit, though. You will be able to control it a bit, curving it around obstacles or stuff like that though.
Try to find some sort of clothing to cover my armor with, even just a trash bag I can poke arm holes and a head hole inn and make myself look homeless.
After that, I’ll find my way to a gun store. See if they have a silencer that would fit my assualt rifle. If I find one I can afford, buy and attach it.
Name: Rosaline “Rosy” Cobb
Animal Species: Honey Badger (anthro)
size: As tall as a short human, but stocky.
Job / Class: Commando
Background: Following a short, but violent military career, Rosy found good money working as an enforcer for a third world warlord (the kind backed by a first world intelligence agency). However, even Rosy has standards, so when when she realized she didn’t have the stomach for that kind of work, she decided to head homeward and see if she could use her skills in a more honest profession. For better or worse, she ended up here.
Stats
Mind:0
Strength:2
Dexterity:2
Equipment
Worn yet reliable Assualt Rifle
Hand forged Kukri
Surplus Kevlar Body armor
20 Monie
(2) you don't find any free clothing or trash bags. You can buy a 'disguise' from the goodwill for 5 monies, and a silencer for 10.
Name: Oscar (O.S.S.N.R supersoldier, developed in a alternate dimension in 2016)
Animal Species: Intelligent Field Mouse (Apodemus sylvaticus)
size: ~2 inches
Job / Class: Infiltration Specialist
Special Trait:Psionic - Oscar has a handful of psychic powers to make up for his physical weaknesses including: Telepathy, telekinesis (on inanimate objects up to twice his weight), Extrasensory (up to 20 yards) and projected apathy (helps with stealth by making others “ignore” him unless they are actively searching for intruders.)
Stats (4 points to spend as you see fit. Stats start at 0. 0 is 'average, or maybe a little less')
Mind: 3 (psionic powers require a great deal of understanding and mental willpower to use.)
Strength:-1 (his size does not allow great feats of strength)
Dexterity:2 (small size makes him fairly nimble and quick)
Equipment
Psionic focus (20)
Half-armor (20)
Helper Bot (50)
10 monies
alright. Understand that telepathy will be rather limited in it's scope, range, and type of information you can get. It'll still be valuable, I'm sure, just hopefully not too OP.
I assume you are hitching a ride or getting on the bus with the rest of the lot? Be a long walk otherwise.
Ignore any actions more recent than this post. I will make new actions soom, must have missed my turn, sorry about that.
Lenora flies over to the cat and gives him the catfood and liver.
"I hope you like liver, it seems fresh."
"Delightful. Perhaps I'll make you my personal asistant. You seem to have at least half a brain. rare these days." The cat digs right into the liver, making little growly sounds as he eats.
good work identifying which post I needed to concentrate on. And thank you for deleting the turn quote. My personal practice when copying my character sheet in other games is to copy the sheet from my most recent action (rather than from the turn itself), edit it to reflect any changes from the turn, and removing the quote tags to avoid quote clutter. Other options work too, like linking your character sheet by posting a link to the post your sheet is found in, or keeping a text document with that information and just quoting off there.
Name: Mr. Itch
Animal Species: Roach
Size: Intimidating, borderline distressing Girth. (8ft)
Job / Class: Smash.
Special Trait: Extremely Robust: Immune to petty things like pain, illness, blood loss, decapitation, radiation, fear, doubt, mercy, etc.
Stats
Mind:0
Strength: 4
Dexterity:0
Equipment (start with 100 monies)
Standard Armor (-40)
Big Ass Metal Club (-10)
Fancy Fitted suit and fashionable hat (-5?)
45 remaining.
Things Mr. Itch is
Mute, Polite, Practical, Questionably Amoral
Things Mr. Itch is not
Hesitant, Fearful, Respectful of personal space, Easily Comprehensible
Mr. Itch follows the crowd heading out the selected mode of transport, making sure he has his big metal club with him. He gives it a few practice swings before carefully squeezing into the transport which is, more than likely, too small for his girth. He keeps the club in his lap and sits absolutely motionless except for his antennae which continue to whirl about, thumping into the ceiling and occasionally slapping other riders.
You annoy some passengers on the bus, which has a set of door wide enough for your alarming extensiveness and a lng bench which is wide enough but short enoug htat you fel like it wants to throw you off into the aisle every time the bus jostles or turns.
the lot of you arrive at the bus hub, mill around for a bit waiting on the D line, and try to look inconspicuous. you fail to look inconspicuous. Some of you fail to look inconspicuous more than others. Then you board the D Line and wait some more before arriving at your destination. You climb off the bus and stand around in n awkward group, staring around like a bunch of violent tourists.
Look in the spoilers
The area looks like this. there are some mammals and birds in the little grassy area, cavorting. There are a few larger, surlier looking animals grouped up by those two sets of stairs. Their spot and stripe patterns on their hides are definitely artificial. There's what looks like a donkey carcass sprawled out in front of the tires, and a whole heap of rats in a weird knotted ball, swarming around each other a bit past that on the sidewalk.
As for June (Egan's character) (6) you clank right up into the intersection in your fourlegged pallet mobility vehicle and putter to a stop. all eyes shift form teh group of awkward mercs to your ride. It isn't even pimped out with spinning rims or lighting under the carriage. It definitely looks stolen though, so that's a plus, right?
as for Lenora: well, she made no action to join the gang, so she's still at the office, attending the boss.