WORLD TURN
AGES
An Eclipse of Violence is taking place over all of the Mortal Plane.
An Era of Violence is ongoing on Multitude.
An Era of Violence is ongoing Jigsaw.
An Era of Violence is ongoing on all of the Inner Worlds.
An Era of Violence is ongoing on Bitey.
An Era of Violence is ongoing on Elt.
EVERYONE WANTS ARDUAL'S HEAD
Event: Before the actual battle: Where Slept ArdualThere was a rumour in Harken Tal, of a distant and bottomless abyss on dead Bitey. Said to lead to the deepest depths of Bitey, an unnatural and sickening Radiance glowed deep within...
Where slept Ardual, Radiance shone and seeped into the rock, the air, and the invisible world...
Event: Shortly before the actual battle: PreparationsArdual sensed its enemies approaching. Finally, they were coming to him, and he still hadn't fully recovered from the previous battle. The Anathema of Radiance pondered whether or not attempt killing the Nox and their leaders before, and thus gather more power and energy for his weapon. A risky bet, the Noxian Sovereigns had probably been augmented by a God according to the sudden surge of power he felt... Ardual decided to play it safe, and avoid putting himself in a bad position before the arrival of his foes.
He braced himself, feeling these beings of great power approaching in great numbers. While he was confident in his abilities, he knew he was severely outmatched, and silently regretted not escaping to the Astral Planes earlier. Gripping the Oblivion Orb, he swore that if he were to lose, he would bring as many down with him as possible with the fiersome light of a dying sun.
On the other side, the Moontoads regrouped with the Purifires. There was a feeling of camaraderie between these Aspects now, and they acknowledged each others. Then suddenly all of them shivered, and a feeling of unfathomable wrongness took ahold of them. The flamboyant Eris and Discordia warped before them, raising Hysmine to rally them to battle. The four Moontoads proceeded to spawn a few asteroids to brighten up the orbit of Bitey.
Hysmine (+Eris and Discordia) [CP15]: 15+[20]
Purifires (-Weak to *Chaos* -1) [CP5]: 5+[6]
Moontoads (+Strong to *Chaos* +1) [CP8]: 6+[10]
The Purifires and the Moontoads felt great strength filling them. Sweet, coiling power. Ah, the touch of *Chaos*.
Motion like Violence is feeling unease.
Azeri' kith is feeling unease.
The Purifires and the Moontoads are Rallied by Hysmine (+3CP)
Battle: The End of ArdualThe allied forces appeared above the dark World of Bitey, drifting in the Empty Expanses where no light reached. In the deep darkness, one couldn't the Radiance overflowing from one of the dorsal cracks of the dead Worldshark. Eris and Discordia approached first, followed by the Aspects of Chaos and Violence.
And then all of a sudden Ardual emerged from the depths, like a shooting star rising from the wound. He saw Eris and Discordia, and felt intense fear and disgust. Of all things a God, here!
Hysmine (+Eris and Discordia) [CP15]: 15+[19]
Ardual [CP7]: 7+[10]
Immediately, Discordia waved Hysmine, sending all the present combattants into a frenzy.
Round 1
Eris&Discordia [I5/7 CP10]
> Ate (+7CP), Ponos (Armour), Hysmine (Flag), *Chaos* > Radiance (+1CP), Group (+1CP),
Purifires [V5/7 & 7/7 S5 CP6]
> Rallied (+3CP), Thought > Radiance (+1CP), Group (+1CP)
Moontoads [V7/7 S5 CP7]
> Rallied (+3CP), Violence < Radiance (-1CP), Group (+1CP)
Ardual [V6/7 S5 CP7]
> Nothing Orb [Slightly depleted from previous battle] (+6CP)
[Advantage]
Eris&Discordia [CP19]: 11
Purifires [CP11]: [7,2]
Moontoads [CP10]: [1,2]
Ardual [CP13]: 7
Eris&Discordia have the Advantage.
[Combat]
Eris&Discordia [CP19]: 19+[12]*2 = 43
Purifires [CP11]: 11+[19,18] = 30
Moontoads [CP10]: 10+[19,14] = 29
Ardual [CP13]: 13+[18] = 31
[Damage]
Ardual took 1 Damage from Eris&Discordia. Ardual has been marked with True Death.
A Moontoad and a Purifire took 1 Damage from the Ardual.
Round 2
Eris&Discordia [I5/7 CP10]
> Ate (+7CP), Ponos (Armour), Hysmine (Flag), *Chaos* > Radiance (+1CP), Group (+1CP),
Purifires [V4/7 & 7/7 S5 CP6]
> Rallied (+3CP), Thought > Radiance (+1CP), Group (+1CP)
Moontoads [V6/7 & 4*7/7 S5 CP7]
> Rallied (+3CP), Violence < Radiance (-1CP), Group (+1CP)
Ardual [V5/7 S5 CP7]
> Nothing Orb [Slightly depleted from previous battle] (+6CP)
[Advantage]
Eris&Discordia [CP19]: 4
Purifires [CP11]: [3,6]
Moontoads [CP10]: [6,4]
Ardual [CP13]: 1
Eris&Discordia, the Purifires and the Moontoads have the Advantage.
[Combat]
Eris&Discordia [CP19]: 19+[19]*2 = 57
Purifires [CP11]: 11+[21,20]*2 = 53
Moontoads [CP10]: 10+[16,19]*2 = 48
Ardual [CP13]: 13+[22] = 35
[Damage]
Ardual took 1 Damage from Eris&Discordia.
Ardual took 2 Damage from the combined assaults of the Purifires and the Moontoads.
In his frenzy, Ardual let itself be absorbed by the Nothing Orb, and unleashes a final attack!
Round 3
Eris&Discordia [I5/7 CP10]
> Ate (+7CP), Ponos (Armour), Hysmine (Flag), *Chaos* > Radiance (+1CP), Group (+1CP),
Purifires [V4/7 & 7/7 S5 CP6]
> Rallied (+3CP), Thought > Radiance (+1CP), Group (+1CP)
Moontoads [V6/7 & 4*7/7 S5 CP7]
> Rallied (+3CP), Violence < Radiance (-1CP), Group (+1CP)
Ardual [V0/7 S5 CP7]
> Nothing Orb [Shatter Attack, Initial two T4 Souls] (+13CP)
[Advantage]
Eris&Discordia [CP19]: 19
Purifires [CP11]: [2,9]
Moontoads [CP10]: [8,2]
Ardual [CP20]: 3
Eris&Discordia, the Purifires and the Moontoads have the Advantage.
[Combat]
Eris&Discordia [CP19]: 19+[19]*2 = 57
Purifires [CP11]: 11+[19,7]*2 = 49
Moontoads [CP10]: 10+[11,18]*2 = 46
Ardual [CP20]: 20+[32] = 52
[Effect]
Eris&Discordia resisted the Nothing Orb's Soul Erosion Wave.
The Purifires are caught in the Nothing Orb's Soul Erosion Wave, and are unable to resist it fully.
The Moontoads are caught in the Nothing Orb's Soul Erosion Wave, and are unable to resist it fully.
[Damage]
The Purifires lost 1 Soul, and took 2 Damage.
The Moontoads lost 1 Soul, and took 2 Damage.
Purifires [V2/7 & 5/7 S5 CP6]
Moontoads [V4/7 & 4*5/7 S5 CP7]
Far above Bitey, the battle began. Ardual moved with tremendous speed toward the Aspects, catching them off-guard and wounding a few of them while simultaneously dodging and blocking the attacks of the other Aspects! But then Eris&Discordia moved in, and wielding Ate, Discordia struck Ardual with an undodgable strike. Never before had the Anathema felt such a pain, which resonated in its very existence. It knew from this point onward that dying here would remove him from existence.
The enraged Purifires and Moontoads then ganged up on Ardual, roused by the aura of Hysmine. Having lost its momentum, Ardual took on more damage as the Moontoads gnawed at its Radiant body, while the Purifires unleashed searing attacks of Thoughts. And to finish it, Discordia struck the helpless Ardual once more with Ate, crushing another segment of its existence.
Maddened by rage and the sensation of near-death, Ardual held the Nothing Orb in its hands, and let out a scream of pure fury. It fueled the Nothing Orb with its own Soul, sacrificing itself, and shattered it into a space-tearing spirit blast!
Soul Eroding Explosion Range: [1]
The Goddesses of *Chaos* and the Aspects of Violence and Thought braced themselves for the attack. A blinding Radiance engulfed the battlefield, and even the Aspects couldn't resist having part of their Souls eroded away. The Corrupted Goddesses remained unscathed, their Soul being so powerful even the twice ascended souls empowered Nothing Orb couldn't even dent it.
Fortunately for Bitey and its inhabitants, the blast was too far away to affect them. Though the Radiance still reached, and for an instant Bitey was dyed in a blinding light.
Soul Melding Result: [13]
The last phase of the explosion occured, and the light imploded on itself. The soul shards of the Aspects, as well as the remnants of Bitey and Ardual Souls forcefully mixed, giving birth to a brand new being. A blinding flash flew away from the locus of the explosion, and a gigantic mountain-sized fish of pure light burrowed into the dead world of Bitey. This nameless creature called itself the Radiant Leviathan.
Proud of their prowess, Eris and Discordia cuddled on Limos to rest for the rest of the Cycle. Now freed from the effect of Hysmine, the Purifires and the Four Moontoads decided to leave at once before something weird started occuring within them. The Moontoads headed for the Celestial Spheres, while the two Purifires decided to investigate this strange being.
Ardual has been Erased by Eris and Discordia. There is no return from Erasure. The backlash caused a Wound to Adam, and the Corrupted God lost 1 Ichor!The Radiant Leviathan has been born from the aftermath of the shattering.
IN ASTRAL PLANES
Far from the Violence of the Mortal Plane, far from a worldkiller being vanquished by twinned goddesses, activity started rising in the Astral Planes. The Gods set out to forge their retinue, sending them on various tasks.
Events: Errands for the Gods<Event: First, the Dust (D1 Havoc, sD3 Havoc)>Before the other Servants were created, and before they could come, the Dust acted. These weak, seemingly unintelligent, and disappointingly slow proliferating Lesser Servants managed to fully map the Domain of Havoc and the Third Subdomain of Havoc by spreading far and wide over the past Cycle.
They succeeded in locating the Essence and Lesser Essence before anyone, and sent them to their Creator through quick Minor Gates.
Adam acquired 1 Essence of Havoc and 1 Lesser Essence of Havoc (from D1 Havoc and sD3 Havoc)<Event: Conversion of the Domain of *Life*>The Dust of the Domain of *Life* continued repurposing the forgotten Corrupted Origin of *Life*, while the blazing Lesser Essence of Radiance exerted its Origin altering effect on the whole Domain. Before the Dust had filled the whole Domain, it was fully corrupted to Radiance. In the meantime the Dust found and acquired the Essence of *Life*.
The last and only Domain of *Life* has been corrupted to Radiance! All *Life* based creation will be converted to Radiance!
Adam has acquired 1 Essence of *Life*<Event: Errands of the Blackened Angels>The Army of Chaos set out on its divine mission, traveling to the Domains of Chaos, as well as the planes of Havoc and Growth. The harvesting mission went unhampered in the Domains of Chaos and the Planes of Growth, but it was another story in the Planes of Havoc.
Azeri' kith has acquired 2 Lesser Essences of Growth, 2 Lesser Essences of Chaos, and 1 Essence of Chaos (from sD1 and sD2 Growth, D1 and D2 Chaos, and Source Chaos)They then sent a few units to the Elemental Planes, keeping the brunt of their forces in the Domains of Chaos to defend them. Thanks to this choice, the Blackened Angels managed to root out the rampant Destiny from the Second Domain of Chaos.
<Event: Errands of the Gatecrasher Legion>The Gatecrashers sent to harvest the Essences of the Planes of Violence and the Second Subdomain of Havoc encountered no obstacle, and once their task was done, they went to support the rest of the Legion.
Motion like Violence has acquired 1 Essence of Violence, 1 Essence of Havoc and 2 Lesser Essences of Violence<Event: Errands of the Iotas of Hope>The Iotas of Hope warped with chants and giggles into the Second Corrupted Domain of Hope. Without a hitch, they found and acquired its Essence of Hope and brought it to the Raja.
The Fettered Raja has acquired 1 Essence of HopeEvents: Cleansing Operations<Conflict: Operations in Havoc D1>The Blackened Angels arrived in the Planes of Havoc before the Gatecrasher Legion, and quickly noticed with great annoyance that the Essences were gone. Worst still, the faint lingering stench of Radiance was everywhere. The Blackened Scouts attempted to locate Dust as they mapped the Planes, doing great progress despite their small numbers. They eliminated the clouds of Dust they encountered, and rooted out the Radiance they left behind. Such a task was much harder than expected, both due to the Weak disposition of Chaos against Radiance, and the resilience of Corrupted Origins.
Then arrived the Gatecrashers who in there Violent disposition blamed the Blackened Scouts for the whole fiasco. Diplomacy not really being part of their vocabulary, they engaged the Blackened Scouts to vent their frustration.
Round 1:
Blackened Scouts [V3 S3 CP4]
> Small Group, Havoc Compatibility (+1CP)
Gatecrashers [V3 S3 CP4]
> Bigger Group (+1CP), Havoc Compatibility (+1CP)
[Advantage]
Blackened Scouts [CP5]: [4,3]
Gatecrashers [CP6]: [1,6]
The Gatecrashers have the Advantage.
[Battle]
Blackened Scouts [CP5]: 5+[11,9] = 16
Gatecrashers [CP6]: 6+[14,5]*2 = 34
[Damage]
The Blackened Scouts took 2 Damage from the Gatecrashers.
Escape: [8]
The Blackened Scouts failed to Escape.
Round 2:
Blackened Scouts [V1/3 S3 CP4]
> Small Group, Havoc Compatibility (+1CP)
Gatecrashers [V3 S3 CP4]
> Bigger Group (+1CP), Havoc Compatibility (+1CP)
[Advantage]
Blackened Scouts [CP5]: [1,1]
Gatecrashers [CP6]: [5,5]
The Gatecrashers have the Advantage.
[Battle]
Blackened Scouts [CP5]: 5+[6,16] = 21
Gatecrashers [CP6]: 6+[12,16]*2 = 38
[Damage]
The Blackened Scouts took 1 Damage from the Gatecrashers.
The Blackened Scouts have been wiped out.
Outnumbered, the Blackened Scouts were quickly eliminated by the uncouth Gatecrashers. Now warmed up, they set off to hunt the Dust which dared set foot in the Planes under the dominion of Violence.
Their search was fruitless, and disastrous even. The Dust set up several decoys to keep the Gatecrashers busy while they gathered in a hidden location to exponentially replicate. Despite being Lesser Servants, the Dust motes were always one step ahead of the Gatecrashers. Even with reinforcements, the Gatecrashers failed to hunt the Dust.
And while the Gatecrashers also could reproduce, they did so at an excruciating pace which couldn't match the spread of the Dust. Eventually some sort of fragile balance was found as the Dust was too weak by itself to cause a shift strong enough to fully corrupt the Planes with the presence of the Gatecrashers obstructing their progress. And when the Dust proliferated too much, their concentration became such that it became easier for the Gatecrashers to find and remove them.
The First Domain of Havoc and the Third Subdomain of Havoc have been heavily tainted by Radiance!<Event: Operations in Havoc SD2>Meanwhile in the Second Subdomain of Havoc, Havocwar worked with zeal to purify the planes from the influence of Radiance. The Aspect worked fast despite its Weak compatibility, and with the Gatecrasher reinforcements, it managed to come close to fully cleansing the Subdomain.
The Second Subdomain of Havoc is close to being fully purified!<Event: Operations in Violence D2>Great progress was made by the 200 Gatecrashers on cleansing the Second Domain of Violence. By themselves they succeeded in fully removing the taint of Destiny.
<Event: Operations in D Balance>The Cleaning Companions proceeded to start removing the Destiny that tainted Balance. They worked at a good pace, partly due to their Strong compatibility against Destiny. But Destiny was tenacious, and it became harder and harder to clean it as the Cycle went on. They eventually fulfilled their task just as the Cycle ended. A Companion was tasked to harvest the essence of this Domain, and ferry it to Goasis.
Goasis has acquired a Lesser Essence of Balance.<Event: Operations in sd2 Thought>Bigsy itself went to retrieve the Lesser Essence of Thought, but Cirno Fate Trigger interposed itself in the process. With the Trigger, it froze the Time that was present in the Second Subdomain of Thought, catching Bigsy with it.
Cirno (+Trigger) [CP15]: 15+[19]
Bigsy [CP7]: 7+[13]
Bigsy was frozen in place by the surrounding Origin of Time, unable to reach for the Lesser Essence.
<Event: Errands of Record>On the way to Ether(True), Record acquired the Lesser Essence of Time from the Domain of Time. Once in the Subdomain of Ether(True), grabbing the Lesser Essence was child play. Its simple job done, it then returned to the Source of Time to deliver its package.
Cirno Fate Trigger has acquired 1 Lesser Essence of Ether(True) and 1 Lesser Essence of Time.<Event: Errands of the Lesser Bronze Kin>Undisturbed, the Lesser Bronze Kin harvested the Lesser Essences of Crafting, Fire, and the Essence of Earth, sending them to Farnax.
Farnax acquired an Essence of Earth, a Lesser Essence of Crafting and a Lesser Essence of FireThen with nothing much to do, they worked on their second missions, to maintain the Subdomains of their God. They patrolled the vast planes of pure Elements, with nothing to see but one singular landscape of purity as far as the eye could see.
Event: Replacator ConversionNow removed from the grasp of It, the Shard of *Life* returned to its original state. It objected with Arkai taking the Replacator, insisting that It finish the purification first. Bathing in Thought and the presence of the Goddess of Faces, the Replacator full conversion was about done. And then the complete disappearance of the Domain of *Life* sealed the fate of the Shard, causing its coherence to creak and collapse. There was a burst of Radiance, and a fizzling sound as the corrupted Origins disintegrated.
The Replacator has become a Shard of ThoughtEvent: the Celestial Gears are turningThe Celestial Gears started up with gusto, pulsating with great power as it drew energy within it. The traces of Destiny in Time were gathered within them and destroyed, slowly purifying the Domain of Time.
The Domain of Time has been fully purified
NEAR THE ECLIPSED ASTRAL BODIES
Event: Four Moontoads and a Golden SphereLife-Lily, Firemountain, Earthegg and Controller arrived at the locus of the Eclipse of Violence. Lashing out their tongues at the Golden Orb, they wrapped it altogether and attempted to pull it to them. But the Golden Orb didn't move an inch, despite the combined force of the four Aspects of Violence. They kept gnawing at it, punching and kicking when their maws grew sore. But the Golden Orb remained undestroyed, and all they did was cover it with dents.
As an aside, the Astral Bodies that they had previously drained the power of to recover were now slightly weakened, enough for them to be unable to break the Era of Violence by themselves.
EMPTY EXPANSES
Conflict: Jigsaw and Multitude's eternal fightWith nothing to stop them, or make the Era of Violence cease, the two Worldsharks kept fighting again, and again. The more they fought, the less they cared about eating and recovering. Massive chunks of magma and rock were spread all over the location of their battle, causing the surrounding area to end up filled with trails of cooled rock.
As the Cycle went on, all these rocks and particles formed a crimson nebula around the Worldsharks.
Event: The Paladins CrusadeWith new order from their God, the Paladins of the Mortal Plane set out to purge Corruption from the universe. And soon, they felt the most massive, vilest mass of corruption they had ever felt, and converged toward it together. Thus, the Paladins arrived before the sleeping Eris and Discordia, very embodiment of *Chaos*.
Even with the Shard Limos reducing the influence Eris and Discordia, its *Chaos* was still such that the Paladins were sickened, and terrified. The Paladins were on the verge of attacking, but managed to hold off for now. Realizing the magnitude of the situation, they retreated to reorganize and contact Arkai, asking what should they do about Eris and Discordia.
ON JIGSAW
Life was hellish as ever on Jigsaw, and the number of mass extinctions became too much to even count. Yet the Violent Web kept spawning through the Blessing of Motion like Violence, as well as being natural lifeforms of Jigsaw itself.
ON MULTITUDE
On Multitude, the situation was the same, if not slightly worse. Being in a more maddened state than its sharkbrother, Multitude instinctively redirected its energy toward itself rather than producing new Violent Web. Extinctions after extinctions kept reducing the number of lifeforms, and the few that survived fled en mass deeper into Multitude, to the Spleen World.
The extensive damages Multitude took also caused its molten blood to pour into the Spleen World and the Worlds under.
Extinction: the Sluda VaultsWhile their creativity saved the Sludas from extinction for a Cycle, it wasn't bound to last. The earthquakes intensified, the wounds became bigger and deeper, magma boiled hotter than ever. One by one the Sluda Vaults fell, and finally, they all disappeared.
The Sluda Vaults have all been destroyed
ON THE SPLEEN WORLD
The oceans of magma poured into the Spleen World, turning it into yet another world of fire and lava. With them came the creatures dwelling in these fiery oceans, and for a time they proliferated there.
It was truly a beautiful sight, the magmafalls stretching from the oceans to the heavens, pouring an endless amount of molten blood into the Spleen World. Eventually even the Pocket Tree-World was drowned in magma, causing a series of catastrophic events on the worlds below.
ON VINAYA, OR WAS IT XINAYA?
Before the climate underwent another brutal change because of the happenings of the upper worlds, the history of civilizations continued.
Events: In the Hope-Country of the Sluda, now Kingdom of Harmony, VaditaOur hands are joined. Our eyes are closed. Jai Jinendra! Honor to the Grand Arihant! The Raja speaks to us, and we listen. The Raja shows us, and we see. All the bad karma, everywhere, all around us! This is not good, and we worry. But the Raka reassures us, and show us the way. We kick seven times and blow our nose in deference. The Raja be praised!With the guidance of the Acharya, and the words of the Raja itself, the renewed faith of the citizens of the Hope-Country led them to bring forth a great revolution. All had to be accepted into Harmony, all had to be taught of Harmony. Keeping the tenets close to their heart, the Sluda, Drui, and Devora worked to become One, and succeeded. Never before had they been so united, so harmonious. Of course, there were those that wouldn't listen, but the wisdom of the Acharya was such that even the fiercest non-believers would come to see and understand the value of Hope. Ah, such Liberation! To celebrate this grand change, the Hope-Country was renamed Vadita, the Kingdom of Harmony.
With the majority of the population becoming Enlightened, they let go of the vices of flesh and mortality. Living ascetic yet fulfilling lives, the citizes of Vadita lived in Harmony.
Extinction: The Drui Country of MelechFor a time, the Melechians grew using the unique gifts and techniques they developped. The future seemed prosperous, and they were on their way to becoming a powerful nation, one that could even rival Vadita.
But it all changed the day Eris and Discordia departed. Without the presence of Limos to dampen the *chaotic* properties of the Murk, the Murk ran wild in a matter of seconds. Like a raging river having been held far too long by a dam, the Murk of the Mountains of Horror unleashed its full powers, becoming liquid, then solid, expanding and retracting, flowing and freezing.
Melech was engulfed by the Murk in a day, and Melech was gone.
But it was not the end. The traces of Melech and its inhabitants were reshaped by the Murk into new beings. They had no names, and called themselves as the People. They were made of the same Murk that birthed them, and could manipulate it. These strange beings didn't form a country, instead living separately on their own.
Melech has been destroyed.
The People have been spawned by the Murk from the remnants of the DruiEvents: Spriggans and Dryads of VinayaIn Vinaya, the Spriggans and Dryads had parted due to incompatible lifestyles and ideologies.
<Spriggan Tribes of Noha>The forgotten people of the woods changed to adapt to the harsher environment. When they were once caring and softspoken, they had become acerbic and toughened, and the weak had long been culled by their own frail constitution. The current Spriggans were so different from what they once were that they could have been called a new species.
They had decided to leave the forests, which they saw as coffins where their people would die out, and now lived in nomadic tribes, traveling vast distances in search of new plants species. They only absorbed the most resilient ones, and resumed their travels. The Spriggans now had a gaunt appearance, and their skin had a sandy complexion. And despite this, their bodies were extremely sturdy and barely needed any sustenance.
<Dryad Settlement of the Forest>Where the Spriggans left the forests, the Dryads remained. Unlike the Spriggans who adapted, the Dryads attempted to maintain the old ways. Care for nature, and it will care for you. But alas, the efforts of the Dryads were insufficient, and the forests they lived in slowly lost ground to the desert.
With their trees plagued by the climatic changes, they themselves suffered from weakened bodies. Many as such died from disease, thinning their numbers even further.
<Dryad/Spriggan Settlement of Lilyvald>Lilyvald was the last of the Dryad/Spriggan settlements of Vinaya. Dryads held power in there, and each Dryad had its retinue of Spriggans to tend to their trees and needs.
The people of Lilyvald were fierce and territorial, leading them to often clash with strangers, be they Spriggans, Drui, or Sluda. There was a caste system based on birth in Lilyvald, Spriggans were of the lowest caste, while Dryads of the highest ones. The Spriggans were servants of the Dryads, and were generally seen as expendable and inferior to the proud Dryads. And unlike the Spriggans of the Noha Tribes, those of Lilyvald hadn't adapted much to the new environment, causing them to die much more often to natural causes than their counterparts.
Events: Cataclysm, the rains of fire and rockThen the climate changed again, in a most brutal fashion. The sky glowed red and hot, and all of a sudden a rain of magma plagued the near entirety of Xinaya.
Vadita had the least amount of casualties, thanks to the insight of the Acharya. Foreseeing the disasters, they chanted together so that the winds would push the lava rains away from Vadita. Several Spriggan Tribes were wiped out by the rain of fire, and the last Dryad forests were ravaged by the flames.
Some Spriggan Tribes were also destroyed by the encounter with the magma monsters of the Spleen World, who came with the rain. These fearsome creatures had lived such violent lives that no hunter or warrior ever managed to kill a single of these monsters, and a few power-hungry or fool Spriggans who attempted to absorb their traits ended up dying from their own newfound heat.
The incessant fires took the lives of several Dryads of the upper caste, causing a power struggle to spawn among the remaining Dryads which then devolved into a more brutal conflict between two camps. The Old Leaves, consisting mostly of elderly and experienced Dryads, and the New Leaves, made up of younger and more ambitious Dryads. Through their Spriggans servants, the Dryads fought, but seemed unable to break the stalemate.
Yet despite the disasters, Vadita has never been more optimistic. They see these signs as the coming of the promised Liberation, and as such they seek the teachings with zeal and fervor.
On the Mountains of Horror, the lava and fire has agitated the Murk, causing it to expand with unnatural hostility. The People took advantage of this sudden expansion of their territory, and spread a bit more.
Event: Arrival of the Chaos Landers on VinayaThe first Conac expedition forces were amazed by this strange new world, like an immense desert, unlike the lush lands of their homeworld. They built an outpost and small town around the Temple of Time of Vinaya, and sent several Gerreze scouts to map and survey the surroundings lands.
They were amazed to find the Spriggans of the Noha Tribes, and their curiosity exploded knowing Spriggans existed in another world. Was it the homeworld of the Spriggans? Or was it the other way around? Was it an impossible coincidence? Either way, the Chaosian and Spriggan Chaos Landers went to establish a first contact with these foreign people. And thanks to their expert xenologists and linguists, the Chaos Landers managed to establish a peaceful first contact, and came to know more about this new world.
The tribe that met the Chaos Lander was touched and amazed by this advanced people. Their leaders were invited to visit Chaos Land, and described it as a land of marvels, where the Chaos Landers live in peace, safety, and plenty despite their fearsome advancements. More exchanges eventually led to this one tribe to settle in the outpost-town of the Temple of Time, and they grew into a bountiful nation of Spriggans native of Xinaya who adopted the ideals of the Chaos Landers. Through progress, understanding and sharing could peace be achieved.
The Outpost-Town of Canoha
ON XERVILD
Primitive Drui and PaladinsThe remaining Pure Drui tribes scattered without anything notable appearing. They were now a quiet and reserved people, set in their ways and never seeking to change their living conditions. They formed small communities, using their powers to shape simple wooden huts for themselves while they tended to the trees in the vicinity.
Long-lived, they spent most of their lives never leaving the boundaries of their communities. Exploring was unheard of, and not needed. They didn't need anything, and were content with their situation.
Plants of ViolenceThe Plants of Violence have continued spreading over the ecosystems, winning over the Plants of Time in most areas with the notable exception of the Pure Drui settlements. The Pure Drui will generally remove the Plants of Violence in favor of the Plants of Time, keeping their domains ecosystem pristine.
Arrival of the Chaos Landers on XervildXervild amazed the botanists of Chaos Land, as an incredible amount of new species existed there. The Temple of Time was in a remote location, so far from the Drui there was no way they could ever reach this place on their own. An outpost was built around the Temple of Time, but it remained small and only inhabited by dedicated scientists and explorers.
ON ACCULIS
Undisturbed as ever, the powerful and diverse offspring of Chaos Born proliferated in the mainland and beyond, barring the Sluda Kingdoms from expanding toward the continent. One of the Chaos Children terrorized the trade routes of the Sludas, and became known as the Fiend of the Storm. Only the most talented crews and fastest ships could travel safely within the territory of the Fiend, among the most famous being the already renowed Captain Matum and his crew.
Event: The Fiend and WaosStill, Waos ended up completely locked out from the other Sea Kingdoms, the Fiend having decided to settle in the sea of Waos. And as the Fiend birthed more offspring, and these offspring themselves gave birth to more creatures, the sea of Waos became increasingly dangerous and deadly. At first the Waosians attempted to hunt the beasts, but they were many and far too powerful in their natural element. After losing a sizable portion of their war fleet, they gave up attempting to fight against the elements.
Event: the choice of Luud and ArtaccaBound by an ancient pact and a strong sense of camaraderie, the Kings of Luud and Artacca vowed to save the kingdom of Waos. To that end they sent their war fleets to clear a safe route, but the attempt failed with a crushing defeat. Yet they didn't give up, and kept preparing, deveopping weapons and rousing the population with huge bounties for monster kills.
A great community of monster hunters thus appeared across Luud and Artacca, with some working for the army, and others working privately. These monster hunters were called the Seldfellers, Seld being the name given to the monsters of the seas. Three great Seldfellers marked the Cycle.
Admiral Jain Jacco of Luud, known for being a legendary fighter as well as an exceptional tactician and leader.
Captain Debb Alflo of Artacca, a wild soul with one of the greatest Seldfelling Ships of the time, all self-designed.
Io Oldar, a Waos refugee, who made a name of itself for being the Sluda with the highest Seld kill count of all Seldfellers by a large margin. He had no fixed home or crew, and instead offered his skills and knowledge to the highest bidder.
Event: Potential MortalsJust like in Chaos Land, a group of lesser Chaos Great-Grandchildren started developing a fledgling sense of civilization. These creatures were insects living in great hives who started using tools and forming a primitive culture and society. They had yet to give themselves a name, and they couldn't truly be called true mortals yet.
Arrival of the Chaos Landers on AcculisThe Chaos Landers felt right at home on Acculis, due to the presence of the Chaos creatures all around. Yet this was a different world, bringing up so many more questions to their mind. Did the Chaos creature travel there, or from there? And if they did, how? And if they didn't, how come they existed in different worlds? As in Xervild, a small outpost was built, but it was of less priority compared to the others.
ON CHAOS LAND
Revolutions: Conacio, Nation of Progress, Torch of the FutureThe first country of Conacio is an unstoppable giant, rushing forward into the dark and uncertain future. A giant bearing a blinding torch for us to awe at, and follow.This Cycle was marked by a series of incredible discoveries, which themselves spurned the competitive spirit of the Chaosians thus leading to even more discoveries. This Age was appropriately called the Age of Discoveries, and Conacio was a country so formidable no other nation of Chaos Land could even hope to compare to it. And unbeknowst to them, the Chaosians and Spriggans unconsciously shared information through Dreams thanks to the Law of Thought, causing them to understand new concepts with frightening speed due to the unconscious knowledge they acquired through dreams.
There were too many famous figures to count, but several broke from the mold, and all these geniuses were those who could draw from the knowledge of their Dreams the most.
Aldoro Du Jacuari, the genius who formulated the Theory of the Primary Elements, which stated that the world was made of several primary elements which themselves combined together to form more elements, akin to primary colours creating an endless palette of secondary colours. He went beyond theory, and he managed to isolate such elements through experimentation. His idea came thanks to a mystic dream of great figures showing their colour, one by one.
Elb De Reva, the Chaosian who invented the [Cyclo-Alchemical Engine] basing itself on the Theory of the Primary Elements and the works of countless other scholars. This apparatus could produce a neverseen before amount of energy using a special and easy to produce alchemical fuel. The core base ingredients of the recipe being an extract from Chaos wildlife and common minerals. The Engine generated power through the interaction of the elements within the fuel. His idea was the byproduct of a Dream where a man of rock drank the blood of a Chaos beast, only to suddenly shine with power.
Givano Il Gerreze, who created the first safe flying machine, the Gerreze Self-Propelled Flying Chariot, or Gerreze. It looked like some sort of lifeboat, and could fly thanks to the properties of a synthesized paste which started floating when exposed to heat. His idea came after a dream where he engorged himself with so much fruit paste he started flying.
Combining all their knowledge and inventions, the Conacs saw revolutions upon revolutions. One day they used self-propelled chariots, and the next they conquered the skies.
In both awe and terror, all other nations of Chaos Land sought the light of Conacio. The country of Progress happily shared their discoveries with the other nations, and inspired by these actions, Inesia, Galfae and all other nations ceased their conflicts and signed a grand worldwide peace.
With stronger weapons and unity, the Chaos Landers chased all Chaos creatures from their lands, except for the mighty Chaos Children who were living natural disasters. The Chaos Lander countries developped at an exponential pace, and soon colonized all the known world, and more.
With knowledge being shared across all nations, it didn't take long for the Chaos Landers to understand the working of the Temple of Time, and learn of the other worlds. Great expeditions were sent to these unknown realms, except for the Forbidden Realms whence no explorer ever returned.
Thus, the Chaos Landers came to Elt, Bitey, Acculis, Vinaya, and Xervild.